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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __R_LOCAL__
+#define __R_LOCAL__
+
+#include "i_video.h"
+
+#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
+
+#define BASEYCENTER 100
+
+#define MAXWIDTH 1120
+#define MAXHEIGHT 832
+
+#define PI 3.141592657
+
+#define CENTERY (SCREENHEIGHT/2)
+
+#define MINZ (FRACUNIT*4)
+
+#define FIELDOFVIEW 2048 // fineangles in the SCREENWIDTH wide window
+
+//
+// lighting constants
+//
+#define LIGHTLEVELS 16
+#define LIGHTSEGSHIFT 4
+#define MAXLIGHTSCALE 48
+#define LIGHTSCALESHIFT 12
+#define MAXLIGHTZ 128
+#define LIGHTZSHIFT 20
+#define NUMCOLORMAPS 32 // number of diminishing
+#define INVERSECOLORMAP 32
+
+/*
+==============================================================================
+
+ INTERNAL MAP TYPES
+
+==============================================================================
+*/
+
+//================ used by play and refresh
+
+typedef struct
+{
+ fixed_t x, y;
+} vertex_t;
+
+struct line_s;
+
+typedef struct
+{
+ fixed_t floorheight, ceilingheight;
+ short floorpic, ceilingpic;
+ short lightlevel;
+ short special, tag;
+
+ int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
+ mobj_t *soundtarget; // thing that made a sound (or null)
+ seqtype_t seqType; // stone, metal, heavy, etc...
+
+ int blockbox[4]; // mapblock bounding box for height changes
+ degenmobj_t soundorg; // for any sounds played by the sector
+ int validcount; // if == validcount, already checked
+ mobj_t *thinglist; // list of mobjs in sector
+ void *specialdata; // thinker_t for reversable actions
+ int linecount;
+ struct line_s **lines; // [linecount] size
+} sector_t;
+
+typedef struct
+{
+ fixed_t textureoffset; // add this to the calculated texture col
+ fixed_t rowoffset; // add this to the calculated texture top
+ short toptexture, bottomtexture, midtexture;
+ sector_t *sector;
+} side_t;
+
+typedef enum
+{
+ ST_HORIZONTAL,
+ ST_VERTICAL,
+ ST_POSITIVE,
+ ST_NEGATIVE
+} slopetype_t;
+
+/*
+typedef struct line_s
+{
+ vertex_t *v1, *v2;
+ fixed_t dx,dy; // v2 - v1 for side checking
+ short flags;
+ short special, tag;
+ short sidenum[2]; // sidenum[1] will be -1 if one sided
+ fixed_t bbox[4];
+ slopetype_t slopetype; // to aid move clipping
+ sector_t *frontsector, *backsector;
+ int validcount; // if == validcount, already checked
+ void *specialdata; // thinker_t for reversable actions
+} line_t;
+*/
+
+typedef struct line_s
+{
+ vertex_t *v1;
+ vertex_t *v2;
+ fixed_t dx;
+ fixed_t dy;
+ short flags;
+ byte special;
+ byte arg1;
+ byte arg2;
+ byte arg3;
+ byte arg4;
+ byte arg5;
+ short sidenum[2];
+ fixed_t bbox[4];
+ slopetype_t slopetype;
+ sector_t *frontsector;
+ sector_t *backsector;
+ int validcount;
+ void *specialdata;
+} line_t;
+
+typedef struct
+{
+ vertex_t *v1, *v2;
+ fixed_t offset;
+ angle_t angle;
+ side_t *sidedef;
+ line_t *linedef;
+ sector_t *frontsector;
+ sector_t *backsector; // NULL for one sided lines
+} seg_t;
+
+// ===== Polyobj data =====
+typedef struct
+{
+ int numsegs;
+ seg_t **segs;
+ degenmobj_t startSpot;
+ vertex_t *originalPts; // used as the base for the rotations
+ vertex_t *prevPts; // use to restore the old point values
+ angle_t angle;
+ int tag; // reference tag assigned in HereticEd
+ int bbox[4];
+ int validcount;
+ boolean crush; // should the polyobj attempt to crush mobjs?
+ int seqType;
+ fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
+ void *specialdata; // pointer a thinker, if the poly is moving
+} polyobj_t;
+
+typedef struct polyblock_s
+{
+ polyobj_t *polyobj;
+ struct polyblock_s *prev;
+ struct polyblock_s *next;
+} polyblock_t;
+
+typedef struct subsector_s
+{
+ sector_t *sector;
+ short numlines;
+ short firstline;
+ polyobj_t *poly;
+} subsector_t;
+
+typedef struct
+{
+ fixed_t x, y, dx, dy; // partition line
+ fixed_t bbox[2][4]; // bounding box for each child
+ unsigned short children[2]; // if NF_SUBSECTOR its a subsector
+} node_t;
+
+
+/*
+==============================================================================
+
+ OTHER TYPES
+
+==============================================================================
+*/
+
+typedef byte lighttable_t; // this could be wider for >8 bit display
+
+#define MAXVISPLANES 160
+#define MAXOPENINGS SCREENWIDTH*64
+
+typedef struct
+{
+ fixed_t height;
+ int picnum;
+ int lightlevel;
+ int special;
+ int minx, maxx;
+ byte pad1; // leave pads for [minx-1]/[maxx+1]
+ byte top[SCREENWIDTH];
+ byte pad2;
+ byte pad3;
+ byte bottom[SCREENWIDTH];
+ byte pad4;
+} visplane_t;
+
+typedef struct drawseg_s
+{
+ seg_t *curline;
+ int x1, x2;
+ fixed_t scale1, scale2, scalestep;
+ int silhouette; // 0=none, 1=bottom, 2=top, 3=both
+ fixed_t bsilheight; // don't clip sprites above this
+ fixed_t tsilheight; // don't clip sprites below this
+// pointers to lists for sprite clipping
+ short *sprtopclip; // adjusted so [x1] is first value
+ short *sprbottomclip; // adjusted so [x1] is first value
+ short *maskedtexturecol; // adjusted so [x1] is first value
+} drawseg_t;
+
+#define SIL_NONE 0
+#define SIL_BOTTOM 1
+#define SIL_TOP 2
+#define SIL_BOTH 3
+
+#define MAXDRAWSEGS 256
+
+// A vissprite_t is a thing that will be drawn during a refresh
+typedef struct vissprite_s
+{
+ struct vissprite_s *prev, *next;
+ int x1, x2;
+ fixed_t gx, gy; // for line side calculation
+ fixed_t gz, gzt; // global bottom / top for silhouette clipping
+ fixed_t startfrac; // horizontal position of x1
+ fixed_t scale;
+ fixed_t xiscale; // negative if flipped
+ fixed_t texturemid;
+ int patch;
+ lighttable_t *colormap;
+ int mobjflags; // for color translation and shadow draw
+ boolean psprite; // true if psprite
+ int class; // player class (used in translation)
+ fixed_t floorclip;
+} vissprite_t;
+
+
+extern visplane_t *floorplane, *ceilingplane;
+
+// Sprites are patches with a special naming convention so they can be
+// recognized by R_InitSprites. The sprite and frame specified by a
+// thing_t is range checked at run time.
+// a sprite is a patch_t that is assumed to represent a three dimensional
+// object and may have multiple rotations pre drawn. Horizontal flipping
+// is used to save space. Some sprites will only have one picture used
+// for all views.
+
+typedef struct
+{
+ boolean rotate; // if false use 0 for any position
+ short lump[8]; // lump to use for view angles 0-7
+ byte flip[8]; // flip (1 = flip) to use for view angles 0-7
+} spriteframe_t;
+
+typedef struct
+{
+ int numframes;
+ spriteframe_t *spriteframes;
+} spritedef_t;
+
+extern spritedef_t *sprites;
+extern int numsprites;
+
+//=============================================================================
+
+extern int numvertexes;
+extern vertex_t *vertexes;
+
+extern int numsegs;
+extern seg_t *segs;
+
+extern int numsectors;
+extern sector_t *sectors;
+
+extern int numsubsectors;
+extern subsector_t *subsectors;
+
+extern int numnodes;
+extern node_t *nodes;
+
+extern int numlines;
+extern line_t *lines;
+
+extern int numsides;
+extern side_t *sides;
+
+
+
+extern fixed_t viewx, viewy, viewz;
+extern angle_t viewangle;
+extern player_t *viewplayer;
+
+
+extern angle_t clipangle;
+
+extern int viewangletox[FINEANGLES / 2];
+extern angle_t xtoviewangle[SCREENWIDTH + 1];
+
+extern fixed_t rw_distance;
+extern angle_t rw_normalangle;
+
+//
+// R_main.c
+//
+extern int screenblocks;
+extern int viewwidth, viewheight, viewwindowx, viewwindowy;
+extern int centerx, centery;
+extern int flyheight;
+extern fixed_t centerxfrac;
+extern fixed_t centeryfrac;
+extern fixed_t projection;
+
+extern int validcount;
+
+extern int sscount, linecount, loopcount;
+extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
+extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
+
+extern int extralight;
+extern lighttable_t *fixedcolormap;
+
+extern fixed_t viewcos, viewsin;
+
+extern int detailshift; // 0 = high, 1 = low
+
+extern void (*colfunc) (void);
+extern void (*basecolfunc) (void);
+extern void (*tlcolfunc) (void);
+extern void (*spanfunc) (void);
+
+int R_PointOnSide(fixed_t x, fixed_t y, node_t * node);
+int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line);
+angle_t R_PointToAngle(fixed_t x, fixed_t y);
+angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
+fixed_t R_PointToDist(fixed_t x, fixed_t y);
+fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
+subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
+//void R_AddPointToBox (int x, int y, fixed_t *box);
+
+
+//
+// R_bsp.c
+//
+extern seg_t *curline;
+extern side_t *sidedef;
+extern line_t *linedef;
+extern sector_t *frontsector, *backsector;
+
+extern int rw_x;
+extern int rw_stopx;
+
+extern boolean segtextured;
+extern boolean markfloor; // false if the back side is the same plane
+extern boolean markceiling;
+extern boolean skymap;
+
+extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
+
+extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
+
+typedef void (*drawfunc_t) (int start, int stop);
+void R_ClearClipSegs(void);
+
+void R_ClearDrawSegs(void);
+void R_InitSkyMap(void);
+void R_RenderBSPNode(int bspnum);
+
+//
+// R_segs.c
+//
+extern int rw_angle1; // angle to line origin
+extern int TransTextureStart;
+extern int TransTextureEnd;
+
+void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2);
+
+//
+// R_plane.c
+//
+typedef void (*planefunction_t) (int top, int bottom);
+extern planefunction_t floorfunc, ceilingfunc;
+
+extern int skyflatnum;
+
+extern short openings[MAXOPENINGS], *lastopening;
+
+extern short floorclip[SCREENWIDTH];
+extern short ceilingclip[SCREENWIDTH];
+
+extern fixed_t yslope[SCREENHEIGHT];
+extern fixed_t distscale[SCREENWIDTH];
+
+void R_InitPlanes(void);
+void R_ClearPlanes(void);
+void R_MapPlane(int y, int x1, int x2);
+void R_MakeSpans(int x, int t1, int b1, int t2, int b2);
+void R_DrawPlanes(void);
+
+visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
+ int special);
+visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop);
+
+
+//
+// R_debug.m
+//
+extern int drawbsp;
+
+void RD_OpenMapWindow(void);
+void RD_ClearMapWindow(void);
+void RD_DisplayLine(int x1, int y1, int x2, int y2, float gray);
+void RD_DrawNodeLine(node_t * node);
+void RD_DrawLineCheck(seg_t * line);
+void RD_DrawLine(seg_t * line);
+void RD_DrawBBox(fixed_t * bbox);
+
+
+//
+// R_data.c
+//
+extern fixed_t *textureheight; // needed for texture pegging
+extern fixed_t *spritewidth; // needed for pre rendering (fracs)
+extern fixed_t *spriteoffset;
+extern fixed_t *spritetopoffset;
+extern lighttable_t *colormaps;
+extern int viewwidth, scaledviewwidth, viewheight;
+extern int firstflat;
+extern int numflats;
+
+extern int *flattranslation; // for global animation
+extern int *texturetranslation; // for global animation
+
+extern int firstspritelump, lastspritelump, numspritelumps;
+extern boolean LevelUseFullBright;
+
+byte *R_GetColumn(int tex, int col);
+void R_InitData(void);
+void R_PrecacheLevel(void);
+
+
+//
+// R_things.c
+//
+#define MAXVISSPRITES 192
+
+extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
+extern vissprite_t vsprsortedhead;
+
+// constant arrays used for psprite clipping and initializing clipping
+extern short negonearray[SCREENWIDTH];
+extern short screenheightarray[SCREENWIDTH];
+
+// vars for R_DrawMaskedColumn
+extern short *mfloorclip;
+extern short *mceilingclip;
+extern fixed_t spryscale;
+extern fixed_t sprtopscreen;
+extern fixed_t sprbotscreen;
+
+extern fixed_t pspritescale, pspriteiscale;
+
+
+void R_DrawMaskedColumn(column_t * column, signed int baseclip);
+
+
+void R_SortVisSprites(void);
+
+void R_AddSprites(sector_t * sec);
+void R_AddPSprites(void);
+void R_DrawSprites(void);
+void R_InitSprites(char **namelist);
+void R_ClearSprites(void);
+void R_DrawMasked(void);
+void R_ClipVisSprite(vissprite_t * vis, int xl, int xh);
+
+//=============================================================================
+//
+// R_draw.c
+//
+//=============================================================================
+
+extern lighttable_t *dc_colormap;
+extern int dc_x;
+extern int dc_yl;
+extern int dc_yh;
+extern fixed_t dc_iscale;
+extern fixed_t dc_texturemid;
+extern byte *dc_source; // first pixel in a column
+
+void R_DrawColumn(void);
+void R_DrawColumnLow(void);
+void R_DrawTLColumn(void);
+void R_DrawTLColumnLow(void);
+void R_DrawTranslatedColumn(void);
+void R_DrawTranslatedTLColumn(void);
+void R_DrawTranslatedColumnLow(void);
+void R_DrawAltTLColumn(void);
+//void R_DrawTranslatedAltTLColumn(void);
+
+extern int ds_y;
+extern int ds_x1;
+extern int ds_x2;
+extern lighttable_t *ds_colormap;
+extern fixed_t ds_xfrac;
+extern fixed_t ds_yfrac;
+extern fixed_t ds_xstep;
+extern fixed_t ds_ystep;
+extern byte *ds_source; // start of a 64*64 tile image
+
+extern byte *translationtables;
+extern byte *dc_translation;
+
+void R_DrawSpan(void);
+void R_DrawSpanLow(void);
+
+void R_InitBuffer(int width, int height);
+void R_InitTranslationTables(void);
+
+#endif // __R_LOCAL__