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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __SOUNDSH__
+#define __SOUNDSH__
+
+#include "i_sound.h"
+
+#define MAX_SND_DIST 2025
+#define MAX_CHANNELS 16
+
+// Music identifiers
+
+typedef enum
+{
+ mus_e1m1,
+ mus_e1m2,
+ mus_e1m3,
+ mus_e1m4,
+ mus_e1m5,
+ mus_e1m6,
+ mus_e1m7,
+ mus_e1m8,
+ mus_e1m9,
+ mus_e2m1,
+ mus_e2m2,
+ mus_e2m3,
+ mus_e2m4,
+ mus_e2m5,
+ mus_e2m6,
+ mus_e2m7,
+ mus_e2m8,
+ mus_e2m9,
+ mus_e3m1,
+ mus_e3m2,
+ mus_e3m3,
+ mus_e3m4,
+ mus_e3m5,
+ mus_e3m6,
+ mus_e3m7,
+ mus_e3m8,
+ mus_e3m9,
+ mus_e4m1,
+ mus_titl,
+ mus_intr,
+ mus_cptd,
+ NUMMUSIC
+} musicenum_t;
+
+// Sound identifiers
+
+typedef enum
+{
+ SFX_NONE,
+ SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams
+ SFX_PLAYER_FIGHTER_CRAZY_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
+ SFX_PLAYER_FIGHTER_BURN_DEATH,
+ SFX_PLAYER_CLERIC_NORMAL_DEATH,
+ SFX_PLAYER_CLERIC_CRAZY_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME1_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME2_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME3_DEATH,
+ SFX_PLAYER_CLERIC_BURN_DEATH,
+ SFX_PLAYER_MAGE_NORMAL_DEATH,
+ SFX_PLAYER_MAGE_CRAZY_DEATH,
+ SFX_PLAYER_MAGE_EXTREME1_DEATH,
+ SFX_PLAYER_MAGE_EXTREME2_DEATH,
+ SFX_PLAYER_MAGE_EXTREME3_DEATH,
+ SFX_PLAYER_MAGE_BURN_DEATH,
+ SFX_PLAYER_FIGHTER_PAIN,
+ SFX_PLAYER_CLERIC_PAIN,
+ SFX_PLAYER_MAGE_PAIN,
+ SFX_PLAYER_FIGHTER_GRUNT,
+ SFX_PLAYER_CLERIC_GRUNT,
+ SFX_PLAYER_MAGE_GRUNT,
+ SFX_PLAYER_LAND,
+ SFX_PLAYER_POISONCOUGH,
+ SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams
+ SFX_PLAYER_CLERIC_FALLING_SCREAM,
+ SFX_PLAYER_MAGE_FALLING_SCREAM,
+ SFX_PLAYER_FALLING_SPLAT,
+ SFX_PLAYER_FIGHTER_FAILED_USE,
+ SFX_PLAYER_CLERIC_FAILED_USE,
+ SFX_PLAYER_MAGE_FAILED_USE,
+ SFX_PLATFORM_START,
+ SFX_PLATFORM_STARTMETAL,
+ SFX_PLATFORM_STOP,
+ SFX_STONE_MOVE,
+ SFX_METAL_MOVE,
+ SFX_DOOR_OPEN,
+ SFX_DOOR_LOCKED,
+ SFX_DOOR_METAL_OPEN,
+ SFX_DOOR_METAL_CLOSE,
+ SFX_DOOR_LIGHT_CLOSE,
+ SFX_DOOR_HEAVY_CLOSE,
+ SFX_DOOR_CREAK,
+ SFX_PICKUP_WEAPON,
+ SFX_PICKUP_ARTIFACT,
+ SFX_PICKUP_KEY,
+ SFX_PICKUP_ITEM,
+ SFX_PICKUP_PIECE,
+ SFX_WEAPON_BUILD,
+ SFX_ARTIFACT_USE,
+ SFX_ARTIFACT_BLAST,
+ SFX_TELEPORT,
+ SFX_THUNDER_CRASH,
+ SFX_FIGHTER_PUNCH_MISS,
+ SFX_FIGHTER_PUNCH_HITTHING,
+ SFX_FIGHTER_PUNCH_HITWALL,
+ SFX_FIGHTER_GRUNT,
+ SFX_FIGHTER_AXE_HITTHING,
+ SFX_FIGHTER_HAMMER_MISS,
+ SFX_FIGHTER_HAMMER_HITTHING,
+ SFX_FIGHTER_HAMMER_HITWALL,
+ SFX_FIGHTER_HAMMER_CONTINUOUS,
+ SFX_FIGHTER_HAMMER_EXPLODE,
+ SFX_FIGHTER_SWORD_FIRE,
+ SFX_FIGHTER_SWORD_EXPLODE,
+ SFX_CLERIC_CSTAFF_FIRE,
+ SFX_CLERIC_CSTAFF_EXPLODE,
+ SFX_CLERIC_CSTAFF_HITTHING,
+ SFX_CLERIC_FLAME_FIRE,
+ SFX_CLERIC_FLAME_EXPLODE,
+ SFX_CLERIC_FLAME_CIRCLE,
+ SFX_MAGE_WAND_FIRE,
+ SFX_MAGE_LIGHTNING_FIRE,
+ SFX_MAGE_LIGHTNING_ZAP,
+ SFX_MAGE_LIGHTNING_CONTINUOUS,
+ SFX_MAGE_LIGHTNING_READY,
+ SFX_MAGE_SHARDS_FIRE,
+ SFX_MAGE_SHARDS_EXPLODE,
+ SFX_MAGE_STAFF_FIRE,
+ SFX_MAGE_STAFF_EXPLODE,
+ SFX_SWITCH1,
+ SFX_SWITCH2,
+ SFX_SERPENT_SIGHT,
+ SFX_SERPENT_ACTIVE,
+ SFX_SERPENT_PAIN,
+ SFX_SERPENT_ATTACK,
+ SFX_SERPENT_MELEEHIT,
+ SFX_SERPENT_DEATH,
+ SFX_SERPENT_BIRTH,
+ SFX_SERPENTFX_CONTINUOUS,
+ SFX_SERPENTFX_HIT,
+ SFX_POTTERY_EXPLODE,
+ SFX_DRIP,
+ SFX_CENTAUR_SIGHT,
+ SFX_CENTAUR_ACTIVE,
+ SFX_CENTAUR_PAIN,
+ SFX_CENTAUR_ATTACK,
+ SFX_CENTAUR_DEATH,
+ SFX_CENTAURLEADER_ATTACK,
+ SFX_CENTAUR_MISSILE_EXPLODE,
+ SFX_WIND,
+ SFX_BISHOP_SIGHT,
+ SFX_BISHOP_ACTIVE,
+ SFX_BISHOP_PAIN,
+ SFX_BISHOP_ATTACK,
+ SFX_BISHOP_DEATH,
+ SFX_BISHOP_MISSILE_EXPLODE,
+ SFX_BISHOP_BLUR,
+ SFX_DEMON_SIGHT,
+ SFX_DEMON_ACTIVE,
+ SFX_DEMON_PAIN,
+ SFX_DEMON_ATTACK,
+ SFX_DEMON_MISSILE_FIRE,
+ SFX_DEMON_MISSILE_EXPLODE,
+ SFX_DEMON_DEATH,
+ SFX_WRAITH_SIGHT,
+ SFX_WRAITH_ACTIVE,
+ SFX_WRAITH_PAIN,
+ SFX_WRAITH_ATTACK,
+ SFX_WRAITH_MISSILE_FIRE,
+ SFX_WRAITH_MISSILE_EXPLODE,
+ SFX_WRAITH_DEATH,
+ SFX_PIG_ACTIVE1,
+ SFX_PIG_ACTIVE2,
+ SFX_PIG_PAIN,
+ SFX_PIG_ATTACK,
+ SFX_PIG_DEATH,
+ SFX_MAULATOR_SIGHT,
+ SFX_MAULATOR_ACTIVE,
+ SFX_MAULATOR_PAIN,
+ SFX_MAULATOR_HAMMER_SWING,
+ SFX_MAULATOR_HAMMER_HIT,
+ SFX_MAULATOR_MISSILE_HIT,
+ SFX_MAULATOR_DEATH,
+ SFX_FREEZE_DEATH,
+ SFX_FREEZE_SHATTER,
+ SFX_ETTIN_SIGHT,
+ SFX_ETTIN_ACTIVE,
+ SFX_ETTIN_PAIN,
+ SFX_ETTIN_ATTACK,
+ SFX_ETTIN_DEATH,
+ SFX_FIRED_SPAWN,
+ SFX_FIRED_ACTIVE,
+ SFX_FIRED_PAIN,
+ SFX_FIRED_ATTACK,
+ SFX_FIRED_MISSILE_HIT,
+ SFX_FIRED_DEATH,
+ SFX_ICEGUY_SIGHT,
+ SFX_ICEGUY_ACTIVE,
+ SFX_ICEGUY_ATTACK,
+ SFX_ICEGUY_FX_EXPLODE,
+ SFX_SORCERER_SIGHT,
+ SFX_SORCERER_ACTIVE,
+ SFX_SORCERER_PAIN,
+ SFX_SORCERER_SPELLCAST,
+ SFX_SORCERER_BALLWOOSH,
+ SFX_SORCERER_DEATHSCREAM,
+ SFX_SORCERER_BISHOPSPAWN,
+ SFX_SORCERER_BALLPOP,
+ SFX_SORCERER_BALLBOUNCE,
+ SFX_SORCERER_BALLEXPLODE,
+ SFX_SORCERER_BIGBALLEXPLODE,
+ SFX_SORCERER_HEADSCREAM,
+ SFX_DRAGON_SIGHT,
+ SFX_DRAGON_ACTIVE,
+ SFX_DRAGON_WINGFLAP,
+ SFX_DRAGON_ATTACK,
+ SFX_DRAGON_PAIN,
+ SFX_DRAGON_DEATH,
+ SFX_DRAGON_FIREBALL_EXPLODE,
+ SFX_KORAX_SIGHT,
+ SFX_KORAX_ACTIVE,
+ SFX_KORAX_PAIN,
+ SFX_KORAX_ATTACK,
+ SFX_KORAX_COMMAND,
+ SFX_KORAX_DEATH,
+ SFX_KORAX_STEP,
+ SFX_THRUSTSPIKE_RAISE,
+ SFX_THRUSTSPIKE_LOWER,
+ SFX_STAINEDGLASS_SHATTER,
+ SFX_FLECHETTE_BOUNCE,
+ SFX_FLECHETTE_EXPLODE,
+ SFX_LAVA_MOVE,
+ SFX_WATER_MOVE,
+ SFX_ICE_STARTMOVE,
+ SFX_EARTH_STARTMOVE,
+ SFX_WATER_SPLASH,
+ SFX_LAVA_SIZZLE,
+ SFX_SLUDGE_GLOOP,
+ SFX_CHOLY_FIRE,
+ SFX_SPIRIT_ACTIVE,
+ SFX_SPIRIT_ATTACK,
+ SFX_SPIRIT_DIE,
+ SFX_VALVE_TURN,
+ SFX_ROPE_PULL,
+ SFX_FLY_BUZZ,
+ SFX_IGNITE,
+ SFX_PUZZLE_SUCCESS,
+ SFX_PUZZLE_FAIL_FIGHTER,
+ SFX_PUZZLE_FAIL_CLERIC,
+ SFX_PUZZLE_FAIL_MAGE,
+ SFX_EARTHQUAKE,
+ SFX_BELLRING,
+ SFX_TREE_BREAK,
+ SFX_TREE_EXPLODE,
+ SFX_SUITOFARMOR_BREAK,
+ SFX_POISONSHROOM_PAIN,
+ SFX_POISONSHROOM_DEATH,
+ SFX_AMBIENT1,
+ SFX_AMBIENT2,
+ SFX_AMBIENT3,
+ SFX_AMBIENT4,
+ SFX_AMBIENT5,
+ SFX_AMBIENT6,
+ SFX_AMBIENT7,
+ SFX_AMBIENT8,
+ SFX_AMBIENT9,
+ SFX_AMBIENT10,
+ SFX_AMBIENT11,
+ SFX_AMBIENT12,
+ SFX_AMBIENT13,
+ SFX_AMBIENT14,
+ SFX_AMBIENT15,
+ SFX_STARTUP_TICK,
+ SFX_SWITCH_OTHERLEVEL,
+ SFX_RESPAWN,
+ SFX_KORAX_VOICE_1,
+ SFX_KORAX_VOICE_2,
+ SFX_KORAX_VOICE_3,
+ SFX_KORAX_VOICE_4,
+ SFX_KORAX_VOICE_5,
+ SFX_KORAX_VOICE_6,
+ SFX_KORAX_VOICE_7,
+ SFX_KORAX_VOICE_8,
+ SFX_KORAX_VOICE_9,
+ SFX_BAT_SCREAM,
+ SFX_CHAT,
+ SFX_MENU_MOVE,
+ SFX_CLOCK_TICK,
+ SFX_FIREBALL,
+ SFX_PUPPYBEAT,
+ SFX_MYSTICINCANT,
+ NUMSFX
+} sfxenum_t;
+
+#endif