summaryrefslogtreecommitdiff
path: root/src/hexen/p_doors.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/hexen/p_doors.c')
-rw-r--r--src/hexen/p_doors.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/src/hexen/p_doors.c b/src/hexen/p_doors.c
new file mode 100644
index 00000000..8193b4ab
--- /dev/null
+++ b/src/hexen/p_doors.c
@@ -0,0 +1,328 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#include "h2def.h"
+#include "p_local.h"
+
+//==================================================================
+//==================================================================
+//
+// VERTICAL DOORS
+//
+//==================================================================
+//==================================================================
+
+//==================================================================
+//
+// T_VerticalDoor
+//
+//==================================================================
+void T_VerticalDoor(vldoor_t * door)
+{
+ result_e res;
+
+ switch (door->direction)
+ {
+ case 0: // WAITING
+ if (!--door->topcountdown)
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ door->direction = -1; // time to go back down
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE +
+ door->sector->seqType);
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->direction = 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: // INITIAL WAIT
+ if (!--door->topcountdown)
+ {
+ switch (door->type)
+ {
+ case DREV_RAISEIN5MINS:
+ door->direction = 1;
+ door->type = DREV_NORMAL;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(door->sector, door->speed,
+ door->sector->floorheight, false, 1,
+ door->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & door->sector->soundorg);
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ case DREV_CLOSE:
+ door->sector->specialdata = NULL;
+ P_TagFinished(door->sector->tag);
+ P_RemoveThinker(&door->thinker); // unlink and free
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->direction = 0;
+ door->topcountdown = 35 * 30;
+ break;
+ default:
+ break;
+ }
+ }
+ else if (res == RES_CRUSHED)
+ {
+ switch (door->type)
+ {
+ case DREV_CLOSE: // DON'T GO BACK UP!
+ break;
+ default:
+ door->direction = 1;
+ break;
+ }
+ }
+ break;
+ case 1: // UP
+ res = T_MovePlane(door->sector, door->speed,
+ door->topheight, false, 1, door->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & door->sector->soundorg);
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ door->direction = 0; // wait at top
+ door->topcountdown = door->topwait;
+ break;
+ case DREV_CLOSE30THENOPEN:
+ case DREV_OPEN:
+ door->sector->specialdata = NULL;
+ P_TagFinished(door->sector->tag);
+ P_RemoveThinker(&door->thinker); // unlink and free
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+}
+
+//----------------------------------------------------------------------------
+//
+// EV_DoDoor
+//
+// Move a door up/down
+//
+//----------------------------------------------------------------------------
+
+int EV_DoDoor(line_t * line, byte * args, vldoor_e type)
+{
+ int secnum;
+ int retcode;
+ sector_t *sec;
+ vldoor_t *door;
+ fixed_t speed;
+
+ speed = args[1] * FRACUNIT / 8;
+ secnum = -1;
+ retcode = 0;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = &sectors[secnum];
+ if (sec->specialdata)
+ {
+ continue;
+ }
+ // Add new door thinker
+ retcode = 1;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ switch (type)
+ {
+ case DREV_CLOSE:
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->direction = -1;
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->topheight = sec->ceilingheight;
+ door->direction = -1;
+ break;
+ case DREV_NORMAL:
+ case DREV_OPEN:
+ door->direction = 1;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ break;
+ default:
+ break;
+ }
+ door->type = type;
+ door->speed = speed;
+ door->topwait = args[2]; // line->arg3
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE + door->sector->seqType);
+ }
+ return (retcode);
+}
+
+//==================================================================
+//
+// EV_VerticalDoor : open a door manually, no tag value
+//
+//==================================================================
+boolean EV_VerticalDoor(line_t * line, mobj_t * thing)
+{
+ int secnum;
+ sector_t *sec;
+ vldoor_t *door;
+ int side;
+
+ side = 0; // only front sides can be used
+
+ // if the sector has an active thinker, use it
+ sec = sides[line->sidenum[side ^ 1]].sector;
+ secnum = sec - sectors;
+ if (sec->specialdata)
+ {
+ return false;
+/*
+ door = sec->specialdata;
+ switch(line->special)
+ { // only for raise doors
+ case 12:
+ if(door->direction == -1)
+ {
+ door->direction = 1; // go back up
+ }
+ else
+ {
+ if(!thing->player)
+ { // Monsters don't close doors
+ return;
+ }
+ door->direction = -1; // start going down immediately
+ }
+ return;
+ }
+*/
+ }
+ //
+ // new door thinker
+ //
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 1;
+ switch (line->special)
+ {
+ case 11:
+ door->type = DREV_OPEN;
+ line->special = 0;
+ break;
+ case 12:
+ case 13:
+ door->type = DREV_NORMAL;
+ break;
+ default:
+ door->type = DREV_NORMAL;
+ break;
+ }
+ door->speed = line->arg2 * (FRACUNIT / 8);
+ door->topwait = line->arg3;
+
+ //
+ // find the top and bottom of the movement range
+ //
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE + door->sector->seqType);
+ return true;
+}
+
+//==================================================================
+//
+// Spawn a door that closes after 30 seconds
+//
+//==================================================================
+
+/*
+void P_SpawnDoorCloseIn30(sector_t *sec)
+{
+ vldoor_t *door;
+
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 0;
+ door->type = DREV_NORMAL;
+ door->speed = VDOORSPEED;
+ door->topcountdown = 30*35;
+}
+*/
+
+//==================================================================
+//
+// Spawn a door that opens after 5 minutes
+//
+//==================================================================
+
+/*
+void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
+{
+ vldoor_t *door;
+
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 2;
+ door->type = DREV_RAISEIN5MINS;
+ door->speed = VDOORSPEED;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4*FRACUNIT;
+ door->topwait = VDOORWAIT;
+ door->topcountdown = 5*60*35;
+}
+*/