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-rw-r--r--src/hexen/p_switch.c146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/hexen/p_switch.c b/src/hexen/p_switch.c
new file mode 100644
index 00000000..fe5aecd0
--- /dev/null
+++ b/src/hexen/p_switch.c
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+
+//**************************************************************************
+//**
+//** p_switch.c : Heretic 2 : Raven Software, Corp.
+//**
+//** $RCSfile: p_switch.c,v $
+//** $Revision: 1.8 $
+//** $Date: 95/09/05 13:58:59 $
+//** $Author: cjr $
+//**
+//**************************************************************************
+
+#include "h2def.h"
+#include "p_local.h"
+#include "soundst.h"
+
+//==================================================================
+//
+// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
+//
+//==================================================================
+switchlist_t alphSwitchList[] =
+{
+ { "SW_1_UP", "SW_1_DN", SFX_SWITCH1 },
+ { "SW_2_UP", "SW_2_DN", SFX_SWITCH1 },
+ { "VALVE1", "VALVE2", SFX_VALVE_TURN },
+ { "SW51_OFF", "SW51_ON", SFX_SWITCH2 },
+ { "SW52_OFF", "SW52_ON", SFX_SWITCH2 },
+ { "SW53_UP", "SW53_DN", SFX_ROPE_PULL },
+ { "PUZZLE5", "PUZZLE9", SFX_SWITCH1 },
+ { "PUZZLE6", "PUZZLE10", SFX_SWITCH1 },
+ { "PUZZLE7", "PUZZLE11", SFX_SWITCH1 },
+ { "PUZZLE8", "PUZZLE12", SFX_SWITCH1 },
+ {"\0", "\0", 0}
+};
+
+int switchlist[MAXSWITCHES * 2];
+int numswitches;
+button_t buttonlist[MAXBUTTONS];
+
+/*
+===============
+=
+= P_InitSwitchList
+=
+= Only called at game initialization
+=
+===============
+*/
+
+void P_InitSwitchList(void)
+{
+ int i;
+ int index;
+
+ for (index = 0, i = 0; i < MAXSWITCHES; i++)
+ {
+ if(!alphSwitchList[i].soundID)
+ {
+ numswitches = index/2;
+ switchlist[index] = -1;
+ break;
+ }
+ switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
+ switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
+ }
+}
+
+//==================================================================
+//
+// Start a button counting down till it turns off.
+//
+//==================================================================
+void P_StartButton(line_t *line,bwhere_e w,int texture,int time)
+{
+ int i;
+
+ for (i = 0;i < MAXBUTTONS;i++)
+ {
+ if (!buttonlist[i].btimer)
+ {
+ buttonlist[i].line = line;
+ buttonlist[i].where = w;
+ buttonlist[i].btexture = texture;
+ buttonlist[i].btimer = time;
+ buttonlist[i].soundorg = (mobj_t *)&line->frontsector->soundorg;
+ return;
+ }
+ }
+ I_Error("P_StartButton: no button slots left!");
+}
+
+//==================================================================
+//
+// Function that changes wall texture.
+// Tell it if switch is ok to use again (1=yes, it's a button).
+//
+//==================================================================
+void P_ChangeSwitchTexture(line_t *line, int useAgain)
+{
+ int texTop;
+ int texMid;
+ int texBot;
+ int i;
+
+ texTop = sides[line->sidenum[0]].toptexture;
+ texMid = sides[line->sidenum[0]].midtexture;
+ texBot = sides[line->sidenum[0]].bottomtexture;
+
+ for (i = 0; i < numswitches*2; i++)
+ {
+ if (switchlist[i] == texTop)
+ {
+ S_StartSound((mobj_t *)&line->frontsector->soundorg,
+ alphSwitchList[i/2].soundID);
+ sides[line->sidenum[0]].toptexture = switchlist[i^1];
+ if(useAgain)
+ {
+ P_StartButton(line, SWTCH_TOP, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ else if (switchlist[i] == texMid)
+ {
+ S_StartSound((mobj_t *)&line->frontsector->soundorg,
+ alphSwitchList[i/2].soundID);
+ sides[line->sidenum[0]].midtexture = switchlist[i^1];
+ if(useAgain)
+ {
+ P_StartButton(line, SWTCH_MIDDLE, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ else if (switchlist[i] == texBot)
+ {
+ S_StartSound((mobj_t *)&line->frontsector->soundorg,
+ alphSwitchList[i/2].soundID);
+ sides[line->sidenum[0]].bottomtexture = switchlist[i^1];
+ if(useAgain)
+ {
+ P_StartButton(line, SWTCH_BOTTOM, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ }
+}