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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+extern int *TerrainTypes;
+
+//
+// scrolling line specials
+//
+
+#define MAXLINEANIMS 64
+extern short numlinespecials;
+extern line_t *linespeciallist[MAXLINEANIMS];
+
+// Define values for map objects
+#define MO_TELEPORTMAN 14
+
+// at game start
+void P_InitTerrainTypes(void);
+void P_InitLava(void);
+
+// at map load
+void P_SpawnSpecials(void);
+
+// every tic
+void P_UpdateSpecials(void);
+
+// when needed
+boolean P_ExecuteLineSpecial(int special, byte * args, line_t * line,
+ int side, mobj_t * mo);
+boolean P_ActivateLine(line_t * ld, mobj_t * mo, int side,
+ int activationType);
+//boolean P_UseSpecialLine ( mobj_t *thing, line_t *line);
+//void P_ShootSpecialLine ( mobj_t *thing, line_t *line);
+//void P_CrossSpecialLine (int linenum, int side, mobj_t *thing);
+
+void P_PlayerInSpecialSector(player_t * player);
+void P_PlayerOnSpecialFlat(player_t * player, int floorType);
+
+//int twoSided(int sector,int line);
+//sector_t *getSector(int currentSector,int line,int side);
+//side_t *getSide(int currentSector,int line, int side);
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec);
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec);
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight);
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec);
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec);
+//int P_FindSectorFromLineTag(line_t *line,int start);
+int P_FindSectorFromTag(int tag, int start);
+//int P_FindMinSurroundingLight(sector_t *sector,int max);
+sector_t *getNextSector(line_t * line, sector_t * sec);
+line_t *P_FindLine(int lineTag, int *searchPosition);
+
+//
+// SPECIAL
+//
+//int EV_DoDonut(line_t *line);
+
+//-------------------------------
+// P_anim.c
+//-------------------------------
+
+void P_AnimateSurfaces(void);
+void P_InitFTAnims(void);
+void P_InitLightning(void);
+void P_ForceLightning(void);
+
+/*
+===============================================================================
+
+ P_LIGHTS
+
+===============================================================================
+*/
+
+typedef enum
+{
+ LITE_RAISEBYVALUE,
+ LITE_LOWERBYVALUE,
+ LITE_CHANGETOVALUE,
+ LITE_FADE,
+ LITE_GLOW,
+ LITE_FLICKER,
+ LITE_STROBE
+} lighttype_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ lighttype_t type;
+ int value1;
+ int value2;
+ int tics1;
+ int tics2;
+ int count;
+} light_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int index;
+ int base;
+} phase_t;
+
+#define LIGHT_SEQUENCE_START 2
+#define LIGHT_SEQUENCE 3
+#define LIGHT_SEQUENCE_ALT 4
+
+void T_Phase(phase_t * phase);
+void T_Light(light_t * light);
+void P_SpawnPhasedLight(sector_t * sector, int base, int index);
+void P_SpawnLightSequence(sector_t * sector, int indexStep);
+boolean EV_SpawnLight(line_t * line, byte * arg, lighttype_t type);
+
+#if 0
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int maxlight;
+ int minlight;
+ int maxtime;
+ int mintime;
+} lightflash_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int minlight;
+ int maxlight;
+ int darktime;
+ int brighttime;
+} strobe_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int minlight;
+ int maxlight;
+ int direction;
+} glow_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int index;
+ int base;
+} phase_t;
+
+#define GLOWSPEED 8
+#define STROBEBRIGHT 5
+#define FASTDARK 15
+#define SLOWDARK 35
+
+#define LIGHT_SEQUENCE_START 2
+#define LIGHT_SEQUENCE 3
+#define LIGHT_SEQUENCE_ALT 4
+
+void T_LightFlash(lightflash_t * flash);
+void P_SpawnLightFlash(sector_t * sector);
+void T_StrobeFlash(strobe_t * flash);
+void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync);
+void EV_StartLightStrobing(line_t * line);
+void EV_TurnTagLightsOff(line_t * line);
+void EV_LightTurnOn(line_t * line, int bright);
+void T_Glow(glow_t * g);
+void P_SpawnGlowingLight(sector_t * sector);
+void T_Phase(phase_t * phase);
+void P_SpawnPhasedLight(sector_t * sector, int base, int index);
+void P_SpawnLightSequence(sector_t * sector, int indexStep);
+#endif
+
+/*
+===============================================================================
+
+ P_SWITCH
+
+===============================================================================
+*/
+typedef struct
+{
+ char name1[9];
+ char name2[9];
+ int soundID;
+} switchlist_t;
+
+typedef enum
+{
+ SWTCH_TOP,
+ SWTCH_MIDDLE,
+ SWTCH_BOTTOM
+} bwhere_e;
+
+typedef struct
+{
+ line_t *line;
+ bwhere_e where;
+ int btexture;
+ int btimer;
+ mobj_t *soundorg;
+} button_t;
+
+#define MAXSWITCHES 50 // max # of wall switches in a level
+#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
+#define BUTTONTIME 35 // 1 second
+
+extern button_t buttonlist[MAXBUTTONS];
+
+void P_ChangeSwitchTexture(line_t * line, int useAgain);
+void P_InitSwitchList(void);
+
+/*
+===============================================================================
+
+ P_PLATS
+
+===============================================================================
+*/
+
+typedef enum
+{
+ PLAT_UP,
+ PLAT_DOWN,
+ PLAT_WAITING,
+// PLAT_IN_STASIS
+} plat_e;
+
+typedef enum
+{
+ PLAT_PERPETUALRAISE,
+ PLAT_DOWNWAITUPSTAY,
+ PLAT_DOWNBYVALUEWAITUPSTAY,
+ PLAT_UPWAITDOWNSTAY,
+ PLAT_UPBYVALUEWAITDOWNSTAY,
+ //PLAT_RAISEANDCHANGE,
+ //PLAT_RAISETONEARESTANDCHANGE
+} plattype_e;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t speed;
+ fixed_t low;
+ fixed_t high;
+ int wait;
+ int count;
+ plat_e status;
+ plat_e oldstatus;
+ int crush;
+ int tag;
+ plattype_e type;
+} plat_t;
+
+#define PLATWAIT 3
+#define PLATSPEED FRACUNIT
+#define MAXPLATS 30
+
+extern plat_t *activeplats[MAXPLATS];
+
+void T_PlatRaise(plat_t * plat);
+int EV_DoPlat(line_t * line, byte * args, plattype_e type, int amount);
+void P_AddActivePlat(plat_t * plat);
+void P_RemoveActivePlat(plat_t * plat);
+void EV_StopPlat(line_t * line, byte * args);
+
+/*
+===============================================================================
+
+ P_DOORS
+
+===============================================================================
+*/
+typedef enum
+{
+ DREV_NORMAL,
+ DREV_CLOSE30THENOPEN,
+ DREV_CLOSE,
+ DREV_OPEN,
+ DREV_RAISEIN5MINS,
+} vldoor_e;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ vldoor_e type;
+ fixed_t topheight;
+ fixed_t speed;
+ int direction; // 1 = up, 0 = waiting at top, -1 = down
+ int topwait; // tics to wait at the top (keep in case a door going down is reset)
+ int topcountdown; // when it reaches 0, start going down
+} vldoor_t;
+
+#define VDOORSPEED FRACUNIT*2
+#define VDOORWAIT 150
+
+boolean EV_VerticalDoor(line_t * line, mobj_t * thing);
+int EV_DoDoor(line_t * line, byte * args, vldoor_e type);
+void T_VerticalDoor(vldoor_t * door);
+//void P_SpawnDoorCloseIn30(sector_t *sec);
+//void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum);
+
+/*
+===============================================================================
+
+ P_CEILNG
+
+===============================================================================
+*/
+typedef enum
+{
+ CLEV_LOWERTOFLOOR,
+ CLEV_RAISETOHIGHEST,
+ CLEV_LOWERANDCRUSH,
+ CLEV_CRUSHANDRAISE,
+ CLEV_LOWERBYVALUE,
+ CLEV_RAISEBYVALUE,
+ CLEV_CRUSHRAISEANDSTAY,
+ CLEV_MOVETOVALUETIMES8
+} ceiling_e;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ ceiling_e type;
+ fixed_t bottomheight, topheight;
+ fixed_t speed;
+ int crush;
+ int direction; // 1 = up, 0 = waiting, -1 = down
+ int tag; // ID
+ int olddirection;
+} ceiling_t;
+
+#define CEILSPEED FRACUNIT
+#define CEILWAIT 150
+#define MAXCEILINGS 30
+
+extern ceiling_t *activeceilings[MAXCEILINGS];
+
+int EV_DoCeiling(line_t * line, byte * args, ceiling_e type);
+void T_MoveCeiling(ceiling_t * ceiling);
+void P_AddActiveCeiling(ceiling_t * c);
+void P_RemoveActiveCeiling(ceiling_t * c);
+int EV_CeilingCrushStop(line_t * line, byte * args);
+
+/*
+===============================================================================
+
+ P_FLOOR
+
+===============================================================================
+*/
+typedef enum
+{
+ FLEV_LOWERFLOOR, // lower floor to highest surrounding floor
+ FLEV_LOWERFLOORTOLOWEST, // lower floor to lowest surrounding floor
+ FLEV_LOWERFLOORBYVALUE,
+ FLEV_RAISEFLOOR, // raise floor to lowest surrounding CEILING
+ FLEV_RAISEFLOORTONEAREST, // raise floor to next highest surrounding floor
+ FLEV_RAISEFLOORBYVALUE,
+ FLEV_RAISEFLOORCRUSH,
+ FLEV_RAISEBUILDSTEP, // One step of a staircase
+ FLEV_RAISEBYVALUETIMES8,
+ FLEV_LOWERBYVALUETIMES8,
+ FLEV_LOWERTIMES8INSTANT,
+ FLEV_RAISETIMES8INSTANT,
+ FLEV_MOVETOVALUETIMES8
+} floor_e;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ floor_e type;
+ int crush;
+ int direction;
+ int newspecial;
+ short texture;
+ fixed_t floordestheight;
+ fixed_t speed;
+ int delayCount;
+ int delayTotal;
+ fixed_t stairsDelayHeight;
+ fixed_t stairsDelayHeightDelta;
+ fixed_t resetHeight;
+ short resetDelay;
+ short resetDelayCount;
+ byte textureChange;
+} floormove_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ int ceilingSpeed;
+ int floorSpeed;
+ int floordest;
+ int ceilingdest;
+ int direction;
+ int crush;
+} pillar_t;
+
+typedef struct
+{
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t originalHeight;
+ fixed_t accumulator;
+ fixed_t accDelta;
+ fixed_t targetScale;
+ fixed_t scale;
+ fixed_t scaleDelta;
+ int ticker;
+ int state;
+} floorWaggle_t;
+
+#define FLOORSPEED FRACUNIT
+
+typedef enum
+{
+ RES_OK,
+ RES_CRUSHED,
+ RES_PASTDEST
+} result_e;
+
+typedef enum
+{
+ STAIRS_NORMAL,
+ STAIRS_SYNC,
+ STAIRS_PHASED
+} stairs_e;
+
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, int crush, int floorOrCeiling,
+ int direction);
+
+int EV_BuildStairs(line_t * line, byte * args, int direction, stairs_e type);
+int EV_DoFloor(line_t * line, byte * args, floor_e floortype);
+void T_MoveFloor(floormove_t * floor);
+void T_BuildPillar(pillar_t * pillar);
+void T_FloorWaggle(floorWaggle_t * waggle);
+int EV_BuildPillar(line_t * line, byte * args, boolean crush);
+int EV_OpenPillar(line_t * line, byte * args);
+int EV_DoFloorAndCeiling(line_t * line, byte * args, boolean raise);
+int EV_FloorCrushStop(line_t * line, byte * args);
+boolean EV_StartFloorWaggle(int tag, int height, int speed, int offset,
+ int timer);
+
+//--------------------------------------------------------------------------
+//
+// p_telept
+//
+//--------------------------------------------------------------------------
+
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle,
+ boolean useFog);
+boolean EV_Teleport(int tid, mobj_t * thing, boolean fog);
+
+//--------------------------------------------------------------------------
+//
+// p_acs
+//
+//--------------------------------------------------------------------------
+
+#define MAX_ACS_SCRIPT_VARS 10
+#define MAX_ACS_MAP_VARS 32
+#define MAX_ACS_WORLD_VARS 64
+#define ACS_STACK_DEPTH 32
+#define MAX_ACS_STORE 20
+
+typedef enum
+{
+ ASTE_INACTIVE,
+ ASTE_RUNNING,
+ ASTE_SUSPENDED,
+ ASTE_WAITINGFORTAG,
+ ASTE_WAITINGFORPOLY,
+ ASTE_WAITINGFORSCRIPT,
+ ASTE_TERMINATING
+} aste_t;
+
+typedef struct acs_s acs_t;
+typedef struct acsInfo_s acsInfo_t;
+
+struct acsInfo_s
+{
+ int number;
+ int *address;
+ int argCount;
+ aste_t state;
+ int waitValue;
+};
+
+struct acs_s
+{
+ thinker_t thinker;
+ mobj_t *activator;
+ line_t *line;
+ int side;
+ int number;
+ int infoIndex;
+ int delayCount;
+ int stack[ACS_STACK_DEPTH];
+ int stackPtr;
+ int vars[MAX_ACS_SCRIPT_VARS];
+ int *ip;
+};
+
+typedef struct
+{
+ int map; // Target map
+ int script; // Script number on target map
+ byte args[4]; // Padded to 4 for alignment
+} acsstore_t;
+
+void P_LoadACScripts(int lump);
+boolean P_StartACS(int number, int map, byte * args, mobj_t * activator,
+ line_t * line, int side);
+boolean P_StartLockedACS(line_t * line, byte * args, mobj_t * mo, int side);
+boolean P_TerminateACS(int number, int map);
+boolean P_SuspendACS(int number, int map);
+void T_InterpretACS(acs_t * script);
+void P_TagFinished(int tag);
+void P_PolyobjFinished(int po);
+void P_ACSInitNewGame(void);
+void P_CheckACSStore(void);
+
+extern int ACScriptCount;
+extern byte *ActionCodeBase;
+extern acsInfo_t *ACSInfo;
+extern int MapVars[MAX_ACS_MAP_VARS];
+extern int WorldVars[MAX_ACS_WORLD_VARS];
+extern acsstore_t ACSStore[MAX_ACS_STORE + 1]; // +1 for termination marker
+
+//--------------------------------------------------------------------------
+//
+// p_things
+//
+//--------------------------------------------------------------------------
+
+extern mobjtype_t TranslateThingType[];
+
+boolean EV_ThingProjectile(byte * args, boolean gravity);
+boolean EV_ThingSpawn(byte * args, boolean fog);
+boolean EV_ThingActivate(int tid);
+boolean EV_ThingDeactivate(int tid);
+boolean EV_ThingRemove(int tid);
+boolean EV_ThingDestroy(int tid);