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Diffstat (limited to 'src/hexen/p_pspr.c')
-rw-r--r--src/hexen/p_pspr.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/hexen/p_pspr.c b/src/hexen/p_pspr.c
index 5cb02029..7617e3f0 100644
--- a/src/hexen/p_pspr.c
+++ b/src/hexen/p_pspr.c
@@ -1691,7 +1691,7 @@ void A_CFlamePuff(mobj_t * actor)
void A_CFlameMissile(mobj_t * actor)
{
int i;
- int an, an90;
+ int an;
fixed_t dist;
mobj_t *mo;
@@ -1703,7 +1703,6 @@ void A_CFlameMissile(mobj_t * actor)
for (i = 0; i < 4; i++)
{
an = (i * ANG45) >> ANGLETOFINESHIFT;
- an90 = (i * ANG45 + ANG90) >> ANGLETOFINESHIFT;
mo = P_SpawnMobj(BlockingMobj->x + FixedMul(dist, finecosine[an]),
BlockingMobj->y + FixedMul(dist, finesine[an]),
BlockingMobj->z + 5 * FRACUNIT, MT_CIRCLEFLAME);
@@ -1923,11 +1922,9 @@ void A_CHolyAttack2(mobj_t * actor)
void A_CHolyAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
-
player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- mo = P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE);
+ P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE);
if (player == &players[consoleplayer])
{
player->damagecount = 0;
@@ -2262,7 +2259,6 @@ void A_FireConePL1(player_t * player, pspdef_t * psp)
{
angle_t angle;
int damage;
- int slope;
int i;
mobj_t *pmo, *mo;
int conedone = false;
@@ -2275,7 +2271,7 @@ void A_FireConePL1(player_t * player, pspdef_t * psp)
for (i = 0; i < 16; i++)
{
angle = pmo->angle + i * (ANG45 / 16);
- slope = P_AimLineAttack(pmo, angle, MELEERANGE);
+ P_AimLineAttack(pmo, angle, MELEERANGE);
if (linetarget)
{
pmo->flags2 |= MF2_ICEDAMAGE;