diff options
Diffstat (limited to 'src/hexen/p_setup.c')
-rw-r--r-- | src/hexen/p_setup.c | 1227 |
1 files changed, 1227 insertions, 0 deletions
diff --git a/src/hexen/p_setup.c b/src/hexen/p_setup.c new file mode 100644 index 00000000..1d7c943a --- /dev/null +++ b/src/hexen/p_setup.c @@ -0,0 +1,1227 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + + +// HEADER FILES ------------------------------------------------------------ + +#include <math.h> +#include <stdlib.h> +#include "h2def.h" +#include "i_system.h" +#include "m_argv.h" +#include "m_bbox.h" +#include "i_swap.h" +#include "s_sound.h" +#include "p_local.h" + +// MACROS ------------------------------------------------------------------ + +#define MAPINFO_SCRIPT_NAME "MAPINFO" +#define MCMD_SKY1 1 +#define MCMD_SKY2 2 +#define MCMD_LIGHTNING 3 +#define MCMD_FADETABLE 4 +#define MCMD_DOUBLESKY 5 +#define MCMD_CLUSTER 6 +#define MCMD_WARPTRANS 7 +#define MCMD_NEXT 8 +#define MCMD_CDTRACK 9 +#define MCMD_CD_STARTTRACK 10 +#define MCMD_CD_END1TRACK 11 +#define MCMD_CD_END2TRACK 12 +#define MCMD_CD_END3TRACK 13 +#define MCMD_CD_INTERTRACK 14 +#define MCMD_CD_TITLETRACK 15 + +#define UNKNOWN_MAP_NAME "DEVELOPMENT MAP" +#define DEFAULT_SKY_NAME "SKY1" +#define DEFAULT_SONG_LUMP "DEFSONG" +#define DEFAULT_FADE_TABLE "COLORMAP" + +// TYPES ------------------------------------------------------------------- + +typedef struct mapInfo_s mapInfo_t; +struct mapInfo_s +{ + short cluster; + short warpTrans; + short nextMap; + short cdTrack; + char name[32]; + short sky1Texture; + short sky2Texture; + fixed_t sky1ScrollDelta; + fixed_t sky2ScrollDelta; + boolean doubleSky; + boolean lightning; + int fadetable; + char songLump[10]; +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +void P_SpawnMapThing(mapthing_t * mthing); + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +static int QualifyMap(int map); + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +int MapCount; +mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS], *deathmatch_p; +mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS]; +int numvertexes; +vertex_t *vertexes; +int numsegs; +seg_t *segs; +int numsectors; +sector_t *sectors; +int numsubsectors; +subsector_t *subsectors; +int numnodes; +node_t *nodes; +int numlines; +line_t *lines; +int numsides; +side_t *sides; +short *blockmaplump; // offsets in blockmap are from here +short *blockmap; +int bmapwidth, bmapheight; // in mapblocks +fixed_t bmaporgx, bmaporgy; // origin of block map +mobj_t **blocklinks; // for thing chains +byte *rejectmatrix; // for fast sight rejection + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static mapInfo_t MapInfo[99]; +static char *MapCmdNames[] = { + "SKY1", + "SKY2", + "DOUBLESKY", + "LIGHTNING", + "FADETABLE", + "CLUSTER", + "WARPTRANS", + "NEXT", + "CDTRACK", + "CD_START_TRACK", + "CD_END1_TRACK", + "CD_END2_TRACK", + "CD_END3_TRACK", + "CD_INTERMISSION_TRACK", + "CD_TITLE_TRACK", + NULL +}; +static int MapCmdIDs[] = { + MCMD_SKY1, + MCMD_SKY2, + MCMD_DOUBLESKY, + MCMD_LIGHTNING, + MCMD_FADETABLE, + MCMD_CLUSTER, + MCMD_WARPTRANS, + MCMD_NEXT, + MCMD_CDTRACK, + MCMD_CD_STARTTRACK, + MCMD_CD_END1TRACK, + MCMD_CD_END2TRACK, + MCMD_CD_END3TRACK, + MCMD_CD_INTERTRACK, + MCMD_CD_TITLETRACK +}; + +static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers + +// CODE -------------------------------------------------------------------- + +/* +================= += += P_LoadVertexes += +================= +*/ + +void P_LoadVertexes(int lump) +{ + byte *data; + int i; + mapvertex_t *ml; + vertex_t *li; + + numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t); + vertexes = Z_Malloc(numvertexes * sizeof(vertex_t), PU_LEVEL, 0); + data = W_CacheLumpNum(lump, PU_STATIC); + + ml = (mapvertex_t *) data; + li = vertexes; + for (i = 0; i < numvertexes; i++, li++, ml++) + { + li->x = SHORT(ml->x) << FRACBITS; + li->y = SHORT(ml->y) << FRACBITS; + } + + W_ReleaseLumpNum(lump); +} + + +/* +================= += += P_LoadSegs += +================= +*/ + +void P_LoadSegs(int lump) +{ + byte *data; + int i; + mapseg_t *ml; + seg_t *li; + line_t *ldef; + int linedef, side; + + numsegs = W_LumpLength(lump) / sizeof(mapseg_t); + segs = Z_Malloc(numsegs * sizeof(seg_t), PU_LEVEL, 0); + memset(segs, 0, numsegs * sizeof(seg_t)); + data = W_CacheLumpNum(lump, PU_STATIC); + + ml = (mapseg_t *) data; + li = segs; + for (i = 0; i < numsegs; i++, li++, ml++) + { + li->v1 = &vertexes[SHORT(ml->v1)]; + li->v2 = &vertexes[SHORT(ml->v2)]; + + li->angle = (SHORT(ml->angle)) << 16; + li->offset = (SHORT(ml->offset)) << 16; + linedef = SHORT(ml->linedef); + ldef = &lines[linedef]; + li->linedef = ldef; + side = SHORT(ml->side); + li->sidedef = &sides[ldef->sidenum[side]]; + li->frontsector = sides[ldef->sidenum[side]].sector; + if (ldef->flags & ML_TWOSIDED) + li->backsector = sides[ldef->sidenum[side ^ 1]].sector; + else + li->backsector = 0; + } + + W_ReleaseLumpNum(lump); +} + + +/* +================= += += P_LoadSubsectors += +================= +*/ + +void P_LoadSubsectors(int lump) +{ + byte *data; + int i; + mapsubsector_t *ms; + subsector_t *ss; + + numsubsectors = W_LumpLength(lump) / sizeof(mapsubsector_t); + subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0); + data = W_CacheLumpNum(lump, PU_STATIC); + + ms = (mapsubsector_t *) data; + memset(subsectors, 0, numsubsectors * sizeof(subsector_t)); + ss = subsectors; + for (i = 0; i < numsubsectors; i++, ss++, ms++) + { + ss->numlines = SHORT(ms->numsegs); + ss->firstline = SHORT(ms->firstseg); + } + + W_ReleaseLumpNum(lump); +} + + +/* +================= += += P_LoadSectors += +================= +*/ + +void P_LoadSectors(int lump) +{ + byte *data; + int i; + mapsector_t *ms; + sector_t *ss; + + numsectors = W_LumpLength(lump) / sizeof(mapsector_t); + sectors = Z_Malloc(numsectors * sizeof(sector_t), PU_LEVEL, 0); + memset(sectors, 0, numsectors * sizeof(sector_t)); + data = W_CacheLumpNum(lump, PU_STATIC); + + ms = (mapsector_t *) data; + ss = sectors; + + for (i = 0; i < numsectors; i++, ss++, ms++) + { + ss->floorheight = SHORT(ms->floorheight) << FRACBITS; + ss->ceilingheight = SHORT(ms->ceilingheight) << FRACBITS; + ss->floorpic = R_FlatNumForName(ms->floorpic); + ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); + ss->lightlevel = SHORT(ms->lightlevel); + ss->special = SHORT(ms->special); + ss->tag = SHORT(ms->tag); + ss->thinglist = NULL; + ss->seqType = SEQTYPE_STONE; // default seqType + } + W_ReleaseLumpNum(lump); +} + + +/* +================= += += P_LoadNodes += +================= +*/ + +void P_LoadNodes(int lump) +{ + byte *data; + int i, j, k; + mapnode_t *mn; + node_t *no; + + numnodes = W_LumpLength(lump) / sizeof(mapnode_t); + nodes = Z_Malloc(numnodes * sizeof(node_t), PU_LEVEL, 0); + data = W_CacheLumpNum(lump, PU_STATIC); + + mn = (mapnode_t *) data; + no = nodes; + for (i = 0; i < numnodes; i++, no++, mn++) + { + no->x = SHORT(mn->x) << FRACBITS; + no->y = SHORT(mn->y) << FRACBITS; + no->dx = SHORT(mn->dx) << FRACBITS; + no->dy = SHORT(mn->dy) << FRACBITS; + for (j = 0; j < 2; j++) + { + no->children[j] = SHORT(mn->children[j]); + for (k = 0; k < 4; k++) + no->bbox[j][k] = SHORT(mn->bbox[j][k]) << FRACBITS; + } + } + W_ReleaseLumpNum(lump); +} + +//========================================================================== +// +// P_LoadThings +// +//========================================================================== + +void P_LoadThings(int lump) +{ + byte *data; + int i; + mapthing_t spawnthing; + mapthing_t *mt; + int numthings; + int playerCount; + int deathSpotsCount; + + data = W_CacheLumpNum(lump, PU_STATIC); + numthings = W_LumpLength(lump) / sizeof(mapthing_t); + + mt = (mapthing_t *) data; + for (i = 0; i < numthings; i++, mt++) + { + spawnthing.tid = SHORT(mt->tid); + spawnthing.x = SHORT(mt->x); + spawnthing.y = SHORT(mt->y); + spawnthing.height = SHORT(mt->height); + spawnthing.angle = SHORT(mt->angle); + spawnthing.type = SHORT(mt->type); + spawnthing.options = SHORT(mt->options); + + spawnthing.special = mt->special; + spawnthing.arg1 = mt->arg1; + spawnthing.arg2 = mt->arg2; + spawnthing.arg3 = mt->arg3; + spawnthing.arg4 = mt->arg4; + spawnthing.arg5 = mt->arg5; + + P_SpawnMapThing(&spawnthing); + } + P_CreateTIDList(); + P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses + W_ReleaseLumpNum(lump); + + if (!deathmatch) + { // Don't need to check deathmatch spots + return; + } + playerCount = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + playerCount += playeringame[i]; + } + deathSpotsCount = deathmatch_p - deathmatchstarts; + if (deathSpotsCount < playerCount) + { + I_Error("P_LoadThings: Player count (%d) exceeds deathmatch " + "spots (%d)", playerCount, deathSpotsCount); + } +} + +/* +================= += += P_LoadLineDefs += +================= +*/ + +void P_LoadLineDefs(int lump) +{ + byte *data; + int i; + maplinedef_t *mld; + line_t *ld; + vertex_t *v1, *v2; + + numlines = W_LumpLength(lump) / sizeof(maplinedef_t); + lines = Z_Malloc(numlines * sizeof(line_t), PU_LEVEL, 0); + memset(lines, 0, numlines * sizeof(line_t)); + data = W_CacheLumpNum(lump, PU_STATIC); + + mld = (maplinedef_t *) data; + ld = lines; + for (i = 0; i < numlines; i++, mld++, ld++) + { + ld->flags = SHORT(mld->flags); + + // Old line special info ... + //ld->special = SHORT(mld->special); + //ld->tag = SHORT(mld->tag); + + // New line special info ... + ld->special = mld->special; + ld->arg1 = mld->arg1; + ld->arg2 = mld->arg2; + ld->arg3 = mld->arg3; + ld->arg4 = mld->arg4; + ld->arg5 = mld->arg5; + + v1 = ld->v1 = &vertexes[SHORT(mld->v1)]; + v2 = ld->v2 = &vertexes[SHORT(mld->v2)]; + ld->dx = v2->x - v1->x; + ld->dy = v2->y - v1->y; + if (!ld->dx) + ld->slopetype = ST_VERTICAL; + else if (!ld->dy) + ld->slopetype = ST_HORIZONTAL; + else + { + if (FixedDiv(ld->dy, ld->dx) > 0) + ld->slopetype = ST_POSITIVE; + else + ld->slopetype = ST_NEGATIVE; + } + + if (v1->x < v2->x) + { + ld->bbox[BOXLEFT] = v1->x; + ld->bbox[BOXRIGHT] = v2->x; + } + else + { + ld->bbox[BOXLEFT] = v2->x; + ld->bbox[BOXRIGHT] = v1->x; + } + if (v1->y < v2->y) + { + ld->bbox[BOXBOTTOM] = v1->y; + ld->bbox[BOXTOP] = v2->y; + } + else + { + ld->bbox[BOXBOTTOM] = v2->y; + ld->bbox[BOXTOP] = v1->y; + } + ld->sidenum[0] = SHORT(mld->sidenum[0]); + ld->sidenum[1] = SHORT(mld->sidenum[1]); + if (ld->sidenum[0] != -1) + ld->frontsector = sides[ld->sidenum[0]].sector; + else + ld->frontsector = 0; + if (ld->sidenum[1] != -1) + ld->backsector = sides[ld->sidenum[1]].sector; + else + ld->backsector = 0; + } + + W_ReleaseLumpNum(lump); +} + + +/* +================= += += P_LoadSideDefs += +================= +*/ + +void P_LoadSideDefs(int lump) +{ + byte *data; + int i; + mapsidedef_t *msd; + side_t *sd; + + numsides = W_LumpLength(lump) / sizeof(mapsidedef_t); + sides = Z_Malloc(numsides * sizeof(side_t), PU_LEVEL, 0); + memset(sides, 0, numsides * sizeof(side_t)); + data = W_CacheLumpNum(lump, PU_STATIC); + + msd = (mapsidedef_t *) data; + sd = sides; + + for (i = 0; i < numsides; i++, msd++, sd++) + { + sd->textureoffset = SHORT(msd->textureoffset) << FRACBITS; + sd->rowoffset = SHORT(msd->rowoffset) << FRACBITS; + sd->toptexture = R_TextureNumForName(msd->toptexture); + sd->bottomtexture = R_TextureNumForName(msd->bottomtexture); + sd->midtexture = R_TextureNumForName(msd->midtexture); + sd->sector = §ors[SHORT(msd->sector)]; + } + W_ReleaseLumpNum(lump); +} + +/* +================= += += P_LoadBlockMap += +================= +*/ + +void P_LoadBlockMap(int lump) +{ + int i, count; + int lumplen; + + lumplen = W_LumpLength(lump); + + blockmaplump = Z_Malloc(lumplen, PU_LEVEL, NULL); + W_ReadLump(lump, blockmaplump); + blockmap = blockmaplump + 4; + + // Swap all short integers to native byte ordering: + + count = lumplen / 2; + + for (i = 0; i < count; i++) + blockmaplump[i] = SHORT(blockmaplump[i]); + + bmaporgx = blockmaplump[0] << FRACBITS; + bmaporgy = blockmaplump[1] << FRACBITS; + bmapwidth = blockmaplump[2]; + bmapheight = blockmaplump[3]; + + // clear out mobj chains + + count = sizeof(*blocklinks) * bmapwidth * bmapheight; + blocklinks = Z_Malloc(count, PU_LEVEL, 0); + memset(blocklinks, 0, count); +} + + + + +/* +================= += += P_GroupLines += += Builds sector line lists and subsector sector numbers += Finds block bounding boxes for sectors +================= +*/ + +void P_GroupLines(void) +{ + line_t **linebuffer; + int i, j, total; + line_t *li; + sector_t *sector; + subsector_t *ss; + seg_t *seg; + fixed_t bbox[4]; + int block; + +// look up sector number for each subsector + ss = subsectors; + for (i = 0; i < numsubsectors; i++, ss++) + { + seg = &segs[ss->firstline]; + ss->sector = seg->sidedef->sector; + } + +// count number of lines in each sector + li = lines; + total = 0; + for (i = 0; i < numlines; i++, li++) + { + total++; + li->frontsector->linecount++; + if (li->backsector && li->backsector != li->frontsector) + { + li->backsector->linecount++; + total++; + } + } + +// build line tables for each sector + linebuffer = Z_Malloc(total * sizeof(line_t *), PU_LEVEL, 0); + sector = sectors; + for (i = 0; i < numsectors; i++, sector++) + { + M_ClearBox(bbox); + sector->lines = linebuffer; + li = lines; + for (j = 0; j < numlines; j++, li++) + { + if (li->frontsector == sector || li->backsector == sector) + { + *linebuffer++ = li; + M_AddToBox(bbox, li->v1->x, li->v1->y); + M_AddToBox(bbox, li->v2->x, li->v2->y); + } + } + if (linebuffer - sector->lines != sector->linecount) + I_Error("P_GroupLines: miscounted"); + + // set the degenmobj_t to the middle of the bounding box + sector->soundorg.x = (bbox[BOXRIGHT] + bbox[BOXLEFT]) / 2; + sector->soundorg.y = (bbox[BOXTOP] + bbox[BOXBOTTOM]) / 2; + + // adjust bounding box to map blocks + block = (bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT; + block = block >= bmapheight ? bmapheight - 1 : block; + sector->blockbox[BOXTOP] = block; + + block = (bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT; + block = block < 0 ? 0 : block; + sector->blockbox[BOXBOTTOM] = block; + + block = (bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT; + block = block >= bmapwidth ? bmapwidth - 1 : block; + sector->blockbox[BOXRIGHT] = block; + + block = (bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT; + block = block < 0 ? 0 : block; + sector->blockbox[BOXLEFT] = block; + } + +} + +//============================================================================= + + +/* +================= += += P_SetupLevel += +================= +*/ + +// haleyjd FIXME: CDMUSIC +#ifdef __WATCOMC__ +extern boolean i_CDMusic; +#endif + +void P_SetupLevel(int episode, int map, int playermask, skill_t skill) +{ + int i; + int parm; + char lumpname[9]; + int lumpnum; + mobj_t *mobj; + + for (i = 0; i < MAXPLAYERS; i++) + { + players[i].killcount = players[i].secretcount + = players[i].itemcount = 0; + } + players[consoleplayer].viewz = 1; // will be set by player think + + + // haleyjd FIXME: CDMUSIC +#ifdef __WATCOMC__ + if (i_CDMusic == false) + { + S_StartSongName("chess", true); // Waiting-for-level-load song + } +#endif + + Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1); + + P_InitThinkers(); + leveltime = 0; + + sprintf(lumpname, "MAP%02d", map); + lumpnum = W_GetNumForName(lumpname); + // + // Begin processing map lumps + // Note: most of this ordering is important + // + P_LoadBlockMap(lumpnum + ML_BLOCKMAP); + P_LoadVertexes(lumpnum + ML_VERTEXES); + P_LoadSectors(lumpnum + ML_SECTORS); + P_LoadSideDefs(lumpnum + ML_SIDEDEFS); + P_LoadLineDefs(lumpnum + ML_LINEDEFS); + P_LoadSubsectors(lumpnum + ML_SSECTORS); + P_LoadNodes(lumpnum + ML_NODES); + P_LoadSegs(lumpnum + ML_SEGS); + rejectmatrix = W_CacheLumpNum(lumpnum + ML_REJECT, PU_LEVEL); + P_GroupLines(); + bodyqueslot = 0; + po_NumPolyobjs = 0; + deathmatch_p = deathmatchstarts; + P_LoadThings(lumpnum + ML_THINGS); + PO_Init(lumpnum + ML_THINGS); // Initialize the polyobjs + P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code + // + // End of map lump processing + // + + // If deathmatch, randomly spawn the active players + TimerGame = 0; + if (deathmatch) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i]) + { // must give a player spot before deathmatchspawn + mobj = P_SpawnMobj(playerstarts[0][i].x << 16, + playerstarts[0][i].y << 16, 0, + MT_PLAYER_FIGHTER); + players[i].mo = mobj; + G_DeathMatchSpawnPlayer(i); + P_RemoveMobj(mobj); + } + } + parm = M_CheckParm("-timer"); + if (parm && parm < myargc - 1) + { + TimerGame = atoi(myargv[parm + 1]) * 35 * 60; + } + } + +// set up world state + P_SpawnSpecials(); + +// build subsector connect matrix +// P_ConnectSubsectors (); + +// Load colormap and set the fullbright flag + i = P_GetMapFadeTable(gamemap); + W_ReadLump(i, colormaps); + if (i == W_GetNumForName("COLORMAP")) + { + LevelUseFullBright = true; + } + else + { // Probably fog ... don't use fullbright sprites + LevelUseFullBright = false; + } + +// preload graphics + if (precache) + R_PrecacheLevel(); + + // Check if the level is a lightning level + P_InitLightning(); + + S_StopAllSound(); + SN_StopAllSequences(); + S_StartSong(gamemap, true); + +//printf ("free memory: 0x%x\n", Z_FreeMemory()); + +} + +//========================================================================== +// +// InitMapInfo +// +//========================================================================== + +static void InitMapInfo(void) +{ + int map; + int mapMax; + int mcmdValue; + mapInfo_t *info; + char songMulch[10]; + + mapMax = 1; + + // Put defaults into MapInfo[0] + info = MapInfo; + info->cluster = 0; + info->warpTrans = 0; + info->nextMap = 1; // Always go to map 1 if not specified + info->cdTrack = 1; + info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME); + info->sky2Texture = info->sky1Texture; + info->sky1ScrollDelta = 0; + info->sky2ScrollDelta = 0; + info->doubleSky = false; + info->lightning = false; + info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE); + strcpy(info->name, UNKNOWN_MAP_NAME); + +// strcpy(info->songLump, DEFAULT_SONG_LUMP); + SC_Open(MAPINFO_SCRIPT_NAME); + while (SC_GetString()) + { + if (SC_Compare("MAP") == false) + { + SC_ScriptError(NULL); + } + SC_MustGetNumber(); + if (sc_Number < 1 || sc_Number > 99) + { // + SC_ScriptError(NULL); + } + map = sc_Number; + + info = &MapInfo[map]; + + // Save song lump name + strcpy(songMulch, info->songLump); + + // Copy defaults to current map definition + memcpy(info, &MapInfo[0], sizeof(*info)); + + // Restore song lump name + strcpy(info->songLump, songMulch); + + // The warp translation defaults to the map number + info->warpTrans = map; + + // Map name must follow the number + SC_MustGetString(); + strcpy(info->name, sc_String); + + // Process optional tokens + while (SC_GetString()) + { + if (SC_Compare("MAP")) + { // Start next map definition + SC_UnGet(); + break; + } + mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)]; + switch (mcmdValue) + { + case MCMD_CLUSTER: + SC_MustGetNumber(); + info->cluster = sc_Number; + break; + case MCMD_WARPTRANS: + SC_MustGetNumber(); + info->warpTrans = sc_Number; + break; + case MCMD_NEXT: + SC_MustGetNumber(); + info->nextMap = sc_Number; + break; + case MCMD_CDTRACK: + SC_MustGetNumber(); + info->cdTrack = sc_Number; + break; + case MCMD_SKY1: + SC_MustGetString(); + info->sky1Texture = R_TextureNumForName(sc_String); + SC_MustGetNumber(); + info->sky1ScrollDelta = sc_Number << 8; + break; + case MCMD_SKY2: + SC_MustGetString(); + info->sky2Texture = R_TextureNumForName(sc_String); + SC_MustGetNumber(); + info->sky2ScrollDelta = sc_Number << 8; + break; + case MCMD_DOUBLESKY: + info->doubleSky = true; + break; + case MCMD_LIGHTNING: + info->lightning = true; + break; + case MCMD_FADETABLE: + SC_MustGetString(); + info->fadetable = W_GetNumForName(sc_String); + break; + case MCMD_CD_STARTTRACK: + case MCMD_CD_END1TRACK: + case MCMD_CD_END2TRACK: + case MCMD_CD_END3TRACK: + case MCMD_CD_INTERTRACK: + case MCMD_CD_TITLETRACK: + SC_MustGetNumber(); + cd_NonLevelTracks[mcmdValue - MCMD_CD_STARTTRACK] = + sc_Number; + break; + } + } + mapMax = map > mapMax ? map : mapMax; + } + SC_Close(); + MapCount = mapMax; +} + +//========================================================================== +// +// P_GetMapCluster +// +//========================================================================== + +int P_GetMapCluster(int map) +{ + return MapInfo[QualifyMap(map)].cluster; +} + +//========================================================================== +// +// P_GetMapCDTrack +// +//========================================================================== + +int P_GetMapCDTrack(int map) +{ + return MapInfo[QualifyMap(map)].cdTrack; +} + +//========================================================================== +// +// P_GetMapWarpTrans +// +//========================================================================== + +int P_GetMapWarpTrans(int map) +{ + return MapInfo[QualifyMap(map)].warpTrans; +} + +//========================================================================== +// +// P_GetMapNextMap +// +//========================================================================== + +int P_GetMapNextMap(int map) +{ + return MapInfo[QualifyMap(map)].nextMap; +} + +//========================================================================== +// +// P_TranslateMap +// +// Returns the actual map number given a warp map number. +// +//========================================================================== + +int P_TranslateMap(int map) +{ + int i; + + for (i = 1; i < 99; i++) // Make this a macro + { + if (MapInfo[i].warpTrans == map) + { + return i; + } + } + // Not found + return -1; +} + +//========================================================================== +// +// P_GetMapSky1Texture +// +//========================================================================== + +int P_GetMapSky1Texture(int map) +{ + return MapInfo[QualifyMap(map)].sky1Texture; +} + +//========================================================================== +// +// P_GetMapSky2Texture +// +//========================================================================== + +int P_GetMapSky2Texture(int map) +{ + return MapInfo[QualifyMap(map)].sky2Texture; +} + +//========================================================================== +// +// P_GetMapName +// +//========================================================================== + +char *P_GetMapName(int map) +{ + return MapInfo[QualifyMap(map)].name; +} + +//========================================================================== +// +// P_GetMapSky1ScrollDelta +// +//========================================================================== + +fixed_t P_GetMapSky1ScrollDelta(int map) +{ + return MapInfo[QualifyMap(map)].sky1ScrollDelta; +} + +//========================================================================== +// +// P_GetMapSky2ScrollDelta +// +//========================================================================== + +fixed_t P_GetMapSky2ScrollDelta(int map) +{ + return MapInfo[QualifyMap(map)].sky2ScrollDelta; +} + +//========================================================================== +// +// P_GetMapDoubleSky +// +//========================================================================== + +boolean P_GetMapDoubleSky(int map) +{ + return MapInfo[QualifyMap(map)].doubleSky; +} + +//========================================================================== +// +// P_GetMapLightning +// +//========================================================================== + +boolean P_GetMapLightning(int map) +{ + return MapInfo[QualifyMap(map)].lightning; +} + +//========================================================================== +// +// P_GetMapFadeTable +// +//========================================================================== + +boolean P_GetMapFadeTable(int map) +{ + return MapInfo[QualifyMap(map)].fadetable; +} + +//========================================================================== +// +// P_GetMapSongLump +// +//========================================================================== + +char *P_GetMapSongLump(int map) +{ + if (!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP)) + { + return NULL; + } + else + { + return MapInfo[QualifyMap(map)].songLump; + } +} + +//========================================================================== +// +// P_PutMapSongLump +// +//========================================================================== + +void P_PutMapSongLump(int map, char *lumpName) +{ + if (map < 1 || map > MapCount) + { + return; + } + strcpy(MapInfo[map].songLump, lumpName); +} + +//========================================================================== +// +// P_GetCDStartTrack +// +//========================================================================== + +int P_GetCDStartTrack(void) +{ + return cd_NonLevelTracks[MCMD_CD_STARTTRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// P_GetCDEnd1Track +// +//========================================================================== + +int P_GetCDEnd1Track(void) +{ + return cd_NonLevelTracks[MCMD_CD_END1TRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// P_GetCDEnd2Track +// +//========================================================================== + +int P_GetCDEnd2Track(void) +{ + return cd_NonLevelTracks[MCMD_CD_END2TRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// P_GetCDEnd3Track +// +//========================================================================== + +int P_GetCDEnd3Track(void) +{ + return cd_NonLevelTracks[MCMD_CD_END3TRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// P_GetCDIntermissionTrack +// +//========================================================================== + +int P_GetCDIntermissionTrack(void) +{ + return cd_NonLevelTracks[MCMD_CD_INTERTRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// P_GetCDTitleTrack +// +//========================================================================== + +int P_GetCDTitleTrack(void) +{ + return cd_NonLevelTracks[MCMD_CD_TITLETRACK - MCMD_CD_STARTTRACK]; +} + +//========================================================================== +// +// QualifyMap +// +//========================================================================== + +static int QualifyMap(int map) +{ + return (map < 1 || map > MapCount) ? 0 : map; +} + +//========================================================================== +// +// P_Init +// +//========================================================================== + +void P_Init(void) +{ + InitMapInfo(); + P_InitSwitchList(); + P_InitFTAnims(); // Init flat and texture animations + P_InitTerrainTypes(); + P_InitLava(); + R_InitSprites(sprnames); +} + + +// Special early initializer needed to start sound before R_Init() +void InitMapMusicInfo(void) +{ + int i; + + for (i = 0; i < 99; i++) + { + strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP); + } + MapCount = 98; +} + +/* +void My_Debug(void) +{ + int i; + + printf("My debug stuff ----------------------\n"); + printf("gamemap=%d\n",gamemap); + for (i=0; i<10; i++) + { + printf("i=%d songlump=%s\n",i,MapInfo[i].songLump); + } +} +*/ |