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Diffstat (limited to 'src/hexen/sv_save.c')
-rw-r--r--src/hexen/sv_save.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/hexen/sv_save.c b/src/hexen/sv_save.c
index b210ad9d..7837b837 100644
--- a/src/hexen/sv_save.c
+++ b/src/hexen/sv_save.c
@@ -416,7 +416,7 @@ static void StreamIn_player_t(player_t *str)
str->pieces = GET_LONG;
// signed int frags[MAXPLAYERS];
- for (i=0; i<MAXPLAYERS; ++i)
+ for (i=0; i<maxplayers; ++i)
{
str->frags[i] = GET_LONG;
}
@@ -585,7 +585,7 @@ static void StreamOut_player_t(player_t *str)
StreamOutLong(str->pieces);
// signed int frags[MAXPLAYERS];
- for (i=0; i<MAXPLAYERS; ++i)
+ for (i=0; i<maxplayers; ++i)
{
StreamOutLong(str->frags[i]);
}
@@ -2081,7 +2081,7 @@ void SV_LoadGame(int slot)
Z_Free(SaveBuffer);
// Save player structs
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerBackup[i] = players[i];
}
@@ -2095,7 +2095,7 @@ void SV_LoadGame(int slot)
// Restore player structs
inv_ptr = 0;
curpos = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
mobj = players[i].mo;
players[i] = playerBackup[i];
@@ -2170,7 +2170,7 @@ void SV_MapTeleport(int map, int position)
// Store player structs for later
rClass = randomclass;
randomclass = false;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerBackup[i] = players[i];
}
@@ -2194,7 +2194,7 @@ void SV_MapTeleport(int map, int position)
G_InitNew(gameskill, gameepisode, gamemap);
// Destroy all freshly spawned players
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -2205,7 +2205,7 @@ void SV_MapTeleport(int map, int position)
// Restore player structs
targetPlayerMobj = NULL;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2286,7 +2286,7 @@ void SV_MapTeleport(int map, int position)
}
// Destroy all things touching players
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -2403,11 +2403,11 @@ static void ArchivePlayers(void)
int i;
StreamOutLong(ASEG_PLAYERS);
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
StreamOutByte(playeringame[i]);
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2429,11 +2429,11 @@ static void UnarchivePlayers(void)
int i;
AssertSegment(ASEG_PLAYERS);
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playeringame[i] = GET_BYTE;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2968,7 +2968,7 @@ static void ArchiveMisc(void)
int ix;
StreamOutLong(ASEG_MISC);
- for (ix = 0; ix < MAXPLAYERS; ix++)
+ for (ix = 0; ix < maxplayers; ix++)
{
StreamOutLong(localQuakeHappening[ix]);
}
@@ -2985,7 +2985,7 @@ static void UnarchiveMisc(void)
int ix;
AssertSegment(ASEG_MISC);
- for (ix = 0; ix < MAXPLAYERS; ix++)
+ for (ix = 0; ix < maxplayers; ix++)
{
localQuakeHappening[ix] = GET_LONG;
}