diff options
Diffstat (limited to 'src/hexen/p_telept.c')
-rw-r--r-- | src/hexen/p_telept.c | 282 |
1 files changed, 148 insertions, 134 deletions
diff --git a/src/hexen/p_telept.c b/src/hexen/p_telept.c index 0e0e200f..10454c79 100644 --- a/src/hexen/p_telept.c +++ b/src/hexen/p_telept.c @@ -1,14 +1,26 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- -//************************************************************************** -//** -//** p_telept.c : Heretic 2 : Raven Software, Corp. -//** -//** $RCSfile: p_telept.c,v $ -//** $Revision: 1.13 $ -//** $Date: 95/10/08 04:23:24 $ -//** $Author: paul $ -//** -//************************************************************************** // HEADER FILES ------------------------------------------------------------ @@ -40,99 +52,100 @@ // //========================================================================== -boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle, - boolean useFog) +boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle, + boolean useFog) { - fixed_t oldx; - fixed_t oldy; - fixed_t oldz; - fixed_t aboveFloor; - fixed_t fogDelta; - player_t *player; - unsigned an; - mobj_t *fog; - - oldx = thing->x; - oldy = thing->y; - oldz = thing->z; - aboveFloor = thing->z-thing->floorz; - if(!P_TeleportMove(thing, x, y)) - { - return false; - } - if(thing->player) - { - player = thing->player; - if(player->powers[pw_flight] && aboveFloor) - { - thing->z = thing->floorz+aboveFloor; - if(thing->z+thing->height > thing->ceilingz) - { - thing->z = thing->ceilingz-thing->height; - } - player->viewz = thing->z+player->viewheight; - } - else - { - thing->z = thing->floorz; - player->viewz = thing->z+player->viewheight; - if(useFog) - { - player->lookdir = 0; - } - } - } - else if(thing->flags&MF_MISSILE) - { - thing->z = thing->floorz+aboveFloor; - if(thing->z+thing->height > thing->ceilingz) - { - thing->z = thing->ceilingz-thing->height; - } - } - else - { - thing->z = thing->floorz; - } - // Spawn teleport fog at source and destination - if(useFog) - { - fogDelta = thing->flags&MF_MISSILE ? 0 : TELEFOGHEIGHT; - fog = P_SpawnMobj(oldx, oldy, oldz+fogDelta, MT_TFOG); - S_StartSound(fog, SFX_TELEPORT); - an = angle>>ANGLETOFINESHIFT; - fog = P_SpawnMobj(x+20*finecosine[an], - y+20*finesine[an], thing->z+fogDelta, MT_TFOG); - S_StartSound(fog, SFX_TELEPORT); - if(thing->player && !thing->player->powers[pw_speed]) - { // Freeze player for about .5 sec - thing->reactiontime = 18; - } - thing->angle = angle; - } - if(thing->flags2&MF2_FLOORCLIP) - { - if(thing->z == thing->subsector->sector->floorheight - && P_GetThingFloorType(thing) > FLOOR_SOLID) - { - thing->floorclip = 10*FRACUNIT; - } - else - { - thing->floorclip = 0; - } - } - if(thing->flags&MF_MISSILE) - { - angle >>= ANGLETOFINESHIFT; - thing->momx = FixedMul(thing->info->speed, finecosine[angle]); - thing->momy = FixedMul(thing->info->speed, finesine[angle]); - } - else if(useFog) // no fog doesn't alter the player's momentums - { - thing->momx = thing->momy = thing->momz = 0; - } - return true; + fixed_t oldx; + fixed_t oldy; + fixed_t oldz; + fixed_t aboveFloor; + fixed_t fogDelta; + player_t *player; + unsigned an; + mobj_t *fog; + + oldx = thing->x; + oldy = thing->y; + oldz = thing->z; + aboveFloor = thing->z - thing->floorz; + if (!P_TeleportMove(thing, x, y)) + { + return false; + } + if (thing->player) + { + player = thing->player; + if (player->powers[pw_flight] && aboveFloor) + { + thing->z = thing->floorz + aboveFloor; + if (thing->z + thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz - thing->height; + } + player->viewz = thing->z + player->viewheight; + } + else + { + thing->z = thing->floorz; + player->viewz = thing->z + player->viewheight; + if (useFog) + { + player->lookdir = 0; + } + } + } + else if (thing->flags & MF_MISSILE) + { + thing->z = thing->floorz + aboveFloor; + if (thing->z + thing->height > thing->ceilingz) + { + thing->z = thing->ceilingz - thing->height; + } + } + else + { + thing->z = thing->floorz; + } + // Spawn teleport fog at source and destination + if (useFog) + { + fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT; + fog = P_SpawnMobj(oldx, oldy, oldz + fogDelta, MT_TFOG); + S_StartSound(fog, SFX_TELEPORT); + an = angle >> ANGLETOFINESHIFT; + fog = P_SpawnMobj(x + 20 * finecosine[an], + y + 20 * finesine[an], thing->z + fogDelta, + MT_TFOG); + S_StartSound(fog, SFX_TELEPORT); + if (thing->player && !thing->player->powers[pw_speed]) + { // Freeze player for about .5 sec + thing->reactiontime = 18; + } + thing->angle = angle; + } + if (thing->flags2 & MF2_FLOORCLIP) + { + if (thing->z == thing->subsector->sector->floorheight + && P_GetThingFloorType(thing) > FLOOR_SOLID) + { + thing->floorclip = 10 * FRACUNIT; + } + else + { + thing->floorclip = 0; + } + } + if (thing->flags & MF_MISSILE) + { + angle >>= ANGLETOFINESHIFT; + thing->momx = FixedMul(thing->info->speed, finecosine[angle]); + thing->momy = FixedMul(thing->info->speed, finesine[angle]); + } + else if (useFog) // no fog doesn't alter the player's momentums + { + thing->momx = thing->momy = thing->momz = 0; + } + return true; } //========================================================================== @@ -141,37 +154,38 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle, // //========================================================================== -boolean EV_Teleport(int tid, mobj_t *thing, boolean fog) +boolean EV_Teleport(int tid, mobj_t * thing, boolean fog) { - int i; - int count; - mobj_t *mo; - int searcher; - - if(!thing) - { // Teleport function called with an invalid mobj - return false; - } - if(thing->flags2&MF2_NOTELEPORT) - { - return false; - } - count = 0; - searcher = -1; - while(P_FindMobjFromTID(tid, &searcher) != NULL) - { - count++; - } - if(count == 0) - { - return false; - } - count = 1+(P_Random()%count); - searcher = -1; - for(i = 0; i < count; i++) - { - mo = P_FindMobjFromTID(tid, &searcher); - } - if (!mo) I_Error("Can't find teleport mapspot\n"); - return P_Teleport(thing, mo->x, mo->y, mo->angle, fog); + int i; + int count; + mobj_t *mo; + int searcher; + + if (!thing) + { // Teleport function called with an invalid mobj + return false; + } + if (thing->flags2 & MF2_NOTELEPORT) + { + return false; + } + count = 0; + searcher = -1; + while (P_FindMobjFromTID(tid, &searcher) != NULL) + { + count++; + } + if (count == 0) + { + return false; + } + count = 1 + (P_Random() % count); + searcher = -1; + for (i = 0; i < count; i++) + { + mo = P_FindMobjFromTID(tid, &searcher); + } + if (!mo) + I_Error("Can't find teleport mapspot\n"); + return P_Teleport(thing, mo->x, mo->y, mo->angle, fog); } |