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Diffstat (limited to 'src/hexen/s_sound.c')
-rw-r--r-- | src/hexen/s_sound.c | 942 |
1 files changed, 942 insertions, 0 deletions
diff --git a/src/hexen/s_sound.c b/src/hexen/s_sound.c new file mode 100644 index 00000000..f11e4ee9 --- /dev/null +++ b/src/hexen/s_sound.c @@ -0,0 +1,942 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2008 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + +#include "h2def.h" +#include "m_random.h" +#include "i_cdmus.h" +#include "i_sound.h" +#include "i_system.h" +#include "m_argv.h" +#include "m_misc.h" +#include "r_local.h" +#include "p_local.h" // for P_AproxDistance +#include "sounds.h" +#include "s_sound.h" + +#define PRIORITY_MAX_ADJUST 10 +#define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST) + +#define DEFAULT_ARCHIVEPATH "o:\\sound\\archive\\" + +void S_ShutDown(void); + +boolean i_CDMusic; +int i_CDTrack; +int i_CDCurrentTrack; +int i_CDMusicLength; +int oldTic; + +/* +=============================================================================== + + MUSIC & SFX API + +=============================================================================== +*/ + +//static channel_t channel[MAX_CHANNELS]; + +//static int rs; //the current registered song. +//int mus_song = -1; +//int mus_lumpnum; +//void *mus_sndptr; +//byte *soundCurve; + +extern sfxinfo_t S_sfx[]; +extern musicinfo_t S_music[]; + +static channel_t Channel[MAX_CHANNELS]; +static void *RegisteredSong; //the current registered song. +static boolean MusicPaused; +static int Mus_Song = -1; +static byte *Mus_SndPtr; +static byte *SoundCurve; + +int snd_MaxVolume = 10; // maximum volume for sound +int snd_MusicVolume = 10; // maximum volume for music +int snd_Channels = 16; + +extern int startepisode; +extern int startmap; + +// int AmbChan; + +//========================================================================== +// +// S_Start +// +//========================================================================== + +void S_Start(void) +{ + S_StopAllSound(); + S_StartSong(gamemap, true); +} + +//========================================================================== +// +// S_StartSong +// +//========================================================================== + +void S_StartSong(int song, boolean loop) +{ + char *songLump; + int lumpnum; + int length; + int track; + + if (i_CDMusic) + { // Play a CD track, instead + if (i_CDTrack) + { // Default to the player-chosen track + track = i_CDTrack; + } + else + { + track = P_GetMapCDTrack(gamemap); + } + if (track == i_CDCurrentTrack && i_CDMusicLength > 0) + { + return; + } + if (!I_CDMusPlay(track)) + { + if (loop) + { + i_CDMusicLength = 35 * I_CDMusTrackLength(track); + oldTic = gametic; + } + else + { + i_CDMusicLength = -1; + } + i_CDCurrentTrack = track; + } + } + else + { + if (song == Mus_Song) + { // don't replay an old song + return; + } + if (RegisteredSong) + { + I_StopSong(); + I_UnRegisterSong(RegisteredSong); + RegisteredSong = 0; + } + songLump = P_GetMapSongLump(song); + if (!songLump) + { + return; + } + + lumpnum = W_GetNumForName(songLump); + Mus_SndPtr = W_CacheLumpNum(lumpnum, PU_STATIC); + length = W_LumpLength(lumpnum); + + RegisteredSong = I_RegisterSong(Mus_SndPtr, length); + I_PlaySong(RegisteredSong, loop); + Mus_Song = song; + + W_ReleaseLumpNum(lumpnum); + } +} + +//========================================================================== +// +// S_StartSongName +// +//========================================================================== + +void S_StartSongName(char *songLump, boolean loop) +{ + int lumpnum; + int cdTrack; + int length; + + if (!songLump) + { + return; + } + if (i_CDMusic) + { + cdTrack = 0; + + if (!strcmp(songLump, "hexen")) + { + cdTrack = P_GetCDTitleTrack(); + } + else if (!strcmp(songLump, "hub")) + { + cdTrack = P_GetCDIntermissionTrack(); + } + else if (!strcmp(songLump, "hall")) + { + cdTrack = P_GetCDEnd1Track(); + } + else if (!strcmp(songLump, "orb")) + { + cdTrack = P_GetCDEnd2Track(); + } + else if (!strcmp(songLump, "chess") && !i_CDTrack) + { + cdTrack = P_GetCDEnd3Track(); + } +/* Uncomment this, if Kevin writes a specific song for startup + else if(!strcmp(songLump, "start")) + { + cdTrack = P_GetCDStartTrack(); + } +*/ + if (!cdTrack || (cdTrack == i_CDCurrentTrack && i_CDMusicLength > 0)) + { + return; + } + if (!I_CDMusPlay(cdTrack)) + { + if (loop) + { + i_CDMusicLength = 35 * I_CDMusTrackLength(cdTrack); + oldTic = gametic; + } + else + { + i_CDMusicLength = -1; + } + i_CDCurrentTrack = cdTrack; + i_CDTrack = false; + } + } + else + { + if (RegisteredSong) + { + I_StopSong(); + I_UnRegisterSong(RegisteredSong); + RegisteredSong = NULL; + } + + lumpnum = W_GetNumForName(songLump); + Mus_SndPtr = W_CacheLumpNum(lumpnum, PU_MUSIC); + length = W_LumpLength(lumpnum); + + RegisteredSong = I_RegisterSong(Mus_SndPtr, length); + I_PlaySong(RegisteredSong, loop); + W_ReleaseLumpNum(lumpnum); + Mus_Song = -1; + } +} + +//========================================================================== +// +// S_GetSoundID +// +//========================================================================== + +int S_GetSoundID(char *name) +{ + int i; + + for (i = 0; i < NUMSFX; i++) + { + if (!strcmp(S_sfx[i].tagname, name)) + { + return i; + } + } + return 0; +} + +//========================================================================== +// +// S_StartSound +// +//========================================================================== + +void S_StartSound(mobj_t * origin, int sound_id) +{ + S_StartSoundAtVolume(origin, sound_id, 127); +} + +static mobj_t *GetSoundListener(void) +{ + static degenmobj_t dummy_listener; + + // If we are at the title screen, the console player doesn't have an + // object yet, so return a pointer to a static dummy listener instead. + + if (players[displayplayer].mo != NULL) + { + return players[displayplayer].mo; + } + else + { + dummy_listener.x = 0; + dummy_listener.y = 0; + dummy_listener.z = 0; + + return (mobj_t *) &dummy_listener; + } +} + +//========================================================================== +// +// S_StartSoundAtVolume +// +//========================================================================== + +void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume) +{ + mobj_t *listener; + int dist, vol; + int i; + int priority; + int sep; + int angle; + int absx; + int absy; + + static int sndcount = 0; + int chan; + + if (sound_id == 0 || snd_MaxVolume == 0) + return; + + listener = GetSoundListener(); + + if (origin == NULL) + { + origin = listener; + } + if (volume == 0) + { + return; + } + + // calculate the distance before other stuff so that we can throw out + // sounds that are beyond the hearing range. + absx = abs(origin->x - listener->x); + absy = abs(origin->y - listener->y); + dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1); + dist >>= FRACBITS; + if (dist >= MAX_SND_DIST) + { + return; // sound is beyond the hearing range... + } + if (dist < 0) + { + dist = 0; + } + priority = S_sfx[sound_id].priority; + priority *= (PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST)); + #if 0 + // TODO + if (!S_StopSoundID(sound_id, priority)) + { + return; // other sounds have greater priority + } + #endif + for (i = 0; i < snd_Channels; i++) + { + if (origin->player) + { + i = snd_Channels; + break; // let the player have more than one sound. + } + if (origin == Channel[i].mo) + { // only allow other mobjs one sound + S_StopSound(Channel[i].mo); + break; + } + } + if (i >= snd_Channels) + { + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].mo == NULL) + { + break; + } + } + if (i >= snd_Channels) + { + // look for a lower priority sound to replace. + sndcount++; + if (sndcount >= snd_Channels) + { + sndcount = 0; + } + for (chan = 0; chan < snd_Channels; chan++) + { + i = (sndcount + chan) % snd_Channels; + if (priority >= Channel[i].priority) + { + chan = -1; //denote that sound should be replaced. + break; + } + } + if (chan != -1) + { + return; //no free channels. + } + else //replace the lower priority sound. + { + if (Channel[i].handle) + { + if (I_SoundIsPlaying(Channel[i].handle)) + { + I_StopSound(Channel[i].handle); + } + if (S_sfx[Channel[i].sound_id].usefulness > 0) + { + S_sfx[Channel[i].sound_id].usefulness--; + } + } + } + } + } + + Channel[i].mo = origin; + + vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume) >> 14; + if (origin == listener) + { + sep = 128; +// vol = (volume*(snd_MaxVolume+1)*8)>>7; + } + else + { + angle = R_PointToAngle2(listener->x, + listener->y, + Channel[i].mo->x, Channel[i].mo->y); + angle = (angle - viewangle) >> 24; + sep = angle * 2 - 128; + if (sep < 64) + sep = -sep; + if (sep > 192) + sep = 512 - sep; +// vol = SoundCurve[dist]; + } + +#if 0 +// TODO + if (S_sfx[sound_id].changePitch) + { + Channel[i].pitch = (byte) (127 + (M_Random() & 7) - (M_Random() & 7)); + } + else + { + Channel[i].pitch = 127; + } +#endif + if (S_sfx[sound_id].lumpnum == 0) + { + S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]); + } + + Channel[i].handle = I_StartSound(&S_sfx[sound_id], + i, + vol, + sep /* , Channel[i].pitch] */); + Channel[i].sound_id = sound_id; + Channel[i].priority = priority; + Channel[i].volume = volume; + if (S_sfx[sound_id].usefulness < 0) + { + S_sfx[sound_id].usefulness = 1; + } + else + { + S_sfx[sound_id].usefulness++; + } +} + +//========================================================================== +// +// S_StopSoundID +// +//========================================================================== + +boolean S_StopSoundID(int sound_id, int priority) +{ + int i; + int lp; //least priority + int found; + + if (S_sfx[sound_id].numchannels == -1) + { + return (true); + } + lp = -1; //denote the argument sound_id + found = 0; + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].sound_id == sound_id && Channel[i].mo) + { + found++; //found one. Now, should we replace it?? + if (priority >= Channel[i].priority) + { // if we're gonna kill one, then this'll be it + lp = i; + priority = Channel[i].priority; + } + } + } + if (found < S_sfx[sound_id].numchannels) + { + return (true); + } + else if (lp == -1) + { + return (false); // don't replace any sounds + } + if (Channel[lp].handle) + { + if (I_SoundIsPlaying(Channel[lp].handle)) + { + I_StopSound(Channel[lp].handle); + } + if (S_sfx[Channel[lp].sound_id].usefulness > 0) + { + S_sfx[Channel[lp].sound_id].usefulness--; + } + Channel[lp].mo = NULL; + } + return (true); +} + +//========================================================================== +// +// S_StopSound +// +//========================================================================== + +void S_StopSound(mobj_t * origin) +{ + int i; + + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].mo == origin) + { + I_StopSound(Channel[i].handle); + if (S_sfx[Channel[i].sound_id].usefulness > 0) + { + S_sfx[Channel[i].sound_id].usefulness--; + } + Channel[i].handle = 0; + Channel[i].mo = NULL; + } + } +} + +//========================================================================== +// +// S_StopAllSound +// +//========================================================================== + +void S_StopAllSound(void) +{ + int i; + + //stop all sounds + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].handle) + { + S_StopSound(Channel[i].mo); + } + } + memset(Channel, 0, 8 * sizeof(channel_t)); +} + +//========================================================================== +// +// S_SoundLink +// +//========================================================================== + +void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) +{ + int i; + + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].mo == oldactor) + Channel[i].mo = newactor; + } +} + +//========================================================================== +// +// S_PauseSound +// +//========================================================================== + +void S_PauseSound(void) +{ + if (i_CDMusic) + { + I_CDMusStop(); + } + else + { + I_PauseSong(); + } +} + +//========================================================================== +// +// S_ResumeSound +// +//========================================================================== + +void S_ResumeSound(void) +{ + if (i_CDMusic) + { + I_CDMusResume(); + } + else + { + I_ResumeSong(); + } +} + +//========================================================================== +// +// S_UpdateSounds +// +//========================================================================== + +void S_UpdateSounds(mobj_t * listener) +{ + int i, dist, vol; + int angle; + int sep; + int priority; + int absx; + int absy; + +#ifdef CDMUSIC + if (i_CDMusic) + { + I_UpdateCDMusic(); + } +#endif + if (snd_MaxVolume == 0) + { + return; + } + + // Update any Sequences + SN_UpdateActiveSequences(); + + for (i = 0; i < snd_Channels; i++) + { + if (!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1) + { + continue; + } + if (!I_SoundIsPlaying(Channel[i].handle)) + { + if (S_sfx[Channel[i].sound_id].usefulness > 0) + { + S_sfx[Channel[i].sound_id].usefulness--; + } + Channel[i].handle = 0; + Channel[i].mo = NULL; + Channel[i].sound_id = 0; + } + if (Channel[i].mo == NULL || Channel[i].sound_id == 0 + || Channel[i].mo == listener) + { + continue; + } + else + { + absx = abs(Channel[i].mo->x - listener->x); + absy = abs(Channel[i].mo->y - listener->y); + dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1); + dist >>= FRACBITS; + + if (dist >= MAX_SND_DIST) + { + S_StopSound(Channel[i].mo); + continue; + } + if (dist < 0) + { + dist = 0; + } + //vol = SoundCurve[dist]; + vol = + (SoundCurve[dist] * (snd_MaxVolume * 8) * + Channel[i].volume) >> 14; + if (Channel[i].mo == listener) + { + sep = 128; + } + else + { + angle = R_PointToAngle2(listener->x, listener->y, + Channel[i].mo->x, Channel[i].mo->y); + angle = (angle - viewangle) >> 24; + sep = angle * 2 - 128; + if (sep < 64) + sep = -sep; + if (sep > 192) + sep = 512 - sep; + } + I_UpdateSoundParams(i, vol, sep /*, Channel[i].pitch */); + priority = S_sfx[Channel[i].sound_id].priority; + priority *= PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST); + Channel[i].priority = priority; + } + } +} + +//========================================================================== +// +// S_Init +// +//========================================================================== + +void S_Init(void) +{ + SoundCurve = W_CacheLumpName("SNDCURVE", PU_STATIC); +// SoundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL); + + I_InitSound(false); + + if (snd_Channels > 8) + { + snd_Channels = 8; + } + I_SetMusicVolume(snd_MusicVolume * 8); + + I_AtExit(S_ShutDown, true); + +#ifdef CDMUSIC +//TODO + // Attempt to setup CD music + if (snd_MusicDevice == snd_CDMUSIC) + { + ST_Message(" Attempting to initialize CD Music: "); + if (!cdrom) + { + i_CDMusic = (I_CDMusInit() != -1); + } + else + { // The user is trying to use the cdrom for both game and music + i_CDMusic = false; + } + if (i_CDMusic) + { + ST_Message("initialized.\n"); + } + else + { + ST_Message("failed.\n"); + } + } +#endif +} + +//========================================================================== +// +// S_GetChannelInfo +// +//========================================================================== + +void S_GetChannelInfo(SoundInfo_t * s) +{ + int i; + ChanInfo_t *c; + + s->channelCount = snd_Channels; + s->musicVolume = snd_MusicVolume; + s->soundVolume = snd_MaxVolume; + for (i = 0; i < snd_Channels; i++) + { + c = &s->chan[i]; + c->id = Channel[i].sound_id; + c->priority = Channel[i].priority; + c->name = S_sfx[c->id].name; + c->mo = Channel[i].mo; + + if (c->mo != NULL) + { + c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy) + >> FRACBITS; + } + else + { + c->distance = 0; + } + } +} + +//========================================================================== +// +// S_GetSoundPlayingInfo +// +//========================================================================== + +boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id) +{ + int i; + + for (i = 0; i < snd_Channels; i++) + { + if (Channel[i].sound_id == sound_id && Channel[i].mo == mobj) + { + if (I_SoundIsPlaying(Channel[i].handle)) + { + return true; + } + } + } + return false; +} + +//========================================================================== +// +// S_SetMusicVolume +// +//========================================================================== + +void S_SetMusicVolume(void) +{ + if (i_CDMusic) + { + I_CDMusSetVolume(snd_MusicVolume * 16); // 0-255 + } + else + { + I_SetMusicVolume(snd_MusicVolume * 8); + } + if (snd_MusicVolume == 0) + { + if (!i_CDMusic) + { + I_PauseSong(); + } + MusicPaused = true; + } + else if (MusicPaused) + { + if (!i_CDMusic) + { + I_ResumeSong(); + } + MusicPaused = false; + } +} + +//========================================================================== +// +// S_ShutDown +// +//========================================================================== + +void S_ShutDown(void) +{ + I_StopSong(); + I_UnRegisterSong(RegisteredSong); + I_ShutdownSound(); + if (i_CDMusic) + { + I_CDMusStop(); + } +} + +//========================================================================== +// +// S_InitScript +// +//========================================================================== + +void S_InitScript(void) +{ + int i; + + SC_OpenLump("sndinfo"); + + while (SC_GetString()) + { + if (*sc_String == '$') + { + if (!strcasecmp(sc_String, "$ARCHIVEPATH")) + { + SC_MustGetString(); + } + else if (!strcasecmp(sc_String, "$MAP")) + { + SC_MustGetNumber(); + SC_MustGetString(); + if (sc_Number) + { + P_PutMapSongLump(sc_Number, sc_String); + } + } + continue; + } + else + { + for (i = 0; i < NUMSFX; i++) + { + if (!strcmp(S_sfx[i].tagname, sc_String)) + { + SC_MustGetString(); + if (*sc_String != '?') + { + strcpy(S_sfx[i].name, sc_String); + } + else + { + strcpy(S_sfx[i].name, "default"); + } + break; + } + } + if (i == NUMSFX) + { + SC_MustGetString(); + } + } + } + SC_Close(); + + for (i = 0; i < NUMSFX; i++) + { + if (!strcmp(S_sfx[i].name, "")) + { + strcpy(S_sfx[i].name, "default"); + } + } +} + |