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-rw-r--r--src/hexen/p_enemy.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/hexen/p_enemy.c b/src/hexen/p_enemy.c
index 18cc79eb..38f3a2b5 100644
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -546,8 +546,8 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround)
// stop = (actor->lastlook - 1) & 3;
// for (;; actor->lastlook = (actor->lastlook + 1) & 3)
- stop = (actor->lastlook + MAXPLAYERS - 1) % MAXPLAYERS;
- for (;; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS)
+ stop = (actor->lastlook + maxplayers - 1) % maxplayers;
+ for (;; actor->lastlook = (actor->lastlook + 1) % maxplayers)
{
if (!playeringame[actor->lastlook])
continue;
@@ -1179,7 +1179,7 @@ void A_MinotaurLook(mobj_t * actor)
actor->target = NULL;
if (deathmatch) // Quick search for players
{
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
continue;
@@ -3855,7 +3855,7 @@ void A_IceGuyDie(mobj_t * actor)
void A_IceGuyMissileExplode(mobj_t * actor)
{
mobj_t *mo;
- int i;
+ unsigned int i;
for (i = 0; i < 8; i++)
{