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Diffstat (limited to 'src/hexen/p_pspr.c')
-rw-r--r--src/hexen/p_pspr.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/hexen/p_pspr.c b/src/hexen/p_pspr.c
index b5c4cecd..bc524388 100644
--- a/src/hexen/p_pspr.c
+++ b/src/hexen/p_pspr.c
@@ -672,7 +672,7 @@ void P_BulletSlope (mobj_t *mo)
//
//============================================================================
-#define MAX_ANGLE_ADJUST (5*ANGLE_1)
+#define MAX_ANGADJUST (5*ANG1)
void AdjustPlayerAngle(mobj_t * pmo)
{
@@ -681,9 +681,9 @@ void AdjustPlayerAngle(mobj_t * pmo)
angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y);
difference = (int) angle - (int) pmo->angle;
- if (abs(difference) > MAX_ANGLE_ADJUST)
+ if (abs(difference) > MAX_ANGADJUST)
{
- pmo->angle += difference > 0 ? MAX_ANGLE_ADJUST : -MAX_ANGLE_ADJUST;
+ pmo->angle += difference > 0 ? MAX_ANGADJUST : -MAX_ANGADJUST;
}
else
{
@@ -1182,8 +1182,8 @@ void A_MStaffAttack(player_t * player, pspdef_t * psp)
angle = pmo->angle;
MStaffSpawn(pmo, angle);
- MStaffSpawn(pmo, angle - ANGLE_1 * 5);
- MStaffSpawn(pmo, angle + ANGLE_1 * 5);
+ MStaffSpawn(pmo, angle - ANG1 * 5);
+ MStaffSpawn(pmo, angle + ANG1 * 5);
S_StartSound(player->mo, SFX_MAGE_STAFF_FIRE);
if (player == &players[consoleplayer])
{
@@ -1263,7 +1263,7 @@ void A_MStaffTrack(mobj_t * actor)
{
actor->special1 = (int) P_RoughMonsterSearch(actor, 10);
}
- P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 10);
+ P_SeekerMissile(actor, ANG1 * 2, ANG1 * 10);
}
@@ -1296,8 +1296,8 @@ void A_MStaffAttack2(mobj_t * actor)
angle_t angle;
angle = actor->angle;
MStaffSpawn2(actor, angle);
- MStaffSpawn2(actor, angle - ANGLE_1 * 5);
- MStaffSpawn2(actor, angle + ANGLE_1 * 5);
+ MStaffSpawn2(actor, angle - ANG1 * 5);
+ MStaffSpawn2(actor, angle + ANG1 * 5);
S_StartSound(actor, SFX_MAGE_STAFF_FIRE);
}
@@ -1753,15 +1753,15 @@ void A_CFlameAttack(player_t *player, pspdef_t *psp)
P_AimLineAttack(pmo, angle, CFLAMERANGE); // Correctly set linetarget
if(!linetarget)
{
- angle += ANGLE_1*2;
+ angle += ANG1*2;
P_AimLineAttack(pmo, angle, CFLAMERANGE);
if(!linetarget)
{
- angle -= ANGLE_1*4;
+ angle -= ANG1*4;
P_AimLineAttack(pmo, angle, CFLAMERANGE);
if(!linetarget)
{
- angle += ANGLE_1*2;
+ angle += ANG1*2;
}
}
}
@@ -1885,7 +1885,7 @@ void A_CHolyAttack2(mobj_t * actor)
break;
}
mo->z = actor->z;
- mo->angle = actor->angle + (ANGLE_45 + ANGLE_45 / 2) - ANGLE_45 * j;
+ mo->angle = actor->angle + (ANG45 + ANG45 / 2) - ANG45 * j;
P_ThrustMobj(mo, mo->angle, mo->info->speed);
mo->target = actor->target;
mo->args[0] = 10; // initial turn value
@@ -2106,8 +2106,8 @@ void A_CHolySeek(mobj_t * actor)
}
if (actor->special1)
{
- CHolySeekerMissile(actor, actor->args[0] * ANGLE_1,
- actor->args[0] * ANGLE_1 * 2);
+ CHolySeekerMissile(actor, actor->args[0] * ANG1,
+ actor->args[0] * ANG1 * 2);
if (!((leveltime + 7) & 15))
{
actor->args[0] = 5 + (P_Random() / 20);