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Diffstat (limited to 'src/hexen/p_setup.c')
-rw-r--r--src/hexen/p_setup.c27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/hexen/p_setup.c b/src/hexen/p_setup.c
index 02f88737..abcab748 100644
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -288,9 +288,6 @@ void P_LoadSectors(int lump)
ms = (mapsector_t *) data;
ss = sectors;
- // Make sure primary lumps are used for flat searching
- W_UsePrimary();
-
for (i = 0; i < numsectors; i++, ss++, ms++)
{
ss->floorheight = SHORT(ms->floorheight) << FRACBITS;
@@ -303,10 +300,6 @@ void P_LoadSectors(int lump)
ss->thinglist = NULL;
ss->seqType = SEQTYPE_STONE; // default seqType
}
- if (DevMaps)
- {
- W_UseAuxiliary();
- }
Z_Free(data);
}
@@ -513,9 +506,6 @@ void P_LoadSideDefs(int lump)
msd = (mapsidedef_t *) data;
sd = sides;
- // Make sure primary lumps are used for texture searching
- W_UsePrimary();
-
for (i = 0; i < numsides; i++, msd++, sd++)
{
sd->textureoffset = SHORT(msd->textureoffset) << FRACBITS;
@@ -525,10 +515,6 @@ void P_LoadSideDefs(int lump)
sd->midtexture = R_TextureNumForName(msd->midtexture);
sd->sector = &sectors[SHORT(msd->sector)];
}
- if (DevMaps)
- {
- W_UseAuxiliary();
- }
Z_Free(data);
}
@@ -694,11 +680,6 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
P_InitThinkers();
leveltime = 0;
- if (DevMaps)
- {
- sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
- W_OpenAuxiliary(auxName);
- }
sprintf(lumpname, "MAP%02d", map);
lumpnum = W_GetNumForName(lumpname);
//
@@ -724,14 +705,6 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
//
// End of map lump processing
//
- if (DevMaps)
- {
- // Close the auxiliary file, but don't free its loaded lumps.
- // The next call to W_OpenAuxiliary() will do a full shutdown
- // of the current auxiliary WAD (free lumps and info lists).
- W_CloseAuxiliaryFile();
- W_UsePrimary();
- }
// If deathmatch, randomly spawn the active players
TimerGame = 0;