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-rw-r--r--src/hexen/soundst.h96
1 files changed, 54 insertions, 42 deletions
diff --git a/src/hexen/soundst.h b/src/hexen/soundst.h
index 963ba174..4db0edfd 100644
--- a/src/hexen/soundst.h
+++ b/src/hexen/soundst.h
@@ -1,81 +1,93 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** soundst.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: soundst.h,v $
-//** $Revision: 1.13 $
-//** $Date: 95/10/12 18:01:27 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#ifndef __SOUNDSTH__
#define __SOUNDSTH__
typedef struct
{
- char name[8];
- int p1;
+ char name[8];
+ int p1;
} musicinfo_t;
typedef struct sfxinfo_s
{
- char tagName[32];
- char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
- //struct sfxinfo_s *link; // Make alias for another sound
- int priority; // Higher priority takes precendence
- int usefulness; // Determines when a sound should be cached out
- void *snd_ptr;
- int lumpnum;
- int numchannels; // total number of channels a sound type may occupy
- boolean changePitch;
+ char tagName[32];
+ char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
+ //struct sfxinfo_s *link; // Make alias for another sound
+ int priority; // Higher priority takes precendence
+ int usefulness; // Determines when a sound should be cached out
+ void *snd_ptr;
+ int lumpnum;
+ int numchannels; // total number of channels a sound type may occupy
+ boolean changePitch;
} sfxinfo_t;
typedef struct
{
- mobj_t *mo;
- int sound_id;
- int handle;
- int volume;
- int pitch;
- int priority;
+ mobj_t *mo;
+ int sound_id;
+ int handle;
+ int volume;
+ int pitch;
+ int priority;
} channel_t;
typedef struct
{
- long id;
- unsigned short priority;
- char *name;
- mobj_t *mo;
- int distance;
+ long id;
+ unsigned short priority;
+ char *name;
+ mobj_t *mo;
+ int distance;
} ChanInfo_t;
typedef struct
{
- int channelCount;
- int musicVolume;
- int soundVolume;
- ChanInfo_t chan[8];
+ int channelCount;
+ int musicVolume;
+ int soundVolume;
+ ChanInfo_t chan[8];
} SoundInfo_t;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
void S_Start(void);
-void S_StartSound(mobj_t *origin, int sound_id);
+void S_StartSound(mobj_t * origin, int sound_id);
int S_GetSoundID(char *name);
-void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);
-void S_StopSound(mobj_t *origin);
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume);
+void S_StopSound(mobj_t * origin);
void S_StopAllSound(void);
void S_PauseSound(void);
void S_ResumeSound(void);
-void S_UpdateSounds(mobj_t *listener);
+void S_UpdateSounds(mobj_t * listener);
void S_StartSong(int song, boolean loop);
void S_StartSongName(char *songLump, boolean loop);
void S_Init(void);
-void S_GetChannelInfo(SoundInfo_t *s);
+void S_GetChannelInfo(SoundInfo_t * s);
void S_SetMusicVolume(void);
-boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);
+boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id);
#endif