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-rw-r--r--src/hexen/sb_bar.c3289
1 files changed, 1644 insertions, 1645 deletions
diff --git a/src/hexen/sb_bar.c b/src/hexen/sb_bar.c
index 7ffe3442..6245c357 100644
--- a/src/hexen/sb_bar.c
+++ b/src/hexen/sb_bar.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sb_bar.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sb_bar.c,v $
-//** $Revision: 1.94 $
-//** $Date: 95/12/31 21:10:08 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -17,7 +29,7 @@
#include "soundst.h"
#ifdef __WATCOMC__
-#include "i_sound.h" // For CD stuff
+#include "i_sound.h" // For CD stuff
#endif
// MACROS ------------------------------------------------------------------
@@ -36,11 +48,11 @@
typedef struct Cheat_s
{
- void (*func)(player_t *player, struct Cheat_s *cheat);
- byte *sequence;
- byte *pos;
- int args[2];
- int currentArg;
+ void (*func) (player_t * player, struct Cheat_s * cheat);
+ byte *sequence;
+ byte *pos;
+ int args[2];
+ int currentArg;
} Cheat_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -63,35 +75,35 @@ static void DrawWeaponPieces(void);
static void DrawFullScreenStuff(void);
static void DrawAnimatedIcons(void);
static boolean HandleCheats(byte key);
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
-static void CheatGodFunc(player_t *player, Cheat_t *cheat);
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
-static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat);
-static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat);
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
-static void CheatPigFunc(player_t *player, Cheat_t *cheat);
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat);
-static void CheatClassFunc1(player_t *player, Cheat_t *cheat);
-static void CheatClassFunc2(player_t *player, Cheat_t *cheat);
-static void CheatInitFunc(player_t *player, Cheat_t *cheat);
-static void CheatInitFunc(player_t *player, Cheat_t *cheat);
-static void CheatVersionFunc(player_t *player, Cheat_t *cheat);
-static void CheatDebugFunc(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc1(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc2(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc3(player_t *player, Cheat_t *cheat);
-static void CheatRevealFunc(player_t *player, Cheat_t *cheat);
-static void CheatTrackFunc1(player_t *player, Cheat_t *cheat);
-static void CheatTrackFunc2(player_t *player, Cheat_t *cheat);
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat);
+static void CheatGodFunc(player_t * player, Cheat_t * cheat);
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
+static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat);
+static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat);
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
+static void CheatPigFunc(player_t * player, Cheat_t * cheat);
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat);
+static void CheatClassFunc1(player_t * player, Cheat_t * cheat);
+static void CheatClassFunc2(player_t * player, Cheat_t * cheat);
+static void CheatInitFunc(player_t * player, Cheat_t * cheat);
+static void CheatInitFunc(player_t * player, Cheat_t * cheat);
+static void CheatVersionFunc(player_t * player, Cheat_t * cheat);
+static void CheatDebugFunc(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc1(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc2(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc3(player_t * player, Cheat_t * cheat);
+static void CheatRevealFunc(player_t * player, Cheat_t * cheat);
+static void CheatTrackFunc1(player_t * player, Cheat_t * cheat);
+static void CheatTrackFunc2(player_t * player, Cheat_t * cheat);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@@ -109,14 +121,14 @@ extern int oldTic;
// PUBLIC DATA DECLARATIONS ------------------------------------------------
-boolean DebugSound; // Debug flag for displaying sound info
+boolean DebugSound; // Debug flag for displaying sound info
boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;
#ifndef __WATCOMC__
-boolean i_CDMusic; // in Watcom, defined in i_ibm
+boolean i_CDMusic; // in Watcom, defined in i_ibm
#endif
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -169,363 +181,335 @@ static patch_t *PatchINVRTGEM1;
static patch_t *PatchINVRTGEM2;
// Toggle god mode
-static byte CheatGodSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- 0xff
+static byte CheatGodSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ 0xff
};
// Toggle no clipping mode
-static byte CheatNoClipSeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff
+static byte CheatNoClipSeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff
};
// Get all weapons and mana
-static byte CheatWeaponsSeq[] =
-{
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('a'),
- 0xff
+static byte CheatWeaponsSeq[] = {
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('a'),
+ 0xff
};
// Get full health
-static byte CheatHealthSeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('b'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('d'),
- 0xff
+static byte CheatHealthSeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('b'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('d'),
+ 0xff
};
// Get all keys
-static byte CheatKeysSeq[] =
-{
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('h'),
- 0xff, 0
+static byte CheatKeysSeq[] = {
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('h'),
+ 0xff, 0
};
// Toggle sound debug info
-static byte CheatSoundSeq[] =
-{
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('e'),
- 0xff
+static byte CheatSoundSeq[] = {
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('e'),
+ 0xff
};
// Toggle ticker
-static byte CheatTickerSeq[] =
-{
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatTickerSeq[] = {
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
// Get all artifacts
-static byte CheatArtifactAllSeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('a'),
- 0xff, 0
+static byte CheatArtifactAllSeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('a'),
+ 0xff, 0
};
// Get all puzzle pieces
-static byte CheatPuzzleSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatPuzzleSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
// Warp to new level
-static byte CheatWarpSeq[] =
-{
- CHEAT_ENCRYPT('v'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- 0, 0, 0xff, 0
+static byte CheatWarpSeq[] = {
+ CHEAT_ENCRYPT('v'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ 0, 0, 0xff, 0
};
// Become a pig
-static byte CheatPigSeq[] =
-{
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('v'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatPigSeq[] = {
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('v'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
// Kill all monsters
-static byte CheatMassacreSeq[] =
-{
- CHEAT_ENCRYPT('b'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatMassacreSeq[] = {
+ CHEAT_ENCRYPT('b'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
-static byte CheatIDKFASeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- 0xff, 0
+static byte CheatIDKFASeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ 0xff, 0
};
-static byte CheatQuickenSeq1[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq1[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
-static byte CheatQuickenSeq2[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq2[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
-static byte CheatQuickenSeq3[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq3[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
// New class
-static byte CheatClass1Seq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatClass1Seq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
-static byte CheatClass2Seq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0, 0xff, 0
+static byte CheatClass2Seq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0, 0xff, 0
};
-static byte CheatInitSeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- 0xff, 0
+static byte CheatInitSeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ 0xff, 0
};
-static byte CheatVersionSeq[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('j'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('s'),
- 0xff, 0
+static byte CheatVersionSeq[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('j'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('s'),
+ 0xff, 0
};
-static byte CheatDebugSeq[] =
-{
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatDebugSeq[] = {
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
-static byte CheatScriptSeq1[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatScriptSeq1[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
-static byte CheatScriptSeq2[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0, 0xff, 0
+static byte CheatScriptSeq2[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0xff, 0
};
-static byte CheatScriptSeq3[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0, 0, 0xff,
+static byte CheatScriptSeq3[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0, 0xff,
};
-static byte CheatRevealSeq[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('o'),
- 0xff, 0
+static byte CheatRevealSeq[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('o'),
+ 0xff, 0
};
-static byte CheatTrackSeq1[] =
-{
- CHEAT_ENCRYPT('`'),
- 0xff, 0
+static byte CheatTrackSeq1[] = {
+ CHEAT_ENCRYPT('`'),
+ 0xff, 0
};
-static byte CheatTrackSeq2[] =
-{
- CHEAT_ENCRYPT('`'),
- 0, 0, 0xff, 0
+static byte CheatTrackSeq2[] = {
+ CHEAT_ENCRYPT('`'),
+ 0, 0, 0xff, 0
};
-static Cheat_t Cheats[] =
-{
- { CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0 },
- { CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0 },
- { CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 },
- { CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 },
- { CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 },
- { CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 },
- { CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 },
- { CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 },
- { CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 },
- { CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0 },
- { CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0 },
- { CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 },
- { CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0 },
- { CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 },
- { CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 },
- { CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0 },
- { CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0 },
- { CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0 },
- { CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0 },
- { CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0 },
- { CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0 },
- { CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0 },
- { CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0 },
- { CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0 },
- { CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0 },
- { CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0 },
- { CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0 },
- { NULL, NULL, NULL, 0, 0, 0 } // Terminator
+static Cheat_t Cheats[] = {
+ {CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0},
+ {CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0},
+ {CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0},
+ {CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0},
+ {CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0},
+ {CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0},
+ {CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0},
+ {CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0},
+ {CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0},
+ {CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0},
+ {CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0},
+ {CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0},
+ {CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0},
+ {CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0},
+ {CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0},
+ {CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0},
+ {CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0},
+ {CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0},
+ {CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0},
+ {CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0},
+ {CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0},
+ {CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0},
+ {CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0},
+ {CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0},
+ {CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0},
+ {CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0},
+ {CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0},
+ {NULL, NULL, NULL, 0, 0, 0} // Terminator
};
// CODE --------------------------------------------------------------------
@@ -538,62 +522,62 @@ static Cheat_t Cheats[] =
void SB_Init(void)
{
- int i;
- int startLump;
-
- PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC);
- PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC);
- PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
- PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC);
- PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC);
- PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
- PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC);
- PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
- PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC);
- PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC);
- PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC);
- PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC);
- PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC);
- PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC);
- PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC);
- PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC);
- PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC);
- PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC);
- PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC);
- PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC);
- PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC);
- PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC);
- PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC);
-
-// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
- startLump = W_GetNumForName("IN0");
- for(i = 0; i < 10; i++)
- {
- PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
- FontBNumBase = W_GetNumForName("FONTB16");
- startLump = W_GetNumForName("SMALLIN0");
- for(i = 0; i < 10; i++)
- {
- PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- PlayPalette = W_GetNumForName("PLAYPAL");
- SpinFlylump = W_GetNumForName("SPFLY0");
- SpinMinotaurLump = W_GetNumForName("SPMINO0");
- SpinSpeedLump = W_GetNumForName("SPBOOT0");
- SpinDefenseLump = W_GetNumForName("SPSHLD0");
-
- for(i = 0; i < 256; i++)
- {
- CheatLookup[i] = CHEAT_ENCRYPT(i);
- }
-
- if(deathmatch)
- {
- PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC);
- }
- SB_SetClassData();
+ int i;
+ int startLump;
+
+ PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC);
+ PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC);
+ PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
+ PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC);
+ PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC);
+ PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
+ PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC);
+ PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
+ PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC);
+ PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC);
+ PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC);
+ PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC);
+ PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC);
+ PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC);
+ PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC);
+ PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC);
+ PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC);
+ PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC);
+ PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC);
+ PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC);
+ PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC);
+ PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC);
+ PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC);
+
+// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
+ startLump = W_GetNumForName("IN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
+ FontBNumBase = W_GetNumForName("FONTB16");
+ startLump = W_GetNumForName("SMALLIN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PlayPalette = W_GetNumForName("PLAYPAL");
+ SpinFlylump = W_GetNumForName("SPFLY0");
+ SpinMinotaurLump = W_GetNumForName("SPMINO0");
+ SpinSpeedLump = W_GetNumForName("SPBOOT0");
+ SpinDefenseLump = W_GetNumForName("SPSHLD0");
+
+ for (i = 0; i < 256; i++)
+ {
+ CheatLookup[i] = CHEAT_ENCRYPT(i);
+ }
+
+ if (deathmatch)
+ {
+ PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC);
+ }
+ SB_SetClassData();
}
//==========================================================================
@@ -604,33 +588,33 @@ void SB_Init(void)
void SB_SetClassData(void)
{
- int class;
-
- class = PlayerClass[consoleplayer]; // original player class (not pig)
- PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
- +class, PU_STATIC);
- PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0")
- +class, PU_STATIC);
- PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1")
- +class, PU_STATIC);
- PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2")
- +class, PU_STATIC);
- PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3")
- +class, PU_STATIC);
- PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain")
- +class, PU_STATIC);
- if(!netgame)
- { // single player game uses red life gem (the second gem)
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- +MAXPLAYERS*class+1, PU_STATIC);
- }
- else
- {
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- +MAXPLAYERS*class+consoleplayer, PU_STATIC);
- }
- SB_state = -1;
- UpdateState |= I_FULLSCRN;
+ int class;
+
+ class = PlayerClass[consoleplayer]; // original player class (not pig)
+ PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
+ + class, PU_STATIC);
+ PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0")
+ + class, PU_STATIC);
+ PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1")
+ + class, PU_STATIC);
+ PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2")
+ + class, PU_STATIC);
+ PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3")
+ + class, PU_STATIC);
+ PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain") + class, PU_STATIC);
+ if (!netgame)
+ { // single player game uses red life gem (the second gem)
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
+ + MAXPLAYERS * class + 1, PU_STATIC);
+ }
+ else
+ {
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
+ + MAXPLAYERS * class + consoleplayer,
+ PU_STATIC);
+ }
+ SB_state = -1;
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -641,40 +625,40 @@ void SB_SetClassData(void)
void SB_Ticker(void)
{
- int delta;
- int curHealth;
-
- curHealth = players[consoleplayer].mo->health;
- if(curHealth < 0)
- {
- curHealth = 0;
- }
- if(curHealth < HealthMarker)
- {
- delta = (HealthMarker-curHealth)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 6)
- {
- delta = 6;
- }
- HealthMarker -= delta;
- }
- else if(curHealth > HealthMarker)
- {
- delta = (curHealth-HealthMarker)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 6)
- {
- delta = 6;
- }
- HealthMarker += delta;
- }
+ int delta;
+ int curHealth;
+
+ curHealth = players[consoleplayer].mo->health;
+ if (curHealth < 0)
+ {
+ curHealth = 0;
+ }
+ if (curHealth < HealthMarker)
+ {
+ delta = (HealthMarker - curHealth) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 6)
+ {
+ delta = 6;
+ }
+ HealthMarker -= delta;
+ }
+ else if (curHealth > HealthMarker)
+ {
+ delta = (curHealth - HealthMarker) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 6)
+ {
+ delta = 6;
+ }
+ HealthMarker += delta;
+ }
}
//==========================================================================
@@ -687,46 +671,46 @@ void SB_Ticker(void)
static void DrINumber(signed int val, int x, int y)
{
- patch_t *patch;
- int oldval;
-
- oldval = val;
- if(val < 0)
- {
- val = -val;
- if(val > 99)
- {
- val = 99;
- }
- if(val > 9)
- {
- patch = PatchINumbers[val/10];
- V_DrawPatch(x+8, y, patch);
- V_DrawPatch(x, y, PatchNEGATIVE);
- }
- else
- {
- V_DrawPatch(x+8, y, PatchNEGATIVE);
- }
- val = val%10;
- patch = PatchINumbers[val];
- V_DrawPatch(x+16, y, patch);
- return;
- }
- if(val > 99)
- {
- patch = PatchINumbers[val/100];
- V_DrawPatch(x, y, patch);
- }
- val = val%100;
- if(val > 9 || oldval > 99)
- {
- patch = PatchINumbers[val/10];
- V_DrawPatch(x+8, y, patch);
- }
- val = val%10;
- patch = PatchINumbers[val];
- V_DrawPatch(x+16, y, patch);
+ patch_t *patch;
+ int oldval;
+
+ oldval = val;
+ if (val < 0)
+ {
+ val = -val;
+ if (val > 99)
+ {
+ val = 99;
+ }
+ if (val > 9)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 8, y, patch);
+ V_DrawPatch(x, y, PatchNEGATIVE);
+ }
+ else
+ {
+ V_DrawPatch(x + 8, y, PatchNEGATIVE);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 16, y, patch);
+ return;
+ }
+ if (val > 99)
+ {
+ patch = PatchINumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 8, y, patch);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
@@ -739,28 +723,30 @@ static void DrINumber(signed int val, int x, int y)
static void DrRedINumber(signed int val, int x, int y)
{
- patch_t *patch;
- int oldval;
-
- oldval = val;
- if(val < 0)
- {
- val = 0;
- }
- if(val > 99)
- {
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/100, PU_CACHE);
- V_DrawPatch(x, y, patch);
- }
- val = val%100;
- if(val > 9 || oldval > 99)
- {
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/10, PU_CACHE);
- V_DrawPatch(x+8, y, patch);
- }
- val = val%10;
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val, PU_CACHE);
- V_DrawPatch(x+16, y, patch);
+ patch_t *patch;
+ int oldval;
+
+ oldval = val;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch =
+ W_CacheLumpNum(W_GetNumForName("inred0") + val / 100, PU_CACHE);
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch =
+ W_CacheLumpNum(W_GetNumForName("inred0") + val / 10, PU_CACHE);
+ V_DrawPatch(x + 8, y, patch);
+ }
+ val = val % 10;
+ patch = W_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE);
+ V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
@@ -773,32 +759,32 @@ static void DrRedINumber(signed int val, int x, int y)
static void DrBNumber(signed int val, int x, int y)
{
- patch_t *patch;
- int xpos;
- int oldval;
-
- oldval = val;
- xpos = x;
- if(val < 0)
- {
- val = 0;
- }
- if(val > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%100;
- xpos += 12;
- if(val > 9 || oldval > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%10;
- xpos += 12;
- patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ patch_t *patch;
+ int xpos;
+ int oldval;
+
+ oldval = val;
+ xpos = x;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 100;
+ xpos += 12;
+ if (val > 9 || oldval > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 10;
+ xpos += 12;
+ patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}
//==========================================================================
@@ -811,31 +797,31 @@ static void DrBNumber(signed int val, int x, int y)
static void DrSmallNumber(int val, int x, int y)
{
- patch_t *patch;
-
- if(val <= 0)
- {
- return;
- }
- if(val > 999)
- {
- val %= 1000;
- }
- if(val > 99)
- {
- patch = PatchSmNumbers[val/100];
- V_DrawPatch(x, y, patch);
- patch = PatchSmNumbers[(val%100)/10];
- V_DrawPatch(x+4, y, patch);
- }
- else if(val > 9)
- {
- patch = PatchSmNumbers[val/10];
- V_DrawPatch(x+4, y, patch);
- }
- val %= 10;
- patch = PatchSmNumbers[val];
- V_DrawPatch(x+8, y, patch);
+ patch_t *patch;
+
+ if (val <= 0)
+ {
+ return;
+ }
+ if (val > 999)
+ {
+ val %= 1000;
+ }
+ if (val > 99)
+ {
+ patch = PatchSmNumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ patch = PatchSmNumbers[(val % 100) / 10];
+ V_DrawPatch(x + 4, y, patch);
+ }
+ else if (val > 9)
+ {
+ patch = PatchSmNumbers[val / 10];
+ V_DrawPatch(x + 4, y, patch);
+ }
+ val %= 10;
+ patch = PatchSmNumbers[val];
+ V_DrawPatch(x + 8, y, patch);
}
/*
@@ -887,59 +873,59 @@ static void ShadeChain(void)
static void DrawSoundInfo(void)
{
- int i;
- SoundInfo_t s;
- ChanInfo_t *c;
- char text[32];
- int x;
- int y;
- int xPos[7] = {1, 75, 112, 156, 200, 230, 260};
-
- if(leveltime&16)
- {
- MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
- }
- S_GetChannelInfo(&s);
- if(s.channelCount == 0)
- {
- return;
- }
- x = 0;
- MN_DrTextA("NAME", xPos[x++], 30);
- MN_DrTextA("MO.T", xPos[x++], 30);
- MN_DrTextA("MO.X", xPos[x++], 30);
- MN_DrTextA("MO.Y", xPos[x++], 30);
- MN_DrTextA("ID", xPos[x++], 30);
- MN_DrTextA("PRI", xPos[x++], 30);
- MN_DrTextA("DIST", xPos[x++], 30);
- for(i = 0; i < s.channelCount; i++)
- {
- c = &s.chan[i];
- x = 0;
- y = 40+i*10;
- if(c->mo == NULL)
- { // Channel is unused
- MN_DrTextA("------", xPos[0], y);
- continue;
- }
- sprintf(text, "%s", c->name);
- M_ForceUppercase(text);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->type);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->x>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->y>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->id);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->priority);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->distance);
- MN_DrTextA(text, xPos[x++], y);
- }
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
+ int i;
+ SoundInfo_t s;
+ ChanInfo_t *c;
+ char text[32];
+ int x;
+ int y;
+ int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };
+
+ if (leveltime & 16)
+ {
+ MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
+ }
+ S_GetChannelInfo(&s);
+ if (s.channelCount == 0)
+ {
+ return;
+ }
+ x = 0;
+ MN_DrTextA("NAME", xPos[x++], 30);
+ MN_DrTextA("MO.T", xPos[x++], 30);
+ MN_DrTextA("MO.X", xPos[x++], 30);
+ MN_DrTextA("MO.Y", xPos[x++], 30);
+ MN_DrTextA("ID", xPos[x++], 30);
+ MN_DrTextA("PRI", xPos[x++], 30);
+ MN_DrTextA("DIST", xPos[x++], 30);
+ for (i = 0; i < s.channelCount; i++)
+ {
+ c = &s.chan[i];
+ x = 0;
+ y = 40 + i * 10;
+ if (c->mo == NULL)
+ { // Channel is unused
+ MN_DrTextA("------", xPos[0], y);
+ continue;
+ }
+ sprintf(text, "%s", c->name);
+ M_ForceUppercase(text);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->type);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->x >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->y >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->id);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->priority);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->distance);
+ MN_DrTextA(text, xPos[x++], y);
+ }
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
}
//==========================================================================
@@ -948,41 +934,40 @@ static void DrawSoundInfo(void)
//
//==========================================================================
-char patcharti[][10] =
-{
- { "ARTIBOX" }, // none
- { "ARTIINVU" }, // invulnerability
- { "ARTIPTN2" }, // health
- { "ARTISPHL" }, // superhealth
- { "ARTIHRAD" }, // healing radius
- { "ARTISUMN" }, // summon maulator
- { "ARTITRCH" }, // torch
- { "ARTIPORK" }, // egg
- { "ARTISOAR" }, // fly
- { "ARTIBLST" }, // blast radius
- { "ARTIPSBG" }, // poison bag
- { "ARTITELO" }, // teleport other
- { "ARTISPED" }, // speed
- { "ARTIBMAN" }, // boost mana
- { "ARTIBRAC" }, // boost armor
- { "ARTIATLP" }, // teleport
- { "ARTISKLL" }, // arti_puzzskull
- { "ARTIBGEM" }, // arti_puzzgembig
- { "ARTIGEMR" }, // arti_puzzgemred
- { "ARTIGEMG" }, // arti_puzzgemgreen1
- { "ARTIGMG2" }, // arti_puzzgemgreen2
- { "ARTIGEMB" }, // arti_puzzgemblue1
- { "ARTIGMB2" }, // arti_puzzgemblue2
- { "ARTIBOK1" }, // arti_puzzbook1
- { "ARTIBOK2" }, // arti_puzzbook2
- { "ARTISKL2" }, // arti_puzzskull2
- { "ARTIFWEP" }, // arti_puzzfweapon
- { "ARTICWEP" }, // arti_puzzcweapon
- { "ARTIMWEP" }, // arti_puzzmweapon
- { "ARTIGEAR" }, // arti_puzzgear1
- { "ARTIGER2" }, // arti_puzzgear2
- { "ARTIGER3" }, // arti_puzzgear3
- { "ARTIGER4" }, // arti_puzzgear4
+char patcharti[][10] = {
+ {"ARTIBOX"}, // none
+ {"ARTIINVU"}, // invulnerability
+ {"ARTIPTN2"}, // health
+ {"ARTISPHL"}, // superhealth
+ {"ARTIHRAD"}, // healing radius
+ {"ARTISUMN"}, // summon maulator
+ {"ARTITRCH"}, // torch
+ {"ARTIPORK"}, // egg
+ {"ARTISOAR"}, // fly
+ {"ARTIBLST"}, // blast radius
+ {"ARTIPSBG"}, // poison bag
+ {"ARTITELO"}, // teleport other
+ {"ARTISPED"}, // speed
+ {"ARTIBMAN"}, // boost mana
+ {"ARTIBRAC"}, // boost armor
+ {"ARTIATLP"}, // teleport
+ {"ARTISKLL"}, // arti_puzzskull
+ {"ARTIBGEM"}, // arti_puzzgembig
+ {"ARTIGEMR"}, // arti_puzzgemred
+ {"ARTIGEMG"}, // arti_puzzgemgreen1
+ {"ARTIGMG2"}, // arti_puzzgemgreen2
+ {"ARTIGEMB"}, // arti_puzzgemblue1
+ {"ARTIGMB2"}, // arti_puzzgemblue2
+ {"ARTIBOK1"}, // arti_puzzbook1
+ {"ARTIBOK2"}, // arti_puzzbook2
+ {"ARTISKL2"}, // arti_puzzskull2
+ {"ARTIFWEP"}, // arti_puzzfweapon
+ {"ARTICWEP"}, // arti_puzzcweapon
+ {"ARTIMWEP"}, // arti_puzzmweapon
+ {"ARTIGEAR"}, // arti_puzzgear1
+ {"ARTIGER2"}, // arti_puzzgear2
+ {"ARTIGER3"}, // arti_puzzgear3
+ {"ARTIGER4"}, // arti_puzzgear4
};
int SB_state = -1;
@@ -1002,66 +987,66 @@ extern boolean automapactive;
void SB_Drawer(void)
{
- // Sound info debug stuff
- if(DebugSound == true)
- {
- DrawSoundInfo();
- }
- CPlayer = &players[consoleplayer];
- if(viewheight == SCREENHEIGHT && !automapactive)
- {
- DrawFullScreenStuff();
- SB_state = -1;
- }
- else
- {
- if(SB_state == -1)
- {
- V_DrawPatch(0, 134, PatchH2BAR);
- oldhealth = -1;
- }
- DrawCommonBar();
- if(!inventory)
- {
- if(SB_state != 0)
- {
- // Main interface
- if(!automapactive)
- {
- V_DrawPatch(38, 162, PatchSTATBAR);
- }
- else
- {
- V_DrawPatch(38, 162, PatchKEYBAR);
- }
- oldarti = 0;
- oldmana1 = -1;
- oldmana2 = -1;
- oldarmor = -1;
- oldpieces = -1;
- oldfrags = -9999; //can't use -1, 'cuz of negative frags
- oldlife = -1;
- oldweapon = -1;
- oldkeys = -1;
- }
- if(!automapactive)
- {
- DrawMainBar();
- }
- else
- {
- DrawKeyBar();
- }
- SB_state = 0;
- }
- else
- {
- DrawInventoryBar();
- SB_state = 1;
- }
- }
- SB_PaletteFlash(false);
- DrawAnimatedIcons();
+ // Sound info debug stuff
+ if (DebugSound == true)
+ {
+ DrawSoundInfo();
+ }
+ CPlayer = &players[consoleplayer];
+ if (viewheight == SCREENHEIGHT && !automapactive)
+ {
+ DrawFullScreenStuff();
+ SB_state = -1;
+ }
+ else
+ {
+ if (SB_state == -1)
+ {
+ V_DrawPatch(0, 134, PatchH2BAR);
+ oldhealth = -1;
+ }
+ DrawCommonBar();
+ if (!inventory)
+ {
+ if (SB_state != 0)
+ {
+ // Main interface
+ if (!automapactive)
+ {
+ V_DrawPatch(38, 162, PatchSTATBAR);
+ }
+ else
+ {
+ V_DrawPatch(38, 162, PatchKEYBAR);
+ }
+ oldarti = 0;
+ oldmana1 = -1;
+ oldmana2 = -1;
+ oldarmor = -1;
+ oldpieces = -1;
+ oldfrags = -9999; //can't use -1, 'cuz of negative frags
+ oldlife = -1;
+ oldweapon = -1;
+ oldkeys = -1;
+ }
+ if (!automapactive)
+ {
+ DrawMainBar();
+ }
+ else
+ {
+ DrawKeyBar();
+ }
+ SB_state = 0;
+ }
+ else
+ {
+ DrawInventoryBar();
+ SB_state = 1;
+ }
+ }
+ SB_PaletteFlash(false);
+ DrawAnimatedIcons();
}
//==========================================================================
@@ -1072,91 +1057,91 @@ void SB_Drawer(void)
static void DrawAnimatedIcons(void)
{
- int frame;
- static boolean hitCenterFrame;
-
- // Wings of wrath
- if(CPlayer->powers[pw_flight])
- {
- if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_flight]&16))
- {
- frame = (leveltime/3)&15;
- if(CPlayer->mo->flags2&MF2_FLY)
- {
- if(hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15,
- PU_CACHE));
- }
- else
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- }
- else
- {
- if(!hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- else
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15,
- PU_CACHE));
- hitCenterFrame = true;
- }
- }
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
-
- // Speed Boots
- if(CPlayer->powers[pw_speed])
- {
- if(CPlayer->powers[pw_speed] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_speed]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
-
- // Defensive power
- if(CPlayer->powers[pw_invulnerability])
- {
- if(CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_invulnerability]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
-
- // Minotaur Active
- if(CPlayer->powers[pw_minotaur])
- {
- if(CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_minotaur]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ int frame;
+ static boolean hitCenterFrame;
+
+ // Wings of wrath
+ if (CPlayer->powers[pw_flight])
+ {
+ if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_flight] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ if (CPlayer->mo->flags2 & MF2_FLY)
+ {
+ if (hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ }
+ else
+ {
+ if (!hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ else
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15,
+ PU_CACHE));
+ hitCenterFrame = true;
+ }
+ }
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+
+ // Speed Boots
+ if (CPlayer->powers[pw_speed])
+ {
+ if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_speed] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+
+ // Defensive power
+ if (CPlayer->powers[pw_invulnerability])
+ {
+ if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_invulnerability] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+
+ // Minotaur Active
+ if (CPlayer->powers[pw_minotaur])
+ {
+ if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_minotaur] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
}
//==========================================================================
@@ -1170,64 +1155,64 @@ static void DrawAnimatedIcons(void)
void SB_PaletteFlash(boolean forceChange)
{
- static int sb_palette = 0;
- int palette;
- byte *pal;
-
- if(forceChange)
- {
- sb_palette = -1;
- }
- if(gamestate == GS_LEVEL)
- {
- CPlayer = &players[consoleplayer];
- if(CPlayer->poisoncount)
- {
- palette = 0;
- palette = (CPlayer->poisoncount+7)>>3;
- if(palette >= NUMPOISONPALS)
- {
- palette = NUMPOISONPALS-1;
- }
- palette += STARTPOISONPALS;
- }
- else if(CPlayer->damagecount)
- {
- palette = (CPlayer->damagecount+7)>>3;
- if(palette >= NUMREDPALS)
- {
- palette = NUMREDPALS-1;
- }
- palette += STARTREDPALS;
- }
- else if(CPlayer->bonuscount)
- {
- palette = (CPlayer->bonuscount+7)>>3;
- if(palette >= NUMBONUSPALS)
- {
- palette = NUMBONUSPALS-1;
- }
- palette += STARTBONUSPALS;
- }
- else if(CPlayer->mo->flags2&MF2_ICEDAMAGE)
- { // Frozen player
- palette = STARTICEPAL;
- }
- else
- {
- palette = 0;
- }
- }
- else
- {
- palette = 0;
- }
- if(palette != sb_palette)
- {
- sb_palette = palette;
- pal = (byte *)W_CacheLumpNum(PlayPalette, PU_CACHE)+palette*768;
- I_SetPalette(pal);
- }
+ static int sb_palette = 0;
+ int palette;
+ byte *pal;
+
+ if (forceChange)
+ {
+ sb_palette = -1;
+ }
+ if (gamestate == GS_LEVEL)
+ {
+ CPlayer = &players[consoleplayer];
+ if (CPlayer->poisoncount)
+ {
+ palette = 0;
+ palette = (CPlayer->poisoncount + 7) >> 3;
+ if (palette >= NUMPOISONPALS)
+ {
+ palette = NUMPOISONPALS - 1;
+ }
+ palette += STARTPOISONPALS;
+ }
+ else if (CPlayer->damagecount)
+ {
+ palette = (CPlayer->damagecount + 7) >> 3;
+ if (palette >= NUMREDPALS)
+ {
+ palette = NUMREDPALS - 1;
+ }
+ palette += STARTREDPALS;
+ }
+ else if (CPlayer->bonuscount)
+ {
+ palette = (CPlayer->bonuscount + 7) >> 3;
+ if (palette >= NUMBONUSPALS)
+ {
+ palette = NUMBONUSPALS - 1;
+ }
+ palette += STARTBONUSPALS;
+ }
+ else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE)
+ { // Frozen player
+ palette = STARTICEPAL;
+ }
+ else
+ {
+ palette = 0;
+ }
+ }
+ else
+ {
+ palette = 0;
+ }
+ if (palette != sb_palette)
+ {
+ sb_palette = palette;
+ pal = (byte *) W_CacheLumpNum(PlayPalette, PU_CACHE) + palette * 768;
+ I_SetPalette(pal);
+ }
}
//==========================================================================
@@ -1238,29 +1223,29 @@ void SB_PaletteFlash(boolean forceChange)
void DrawCommonBar(void)
{
- int healthPos;
-
- V_DrawPatch(0, 134, PatchH2TOP);
-
- if(oldhealth != HealthMarker)
- {
- oldhealth = HealthMarker;
- healthPos = HealthMarker;
- if(healthPos < 0)
- {
- healthPos = 0;
- }
- if(healthPos > 100)
- {
- healthPos = 100;
- }
- V_DrawPatch(28+(((healthPos*196)/100)%9), 193, PatchCHAIN);
- V_DrawPatch(7+((healthPos*11)/5), 193, PatchLIFEGEM);
- V_DrawPatch(0, 193, PatchLFEDGE);
- V_DrawPatch(277, 193, PatchRTEDGE);
-// ShadeChain();
- UpdateState |= I_STATBAR;
- }
+ int healthPos;
+
+ V_DrawPatch(0, 134, PatchH2TOP);
+
+ if (oldhealth != HealthMarker)
+ {
+ oldhealth = HealthMarker;
+ healthPos = HealthMarker;
+ if (healthPos < 0)
+ {
+ healthPos = 0;
+ }
+ if (healthPos > 100)
+ {
+ healthPos = 100;
+ }
+ V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN);
+ V_DrawPatch(7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM);
+ V_DrawPatch(0, 193, PatchLFEDGE);
+ V_DrawPatch(277, 193, PatchRTEDGE);
+// ShadeChain();
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1271,201 +1256,204 @@ void DrawCommonBar(void)
void DrawMainBar(void)
{
- int i;
- int temp;
- patch_t *manaPatch1, *manaPatch2;
- patch_t *manaVialPatch1, *manaVialPatch2;
-
- manaPatch1 = NULL;
- manaPatch2 = NULL;
- manaVialPatch1 = NULL;
- manaVialPatch2 = NULL;
-
- // Ready artifact
- if(ArtifactFlash)
- {
- V_DrawPatch(144, 160, PatchARTICLEAR);
- V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia")
- + ArtifactFlash - 1, PU_CACHE));
- ArtifactFlash--;
- oldarti = -1; // so that the correct artifact fills in after the flash
- UpdateState |= I_STATBAR;
- }
- else if(oldarti != CPlayer->readyArtifact
- || oldartiCount != CPlayer->inventory[inv_ptr].count)
- {
- V_DrawPatch(144, 160, PatchARTICLEAR);
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawPatch(143, 163,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
- if(CPlayer->inventory[inv_ptr].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184);
- }
- }
- oldarti = CPlayer->readyArtifact;
- oldartiCount = CPlayer->inventory[inv_ptr].count;
- UpdateState |= I_STATBAR;
- }
-
- // Frags
- if(deathmatch)
- {
- temp = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- temp += CPlayer->frags[i];
- }
- if(temp != oldfrags)
- {
- V_DrawPatch(38, 162, PatchKILLS);
- DrINumber(temp, 40, 176);
- oldfrags = temp;
- UpdateState |= I_STATBAR;
- }
- }
- else
- {
- temp = HealthMarker;
- if(temp < 0)
- {
- temp = 0;
- }
- else if(temp > 100)
- {
- temp = 100;
- }
- if(oldlife != temp)
- {
- oldlife = temp;
- V_DrawPatch(41, 178, PatchARMCLEAR);
- if(temp >= 25)
- {
- DrINumber(temp, 40, 176);
- }
- else
- {
- DrRedINumber(temp, 40, 176);
- }
- UpdateState |= I_STATBAR;
- }
- }
- // Mana
- temp = CPlayer->mana[0];
- if(oldmana1 != temp)
- {
- V_DrawPatch(77, 178, PatchMANACLEAR);
- DrSmallNumber(temp, 79, 181);
- manaVialPatch1 = (patch_t *)1; // force a vial update
- if(temp == 0)
- { // Draw Dim Mana icon
- manaPatch1 = PatchMANADIM1;
- }
- else if(oldmana1 == 0)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- oldmana1 = temp;
- UpdateState |= I_STATBAR;
- }
- temp = CPlayer->mana[1];
- if(oldmana2 != temp)
- {
- V_DrawPatch(109, 178, PatchMANACLEAR);
- DrSmallNumber(temp, 111, 181);
- manaVialPatch1 = (patch_t *)1; // force a vial update
- if(temp == 0)
- { // Draw Dim Mana icon
- manaPatch2 = PatchMANADIM2;
- }
- else if(oldmana2 == 0)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- oldmana2 = temp;
- UpdateState |= I_STATBAR;
- }
- if(oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2
- || manaVialPatch1)
- { // Update mana graphics based upon mana count/weapon type
- if(CPlayer->readyweapon == WP_FIRST)
- {
- manaPatch1 = PatchMANADIM1;
- manaPatch2 = PatchMANADIM2;
- manaVialPatch1 = PatchMANAVIALDIM1;
- manaVialPatch2 = PatchMANAVIALDIM2;
- }
- else if(CPlayer->readyweapon == WP_SECOND)
- {
- if(!manaPatch1)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- manaVialPatch1 = PatchMANAVIAL1;
- manaPatch2 = PatchMANADIM2;
- manaVialPatch2 = PatchMANAVIALDIM2;
- }
- else if(CPlayer->readyweapon == WP_THIRD)
- {
- manaPatch1 = PatchMANADIM1;
- manaVialPatch1 = PatchMANAVIALDIM1;
- if(!manaPatch2)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- manaVialPatch2 = PatchMANAVIAL2;
- }
- else
- {
- manaVialPatch1 = PatchMANAVIAL1;
- manaVialPatch2 = PatchMANAVIAL2;
- if(!manaPatch1)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- if(!manaPatch2)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- }
- V_DrawPatch(77, 164, manaPatch1);
- V_DrawPatch(110, 164, manaPatch2);
- V_DrawPatch(94, 164, manaVialPatch1);
- for(i = 165; i < 187-(22*CPlayer->mana[0])/MAX_MANA; i++)
- {
- screen[i*SCREENWIDTH+95] = 0;
- screen[i*SCREENWIDTH+96] = 0;
- screen[i*SCREENWIDTH+97] = 0;
- }
- V_DrawPatch(102, 164, manaVialPatch2);
- for(i = 165; i < 187-(22*CPlayer->mana[1])/MAX_MANA; i++)
- {
- screen[i*SCREENWIDTH+103] = 0;
- screen[i*SCREENWIDTH+104] = 0;
- screen[i*SCREENWIDTH+105] = 0;
- }
- oldweapon = CPlayer->readyweapon;
- UpdateState |= I_STATBAR;
- }
- // Armor
- temp = AutoArmorSave[CPlayer->class]
- +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD]
- +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET];
- if(oldarmor != temp)
- {
- oldarmor = temp;
- V_DrawPatch(255, 178, PatchARMCLEAR);
- DrINumber(FixedDiv(temp, 5*FRACUNIT)>>FRACBITS, 250, 176);
- UpdateState |= I_STATBAR;
- }
- // Weapon Pieces
- if(oldpieces != CPlayer->pieces)
- {
- DrawWeaponPieces();
- oldpieces = CPlayer->pieces;
- UpdateState |= I_STATBAR;
- }
+ int i;
+ int temp;
+ patch_t *manaPatch1, *manaPatch2;
+ patch_t *manaVialPatch1, *manaVialPatch2;
+
+ manaPatch1 = NULL;
+ manaPatch2 = NULL;
+ manaVialPatch1 = NULL;
+ manaVialPatch2 = NULL;
+
+ // Ready artifact
+ if (ArtifactFlash)
+ {
+ V_DrawPatch(144, 160, PatchARTICLEAR);
+ V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia")
+ + ArtifactFlash - 1, PU_CACHE));
+ ArtifactFlash--;
+ oldarti = -1; // so that the correct artifact fills in after the flash
+ UpdateState |= I_STATBAR;
+ }
+ else if (oldarti != CPlayer->readyArtifact
+ || oldartiCount != CPlayer->inventory[inv_ptr].count)
+ {
+ V_DrawPatch(144, 160, PatchARTICLEAR);
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawPatch(143, 163,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ if (CPlayer->inventory[inv_ptr].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184);
+ }
+ }
+ oldarti = CPlayer->readyArtifact;
+ oldartiCount = CPlayer->inventory[inv_ptr].count;
+ UpdateState |= I_STATBAR;
+ }
+
+ // Frags
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ temp += CPlayer->frags[i];
+ }
+ if (temp != oldfrags)
+ {
+ V_DrawPatch(38, 162, PatchKILLS);
+ DrINumber(temp, 40, 176);
+ oldfrags = temp;
+ UpdateState |= I_STATBAR;
+ }
+ }
+ else
+ {
+ temp = HealthMarker;
+ if (temp < 0)
+ {
+ temp = 0;
+ }
+ else if (temp > 100)
+ {
+ temp = 100;
+ }
+ if (oldlife != temp)
+ {
+ oldlife = temp;
+ V_DrawPatch(41, 178, PatchARMCLEAR);
+ if (temp >= 25)
+ {
+ DrINumber(temp, 40, 176);
+ }
+ else
+ {
+ DrRedINumber(temp, 40, 176);
+ }
+ UpdateState |= I_STATBAR;
+ }
+ }
+ // Mana
+ temp = CPlayer->mana[0];
+ if (oldmana1 != temp)
+ {
+ V_DrawPatch(77, 178, PatchMANACLEAR);
+ DrSmallNumber(temp, 79, 181);
+ manaVialPatch1 = (patch_t *) 1; // force a vial update
+ if (temp == 0)
+ { // Draw Dim Mana icon
+ manaPatch1 = PatchMANADIM1;
+ }
+ else if (oldmana1 == 0)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ oldmana1 = temp;
+ UpdateState |= I_STATBAR;
+ }
+ temp = CPlayer->mana[1];
+ if (oldmana2 != temp)
+ {
+ V_DrawPatch(109, 178, PatchMANACLEAR);
+ DrSmallNumber(temp, 111, 181);
+ manaVialPatch1 = (patch_t *) 1; // force a vial update
+ if (temp == 0)
+ { // Draw Dim Mana icon
+ manaPatch2 = PatchMANADIM2;
+ }
+ else if (oldmana2 == 0)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ oldmana2 = temp;
+ UpdateState |= I_STATBAR;
+ }
+ if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2
+ || manaVialPatch1)
+ { // Update mana graphics based upon mana count/weapon type
+ if (CPlayer->readyweapon == WP_FIRST)
+ {
+ manaPatch1 = PatchMANADIM1;
+ manaPatch2 = PatchMANADIM2;
+ manaVialPatch1 = PatchMANAVIALDIM1;
+ manaVialPatch2 = PatchMANAVIALDIM2;
+ }
+ else if (CPlayer->readyweapon == WP_SECOND)
+ {
+ if (!manaPatch1)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ manaVialPatch1 = PatchMANAVIAL1;
+ manaPatch2 = PatchMANADIM2;
+ manaVialPatch2 = PatchMANAVIALDIM2;
+ }
+ else if (CPlayer->readyweapon == WP_THIRD)
+ {
+ manaPatch1 = PatchMANADIM1;
+ manaVialPatch1 = PatchMANAVIALDIM1;
+ if (!manaPatch2)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ manaVialPatch2 = PatchMANAVIAL2;
+ }
+ else
+ {
+ manaVialPatch1 = PatchMANAVIAL1;
+ manaVialPatch2 = PatchMANAVIAL2;
+ if (!manaPatch1)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ if (!manaPatch2)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ }
+ V_DrawPatch(77, 164, manaPatch1);
+ V_DrawPatch(110, 164, manaPatch2);
+ V_DrawPatch(94, 164, manaVialPatch1);
+ for (i = 165; i < 187 - (22 * CPlayer->mana[0]) / MAX_MANA; i++)
+ {
+ screen[i * SCREENWIDTH + 95] = 0;
+ screen[i * SCREENWIDTH + 96] = 0;
+ screen[i * SCREENWIDTH + 97] = 0;
+ }
+ V_DrawPatch(102, 164, manaVialPatch2);
+ for (i = 165; i < 187 - (22 * CPlayer->mana[1]) / MAX_MANA; i++)
+ {
+ screen[i * SCREENWIDTH + 103] = 0;
+ screen[i * SCREENWIDTH + 104] = 0;
+ screen[i * SCREENWIDTH + 105] = 0;
+ }
+ oldweapon = CPlayer->readyweapon;
+ UpdateState |= I_STATBAR;
+ }
+ // Armor
+ temp = AutoArmorSave[CPlayer->class]
+ + CPlayer->armorpoints[ARMOR_ARMOR] +
+ CPlayer->armorpoints[ARMOR_SHIELD] +
+ CPlayer->armorpoints[ARMOR_HELMET] +
+ CPlayer->armorpoints[ARMOR_AMULET];
+ if (oldarmor != temp)
+ {
+ oldarmor = temp;
+ V_DrawPatch(255, 178, PatchARMCLEAR);
+ DrINumber(FixedDiv(temp, 5 * FRACUNIT) >> FRACBITS, 250, 176);
+ UpdateState |= I_STATBAR;
+ }
+ // Weapon Pieces
+ if (oldpieces != CPlayer->pieces)
+ {
+ DrawWeaponPieces();
+ oldpieces = CPlayer->pieces;
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1476,37 +1464,40 @@ void DrawMainBar(void)
void DrawInventoryBar(void)
{
- int i;
- int x;
-
- x = inv_ptr-curpos;
- UpdateState |= I_STATBAR;
- V_DrawPatch(38, 162, PatchINVBAR);
- for(i = 0; i < 7; i++)
- {
- //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(50+i*31, 163, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- if(CPlayer->inventory[x+i].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[x+i].count, 68+i*31, 185);
- }
- }
- }
- V_DrawPatch(50+curpos*31, 163, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(42, 163, !(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(269, 163, !(leveltime&4) ? PatchINVRTGEM1 :
- PatchINVRTGEM2);
- }
+ int i;
+ int x;
+
+ x = inv_ptr - curpos;
+ UpdateState |= I_STATBAR;
+ V_DrawPatch(38, 162, PatchINVBAR);
+ for (i = 0; i < 7; i++)
+ {
+ //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(50 + i * 31, 163,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ if (CPlayer->inventory[x + i].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i * 31,
+ 185);
+ }
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 163, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 :
+ PatchINVRTGEM2);
+ }
}
//==========================================================================
@@ -1517,57 +1508,63 @@ void DrawInventoryBar(void)
void DrawKeyBar(void)
{
- int i;
- int xPosition;
- int temp;
-
- if(oldkeys != CPlayer->keys)
- {
- xPosition = 46;
- for(i = 0; i < NUMKEYS && xPosition <= 126; i++)
- {
- if(CPlayer->keys&(1<<i))
- {
- V_DrawPatch(xPosition, 164,
- W_CacheLumpNum(W_GetNumForName("keyslot1")+i, PU_CACHE));
- xPosition += 20;
- }
- }
- oldkeys = CPlayer->keys;
- UpdateState |= I_STATBAR;
- }
- temp = AutoArmorSave[CPlayer->class]
- +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD]
- +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET];
- if(oldarmor != temp)
- {
- for(i = 0; i < NUMARMOR; i++)
- {
- if(!CPlayer->armorpoints[i])
- {
- continue;
- }
- if(CPlayer->armorpoints[i] <=
- (ArmorIncrement[CPlayer->class][i]>>2))
- {
- V_DrawFuzzPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- else if(CPlayer->armorpoints[i] <=
- (ArmorIncrement[CPlayer->class][i]>>1))
- {
- V_DrawAltFuzzPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- else
- {
- V_DrawPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- }
- oldarmor = temp;
- UpdateState |= I_STATBAR;
- }
+ int i;
+ int xPosition;
+ int temp;
+
+ if (oldkeys != CPlayer->keys)
+ {
+ xPosition = 46;
+ for (i = 0; i < NUMKEYS && xPosition <= 126; i++)
+ {
+ if (CPlayer->keys & (1 << i))
+ {
+ V_DrawPatch(xPosition, 164,
+ W_CacheLumpNum(W_GetNumForName("keyslot1") + i,
+ PU_CACHE));
+ xPosition += 20;
+ }
+ }
+ oldkeys = CPlayer->keys;
+ UpdateState |= I_STATBAR;
+ }
+ temp = AutoArmorSave[CPlayer->class]
+ + CPlayer->armorpoints[ARMOR_ARMOR] +
+ CPlayer->armorpoints[ARMOR_SHIELD] +
+ CPlayer->armorpoints[ARMOR_HELMET] +
+ CPlayer->armorpoints[ARMOR_AMULET];
+ if (oldarmor != temp)
+ {
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ if (!CPlayer->armorpoints[i])
+ {
+ continue;
+ }
+ if (CPlayer->armorpoints[i] <=
+ (ArmorIncrement[CPlayer->class][i] >> 2))
+ {
+ V_DrawFuzzPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1") +
+ i, PU_CACHE));
+ }
+ else if (CPlayer->armorpoints[i] <=
+ (ArmorIncrement[CPlayer->class][i] >> 1))
+ {
+ V_DrawAltFuzzPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1")
+ + i, PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1") + i,
+ PU_CACHE));
+ }
+ }
+ oldarmor = temp;
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1576,34 +1573,33 @@ void DrawKeyBar(void)
//
//==========================================================================
-static int PieceX[NUMCLASSES][3] =
-{
- { 190, 225, 234 },
- { 190, 212, 225 },
- { 190, 205, 224 },
- { 0, 0, 0 } // Pig is never used
+static int PieceX[NUMCLASSES][3] = {
+ {190, 225, 234},
+ {190, 212, 225},
+ {190, 205, 224},
+ {0, 0, 0} // Pig is never used
};
static void DrawWeaponPieces(void)
{
- if(CPlayer->pieces == 7)
- {
- V_DrawPatch(190, 162, PatchWEAPONFULL);
- return;
- }
- V_DrawPatch(190, 162, PatchWEAPONSLOT);
- if(CPlayer->pieces&WPIECE1)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1);
- }
- if(CPlayer->pieces&WPIECE2)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2);
- }
- if(CPlayer->pieces&WPIECE3)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3);
- }
+ if (CPlayer->pieces == 7)
+ {
+ V_DrawPatch(190, 162, PatchWEAPONFULL);
+ return;
+ }
+ V_DrawPatch(190, 162, PatchWEAPONSLOT);
+ if (CPlayer->pieces & WPIECE1)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1);
+ }
+ if (CPlayer->pieces & WPIECE2)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2);
+ }
+ if (CPlayer->pieces & WPIECE3)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3);
+ }
}
//==========================================================================
@@ -1614,76 +1610,78 @@ static void DrawWeaponPieces(void)
void DrawFullScreenStuff(void)
{
- int i;
- int x;
- int temp;
-
- UpdateState |= I_FULLSCRN;
- if(CPlayer->mo->health > 0)
- {
- DrBNumber(CPlayer->mo->health, 5, 180);
- }
- else
- {
- DrBNumber(0, 5, 180);
- }
- if(deathmatch)
- {
- temp = 0;
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- temp += CPlayer->frags[i];
- }
- }
- DrINumber(temp, 45, 185);
- }
- if(!inventory)
- {
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- V_DrawPatch(284, 169,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
- if(CPlayer->inventory[inv_ptr].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192);
- }
- }
- }
- else
- {
- x = inv_ptr-curpos;
- for(i = 0; i < 7; i++)
- {
- V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(49+i*31, 167, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- if(CPlayer->inventory[x+i].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[x+i].count, 66+i*31,
- 188);
- }
- }
- }
- V_DrawPatch(50+curpos*31, 167, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(40, 167, !(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(268, 167, !(leveltime&4) ?
- PatchINVRTGEM1 : PatchINVRTGEM2);
- }
- }
+ int i;
+ int x;
+ int temp;
+
+ UpdateState |= I_FULLSCRN;
+ if (CPlayer->mo->health > 0)
+ {
+ DrBNumber(CPlayer->mo->health, 5, 180);
+ }
+ else
+ {
+ DrBNumber(0, 5, 180);
+ }
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ temp += CPlayer->frags[i];
+ }
+ }
+ DrINumber(temp, 45, 185);
+ }
+ if (!inventory)
+ {
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ V_DrawPatch(284, 169,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ if (CPlayer->inventory[inv_ptr].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192);
+ }
+ }
+ }
+ else
+ {
+ x = inv_ptr - curpos;
+ for (i = 0; i < 7; i++)
+ {
+ V_DrawFuzzPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX",
+ PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(49 + i * 31, 167,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ if (CPlayer->inventory[x + i].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[x + i].count,
+ 66 + i * 31, 188);
+ }
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 167, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(268, 167, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
+ }
}
@@ -1694,12 +1692,12 @@ void DrawFullScreenStuff(void)
//==========================================================================
void Draw_TeleportIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -1709,12 +1707,12 @@ void Draw_TeleportIcon(void)
//==========================================================================
void Draw_SaveIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -1724,12 +1722,12 @@ void Draw_SaveIcon(void)
//==========================================================================
void Draw_LoadIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
@@ -1740,16 +1738,16 @@ void Draw_LoadIcon(void)
//
//==========================================================================
-boolean SB_Responder(event_t *event)
+boolean SB_Responder(event_t * event)
{
- if(event->type == ev_keydown)
- {
- if(HandleCheats(event->data1))
- { // Need to eat the key
- return(true);
- }
- }
- return(false);
+ if (event->type == ev_keydown)
+ {
+ if (HandleCheats(event->data1))
+ { // Need to eat the key
+ return (true);
+ }
+ }
+ return (false);
}
//==========================================================================
@@ -1762,45 +1760,45 @@ boolean SB_Responder(event_t *event)
static boolean HandleCheats(byte key)
{
- int i;
- boolean eat;
-
- if(gameskill == sk_nightmare)
- { // Can't cheat in nightmare mode
- return(false);
- }
- else if(netgame)
- { // change CD track is the only cheat available in deathmatch
- eat = false;
- if(i_CDMusic)
- {
- if(CheatAddKey(&Cheats[0], key, &eat))
- {
- Cheats[0].func(&players[consoleplayer], &Cheats[0]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- if(CheatAddKey(&Cheats[1], key, &eat))
- {
- Cheats[1].func(&players[consoleplayer], &Cheats[1]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- }
- return eat;
- }
- if(players[consoleplayer].health <= 0)
- { // Dead players can't cheat
- return(false);
- }
- eat = false;
- for(i = 0; Cheats[i].func != NULL; i++)
- {
- if(CheatAddKey(&Cheats[i], key, &eat))
- {
- Cheats[i].func(&players[consoleplayer], &Cheats[i]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- }
- return(eat);
+ int i;
+ boolean eat;
+
+ if (gameskill == sk_nightmare)
+ { // Can't cheat in nightmare mode
+ return (false);
+ }
+ else if (netgame)
+ { // change CD track is the only cheat available in deathmatch
+ eat = false;
+ if (i_CDMusic)
+ {
+ if (CheatAddKey(&Cheats[0], key, &eat))
+ {
+ Cheats[0].func(&players[consoleplayer], &Cheats[0]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ if (CheatAddKey(&Cheats[1], key, &eat))
+ {
+ Cheats[1].func(&players[consoleplayer], &Cheats[1]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ }
+ return eat;
+ }
+ if (players[consoleplayer].health <= 0)
+ { // Dead players can't cheat
+ return (false);
+ }
+ eat = false;
+ for (i = 0; Cheats[i].func != NULL; i++)
+ {
+ if (CheatAddKey(&Cheats[i], key, &eat))
+ {
+ Cheats[i].func(&players[consoleplayer], &Cheats[i]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ }
+ return (eat);
}
//==========================================================================
@@ -1811,35 +1809,35 @@ static boolean HandleCheats(byte key)
//
//==========================================================================
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
-{
- if(!cheat->pos)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0)
- {
- *eat = true;
- cheat->args[cheat->currentArg++] = key;
- cheat->pos++;
- }
- else if(CheatLookup[key] == *cheat->pos)
- {
- cheat->pos++;
- }
- else
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0xff)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- return(true);
- }
- return(false);
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat)
+{
+ if (!cheat->pos)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0)
+ {
+ *eat = true;
+ cheat->args[cheat->currentArg++] = key;
+ cheat->pos++;
+ }
+ else if (CheatLookup[key] == *cheat->pos)
+ {
+ cheat->pos++;
+ }
+ else
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0xff)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ return (true);
+ }
+ return (false);
}
//==========================================================================
@@ -1848,327 +1846,328 @@ static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
//
//==========================================================================
-static void CheatGodFunc(player_t *player, Cheat_t *cheat)
-{
- player->cheats ^= CF_GODMODE;
- if(player->cheats&CF_GODMODE)
- {
- P_SetMessage(player, TXT_CHEATGODON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATGODOFF, true);
- }
- SB_state = -1;
+static void CheatGodFunc(player_t * player, Cheat_t * cheat)
+{
+ player->cheats ^= CF_GODMODE;
+ if (player->cheats & CF_GODMODE)
+ {
+ P_SetMessage(player, TXT_CHEATGODON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATGODOFF, true);
+ }
+ SB_state = -1;
}
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
-{
- player->cheats ^= CF_NOCLIP;
- if(player->cheats&CF_NOCLIP)
- {
- P_SetMessage(player, TXT_CHEATNOCLIPON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATNOCLIPOFF, true);
- }
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
+{
+ player->cheats ^= CF_NOCLIP;
+ if (player->cheats & CF_NOCLIP)
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPOFF, true);
+ }
}
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
-{
- int i;
- //extern boolean *WeaponInShareware;
-
- for(i = 0; i < NUMARMOR; i++)
- {
- player->armorpoints[i] = ArmorIncrement[player->class][i];
- }
- for(i = 0; i < NUMWEAPONS; i++)
- {
- player->weaponowned[i] = true;
- }
- for(i = 0; i < NUMMANA; i++)
- {
- player->mana[i] = MAX_MANA;
- }
- P_SetMessage(player, TXT_CHEATWEAPONS, true);
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
+{
+ int i;
+ //extern boolean *WeaponInShareware;
+
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ player->armorpoints[i] = ArmorIncrement[player->class][i];
+ }
+ for (i = 0; i < NUMWEAPONS; i++)
+ {
+ player->weaponowned[i] = true;
+ }
+ for (i = 0; i < NUMMANA; i++)
+ {
+ player->mana[i] = MAX_MANA;
+ }
+ P_SetMessage(player, TXT_CHEATWEAPONS, true);
}
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
-{
- if(player->morphTics)
- {
- player->health = player->mo->health = MAXMORPHHEALTH;
- }
- else
- {
- player->health = player->mo->health = MAXHEALTH;
- }
- P_SetMessage(player, TXT_CHEATHEALTH, true);
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
+{
+ if (player->morphTics)
+ {
+ player->health = player->mo->health = MAXMORPHHEALTH;
+ }
+ else
+ {
+ player->health = player->mo->health = MAXHEALTH;
+ }
+ P_SetMessage(player, TXT_CHEATHEALTH, true);
}
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
{
- player->keys = 2047;
- P_SetMessage(player, TXT_CHEATKEYS, true);
+ player->keys = 2047;
+ P_SetMessage(player, TXT_CHEATKEYS, true);
}
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
-{
- DebugSound = !DebugSound;
- if(DebugSound)
- {
- P_SetMessage(player, TXT_CHEATSOUNDON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATSOUNDOFF, true);
- }
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
+{
+ DebugSound = !DebugSound;
+ if (DebugSound)
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDOFF, true);
+ }
}
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
{
- extern int DisplayTicker;
+ extern int DisplayTicker;
- DisplayTicker = !DisplayTicker;
- if(DisplayTicker)
- {
- P_SetMessage(player, TXT_CHEATTICKERON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATTICKEROFF, true);
- }
+ DisplayTicker = !DisplayTicker;
+ if (DisplayTicker)
+ {
+ P_SetMessage(player, TXT_CHEATTICKERON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATTICKEROFF, true);
+ }
}
-static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat)
+static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- int j;
+ int i;
+ int j;
- for(i = arti_none+1; i < arti_firstpuzzitem; i++)
- {
- for(j = 0; j < 25; j++)
- {
- P_GiveArtifact(player, i, NULL);
- }
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
+ for (i = arti_none + 1; i < arti_firstpuzzitem; i++)
+ {
+ for (j = 0; j < 25; j++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
-static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat)
+static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat)
{
- int i;
+ int i;
- for(i = arti_firstpuzzitem; i < NUMARTIFACTS; i++)
- {
- P_GiveArtifact(player, i, NULL);
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
+ for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
-static void CheatInitFunc(player_t *player, Cheat_t *cheat)
+static void CheatInitFunc(player_t * player, Cheat_t * cheat)
{
- G_DeferedInitNew(gameskill, gameepisode, gamemap);
- P_SetMessage(player, TXT_CHEATWARP, true);
+ G_DeferedInitNew(gameskill, gameepisode, gamemap);
+ P_SetMessage(player, TXT_CHEATWARP, true);
}
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
-{
- int tens;
- int ones;
- int map;
- char mapName[9];
- char auxName[128];
- FILE *fp;
-
- tens = cheat->args[0]-'0';
- ones = cheat->args[1]-'0';
- if(tens < 0 || tens > 9 || ones < 0 || ones > 9)
- { // Bad map
- P_SetMessage(player, TXT_CHEATBADINPUT, true);
- return;
- }
- map = P_TranslateMap((cheat->args[0]-'0')*10+cheat->args[1]-'0');
- if(map == -1)
- { // Not found
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- if(map == gamemap)
- { // Don't try to teleport to current map
- P_SetMessage(player, TXT_CHEATBADINPUT, true);
- return;
- }
- if(DevMaps)
- { // Search map development directory
- sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
- fp = fopen(auxName, "rb");
- if(fp)
- {
- fclose(fp);
- }
- else
- { // Can't find
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- }
- else
- { // Search primary lumps
- sprintf(mapName, "MAP%02d", map);
- if(W_CheckNumForName(mapName) == -1)
- { // Can't find
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- }
- P_SetMessage(player, TXT_CHEATWARP, true);
- G_TeleportNewMap(map, 0);
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
+{
+ int tens;
+ int ones;
+ int map;
+ char mapName[9];
+ char auxName[128];
+ FILE *fp;
+
+ tens = cheat->args[0] - '0';
+ ones = cheat->args[1] - '0';
+ if (tens < 0 || tens > 9 || ones < 0 || ones > 9)
+ { // Bad map
+ P_SetMessage(player, TXT_CHEATBADINPUT, true);
+ return;
+ }
+ map = P_TranslateMap((cheat->args[0] - '0') * 10 + cheat->args[1] - '0');
+ if (map == -1)
+ { // Not found
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ if (map == gamemap)
+ { // Don't try to teleport to current map
+ P_SetMessage(player, TXT_CHEATBADINPUT, true);
+ return;
+ }
+ if (DevMaps)
+ { // Search map development directory
+ sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
+ fp = fopen(auxName, "rb");
+ if (fp)
+ {
+ fclose(fp);
+ }
+ else
+ { // Can't find
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ }
+ else
+ { // Search primary lumps
+ sprintf(mapName, "MAP%02d", map);
+ if (W_CheckNumForName(mapName) == -1)
+ { // Can't find
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ }
+ P_SetMessage(player, TXT_CHEATWARP, true);
+ G_TeleportNewMap(map, 0);
}
-static void CheatPigFunc(player_t *player, Cheat_t *cheat)
+static void CheatPigFunc(player_t * player, Cheat_t * cheat)
{
- extern boolean P_UndoPlayerMorph(player_t *player);
+ extern boolean P_UndoPlayerMorph(player_t * player);
- if(player->morphTics)
- {
- P_UndoPlayerMorph(player);
- }
- else
- {
- P_MorphPlayer(player);
- }
- P_SetMessage(player, "SQUEAL!!", true);
+ if (player->morphTics)
+ {
+ P_UndoPlayerMorph(player);
+ }
+ else
+ {
+ P_MorphPlayer(player);
+ }
+ P_SetMessage(player, "SQUEAL!!", true);
}
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
{
- int count;
- char buffer[80];
+ int count;
+ char buffer[80];
- count = P_Massacre();
- sprintf(buffer, "%d MONSTERS KILLED\n", count);
- P_SetMessage(player, buffer, true);
+ count = P_Massacre();
+ sprintf(buffer, "%d MONSTERS KILLED\n", count);
+ P_SetMessage(player, buffer, true);
}
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
-{
- int i;
- if(player->morphTics)
- {
- return;
- }
- for(i = 1; i < 8; i++)
- {
- player->weaponowned[i] = false;
- }
- player->pendingweapon = WP_FIRST;
- P_SetMessage(player, TXT_CHEATIDKFA, true);
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
+{
+ int i;
+ if (player->morphTics)
+ {
+ return;
+ }
+ for (i = 1; i < 8; i++)
+ {
+ player->weaponowned[i] = false;
+ }
+ player->pendingweapon = WP_FIRST;
+ P_SetMessage(player, TXT_CHEATIDKFA, true);
}
-static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true);
+ P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true);
}
-static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "THAT'S TWO....", true);
+ P_SetMessage(player, "THAT'S TWO....", true);
}
-static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat)
{
- P_DamageMobj(player->mo, NULL, player->mo, 10000);
- P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true);
+ P_DamageMobj(player->mo, NULL, player->mo, 10000);
+ P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true);
}
-static void CheatClassFunc1(player_t *player, Cheat_t *cheat)
-{
- P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true);
-}
-
-static void CheatClassFunc2(player_t *player, Cheat_t *cheat)
+static void CheatClassFunc1(player_t * player, Cheat_t * cheat)
{
- int i;
- int class;
+ P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true);
+}
- if(player->morphTics)
- { // don't change class if the player is morphed
- return;
- }
- class = cheat->args[0]-'0';
- if(class > 2 || class < 0)
- {
- P_SetMessage(player, "INVALID PLAYER CLASS", true);
- return;
- }
- player->class = class;
- for(i = 0; i < NUMARMOR; i++)
- {
- player->armorpoints[i] = 0;
- }
- PlayerClass[consoleplayer] = class;
- P_PostMorphWeapon(player, WP_FIRST);
- SB_SetClassData();
- SB_state = -1;
- UpdateState |= I_FULLSCRN;
+static void CheatClassFunc2(player_t * player, Cheat_t * cheat)
+{
+ int i;
+ int class;
+
+ if (player->morphTics)
+ { // don't change class if the player is morphed
+ return;
+ }
+ class = cheat->args[0] - '0';
+ if (class > 2 || class < 0)
+ {
+ P_SetMessage(player, "INVALID PLAYER CLASS", true);
+ return;
+ }
+ player->class = class;
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ player->armorpoints[i] = 0;
+ }
+ PlayerClass[consoleplayer] = class;
+ P_PostMorphWeapon(player, WP_FIRST);
+ SB_SetClassData();
+ SB_state = -1;
+ UpdateState |= I_FULLSCRN;
}
-static void CheatVersionFunc(player_t *player, Cheat_t *cheat)
+static void CheatVersionFunc(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, VERSIONTEXT, true);
+ P_SetMessage(player, VERSIONTEXT, true);
}
-static void CheatDebugFunc(player_t *player, Cheat_t *cheat)
+static void CheatDebugFunc(player_t * player, Cheat_t * cheat)
{
- char textBuffer[50];
- sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d",
- P_GetMapWarpTrans(gamemap),
- gamemap,
- player->mo->x >> FRACBITS,
- player->mo->y >> FRACBITS,
- player->mo->z >> FRACBITS);
- P_SetMessage(player, textBuffer, true);
+ char textBuffer[50];
+ sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d",
+ P_GetMapWarpTrans(gamemap),
+ gamemap,
+ player->mo->x >> FRACBITS,
+ player->mo->y >> FRACBITS, player->mo->z >> FRACBITS);
+ P_SetMessage(player, textBuffer, true);
}
-static void CheatScriptFunc1(player_t *player, Cheat_t *cheat)
+static void CheatScriptFunc1(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
+ P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
-static void CheatScriptFunc2(player_t *player, Cheat_t *cheat)
+static void CheatScriptFunc2(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
+ P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
-static void CheatScriptFunc3(player_t *player, Cheat_t *cheat)
-{
- int script;
- byte args[3];
- int tens, ones;
- char textBuffer[40];
-
- tens = cheat->args[0]-'0';
- ones = cheat->args[1]-'0';
- script = tens*10 + ones;
- if (script < 1) return;
- if (script > 99) return;
- args[0]=args[1]=args[2]=0;
-
- if(P_StartACS(script, 0, args, player->mo, NULL, 0))
- {
- sprintf(textBuffer, "RUNNING SCRIPT %.2d", script);
- P_SetMessage(player, textBuffer, true);
- }
+static void CheatScriptFunc3(player_t * player, Cheat_t * cheat)
+{
+ int script;
+ byte args[3];
+ int tens, ones;
+ char textBuffer[40];
+
+ tens = cheat->args[0] - '0';
+ ones = cheat->args[1] - '0';
+ script = tens * 10 + ones;
+ if (script < 1)
+ return;
+ if (script > 99)
+ return;
+ args[0] = args[1] = args[2] = 0;
+
+ if (P_StartACS(script, 0, args, player->mo, NULL, 0))
+ {
+ sprintf(textBuffer, "RUNNING SCRIPT %.2d", script);
+ P_SetMessage(player, textBuffer, true);
+ }
}
extern int cheating;
-static void CheatRevealFunc(player_t *player, Cheat_t *cheat)
+static void CheatRevealFunc(player_t * player, Cheat_t * cheat)
{
- cheating = (cheating+1) % 3;
+ cheating = (cheating + 1) % 3;
}
//===========================================================================
@@ -2177,22 +2176,22 @@ static void CheatRevealFunc(player_t *player, Cheat_t *cheat)
//
//===========================================================================
-static void CheatTrackFunc1(player_t *player, Cheat_t *cheat)
+static void CheatTrackFunc1(player_t * player, Cheat_t * cheat)
{
#ifdef __WATCOMC__
- char buffer[80];
-
- if(!i_CDMusic)
- {
- return;
- }
- if(I_CDMusInit() == -1)
- {
- P_SetMessage(player, "ERROR INITIALIZING CD", true);
- }
- sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n",
- I_CDMusFirstTrack(), I_CDMusLastTrack());
- P_SetMessage(player, buffer, true);
+ char buffer[80];
+
+ if (!i_CDMusic)
+ {
+ return;
+ }
+ if (I_CDMusInit() == -1)
+ {
+ P_SetMessage(player, "ERROR INITIALIZING CD", true);
+ }
+ sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n",
+ I_CDMusFirstTrack(), I_CDMusLastTrack());
+ P_SetMessage(player, buffer, true);
#endif
}
@@ -2202,39 +2201,39 @@ static void CheatTrackFunc1(player_t *player, Cheat_t *cheat)
//
//===========================================================================
-static void CheatTrackFunc2(player_t *player, Cheat_t *cheat)
+static void CheatTrackFunc2(player_t * player, Cheat_t * cheat)
{
#ifdef __WATCOMC__
- char buffer[80];
- int track;
-
- if(!i_CDMusic)
- {
- return;
- }
- track = (cheat->args[0]-'0')*10+(cheat->args[1]-'0');
- if(track < I_CDMusFirstTrack() || track > I_CDMusLastTrack())
- {
- P_SetMessage(player, "INVALID TRACK NUMBER\n", true);
- return;
- }
- if(track == i_CDCurrentTrack)
- {
- return;
- }
- if(I_CDMusPlay(track))
- {
- sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track);
- P_SetMessage(player, buffer, true);
- }
- else
- { // No error encountered while attempting to play the track
- sprintf(buffer, "PLAYING TRACK: %.2d\n", track);
- P_SetMessage(player, buffer, true);
- i_CDMusicLength = 35*I_CDMusTrackLength(track);
- oldTic = gametic;
- i_CDTrack = track;
- i_CDCurrentTrack = track;
- }
+ char buffer[80];
+ int track;
+
+ if (!i_CDMusic)
+ {
+ return;
+ }
+ track = (cheat->args[0] - '0') * 10 + (cheat->args[1] - '0');
+ if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack())
+ {
+ P_SetMessage(player, "INVALID TRACK NUMBER\n", true);
+ return;
+ }
+ if (track == i_CDCurrentTrack)
+ {
+ return;
+ }
+ if (I_CDMusPlay(track))
+ {
+ sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track);
+ P_SetMessage(player, buffer, true);
+ }
+ else
+ { // No error encountered while attempting to play the track
+ sprintf(buffer, "PLAYING TRACK: %.2d\n", track);
+ P_SetMessage(player, buffer, true);
+ i_CDMusicLength = 35 * I_CDMusTrackLength(track);
+ oldTic = gametic;
+ i_CDTrack = track;
+ i_CDCurrentTrack = track;
+ }
#endif
}