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Diffstat (limited to 'src/hexen/p_inter.c')
-rw-r--r--src/hexen/p_inter.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/hexen/p_inter.c b/src/hexen/p_inter.c
index 514d92a6..9e196c79 100644
--- a/src/hexen/p_inter.c
+++ b/src/hexen/p_inter.c
@@ -1286,7 +1286,7 @@ mobj_t *ActiveMinotaur(player_t * master)
starttime = (unsigned int *) mo->args;
if ((leveltime - *starttime) >= MAULATORTICS)
continue;
- plr = ((mobj_t *) mo->special1)->player;
+ plr = mo->special1.m->player;
if (plr == master)
return (mo);
}
@@ -1487,7 +1487,7 @@ void P_KillMobj(mobj_t * source, mobj_t * target)
if (target->type == MT_MINOTAUR)
{
- master = (mobj_t *) target->special1;
+ master = target->special1.m;
if (master->health > 0)
{
if (!ActiveMinotaur(master->player))
@@ -1585,7 +1585,7 @@ boolean P_MorphPlayer(player_t * player)
fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
S_StartSound(fog, SFX_TELEPORT);
beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER);
- beastMo->special1 = player->readyweapon;
+ beastMo->special1.i = player->readyweapon;
beastMo->angle = angle;
beastMo->player = player;
player->health = beastMo->health = MAXMORPHHEALTH;
@@ -1644,8 +1644,8 @@ boolean P_MorphMonster(mobj_t * actor)
fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
S_StartSound(fog, SFX_TELEPORT);
monster = P_SpawnMobj(x, y, z, MT_PIG);
- monster->special2 = moType;
- monster->special1 = MORPHTICS + P_Random();
+ monster->special2.i = moType;
+ monster->special1.i = MORPHTICS + P_Random();
monster->flags |= (oldMonster.flags & MF_SHADOW);
monster->target = oldMonster.target;
monster->angle = oldMonster.angle;
@@ -1657,7 +1657,7 @@ boolean P_MorphMonster(mobj_t * actor)
// check for turning off minotaur power for active icon
if (moType == MT_MINOTAUR)
{
- master = (mobj_t *) oldMonster.special1;
+ master = oldMonster.special1.m;
if (master->health > 0)
{
if (!ActiveMinotaur(master->player))
@@ -1866,7 +1866,7 @@ void P_DamageMobj
damage >>= 1;
break;
case MT_SHARDFX1:
- switch (inflictor->special2)
+ switch (inflictor->special2.i)
{
case 3:
damage <<= 3;
@@ -2036,7 +2036,7 @@ void P_DamageMobj
}
if (source && (source->type == MT_MINOTAUR))
{ // Minotaur's kills go to his master
- master = (mobj_t *) (source->special1);
+ master = source->special1.m;
// Make sure still alive and not a pointer to fighter head
if (master->player && (master->player->mo == master))
{
@@ -2219,7 +2219,7 @@ void P_PoisonDamage(player_t * player, mobj_t * source, int damage,
target->health -= damage;
if (target->health <= 0)
{ // Death
- target->special1 = damage;
+ target->special1.i = damage;
if (player && inflictor && !player->morphTics)
{ // Check for flame death
if ((inflictor->flags2 & MF2_FIREDAMAGE)