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Diffstat (limited to 'src/hexen/p_setup.c')
-rw-r--r--src/hexen/p_setup.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/hexen/p_setup.c b/src/hexen/p_setup.c
index 1ff6cef5..f24fb34e 100644
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -387,7 +387,7 @@ void P_LoadThings(int lump)
return;
}
playerCount = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerCount += playeringame[i];
}
@@ -672,7 +672,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
int lumpnum;
mobj_t *mobj;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
players[i].killcount = players[i].secretcount
= players[i].itemcount = 0;
@@ -722,7 +722,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
TimerGame = 0;
if (deathmatch)
{
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{ // must give a player spot before deathmatchspawn
@@ -796,16 +796,22 @@ static void InitMapInfo(void)
int mcmdValue;
mapInfo_t *info;
char songMulch[10];
+ char *default_sky_name = DEFAULT_SKY_NAME;
mapMax = 1;
+ if (gamemode == shareware)
+ {
+ default_sky_name = "SKY2";
+ }
+
// Put defaults into MapInfo[0]
info = MapInfo;
info->cluster = 0;
info->warpTrans = 0;
info->nextMap = 1; // Always go to map 1 if not specified
info->cdTrack = 1;
- info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
+ info->sky1Texture = R_TextureNumForName(default_sky_name);
info->sky2Texture = info->sky1Texture;
info->sky1ScrollDelta = 0;
info->sky2ScrollDelta = 0;