diff options
Diffstat (limited to 'src/hexen/p_enemy.c')
-rw-r--r-- | src/hexen/p_enemy.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/hexen/p_enemy.c b/src/hexen/p_enemy.c index 18cc79eb..38f3a2b5 100644 --- a/src/hexen/p_enemy.c +++ b/src/hexen/p_enemy.c @@ -546,8 +546,8 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) // stop = (actor->lastlook - 1) & 3; // for (;; actor->lastlook = (actor->lastlook + 1) & 3) - stop = (actor->lastlook + MAXPLAYERS - 1) % MAXPLAYERS; - for (;; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS) + stop = (actor->lastlook + maxplayers - 1) % maxplayers; + for (;; actor->lastlook = (actor->lastlook + 1) % maxplayers) { if (!playeringame[actor->lastlook]) continue; @@ -1179,7 +1179,7 @@ void A_MinotaurLook(mobj_t * actor) actor->target = NULL; if (deathmatch) // Quick search for players { - for (i = 0; i < MAXPLAYERS; i++) + for (i = 0; i < maxplayers; i++) { if (!playeringame[i]) continue; @@ -3855,7 +3855,7 @@ void A_IceGuyDie(mobj_t * actor) void A_IceGuyMissileExplode(mobj_t * actor) { mobj_t *mo; - int i; + unsigned int i; for (i = 0; i < 8; i++) { |