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-rw-r--r--src/hexen/g_game.c2
-rw-r--r--src/hexen/h2def.h4
2 files changed, 2 insertions, 4 deletions
diff --git a/src/hexen/g_game.c b/src/hexen/g_game.c
index 6fbddcf1..931ba1bb 100644
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -1249,7 +1249,7 @@ void G_PlayerReborn(int player)
player_t *p;
int frags[MAXPLAYERS];
int killcount, itemcount, secretcount;
- uint worldTimer;
+ unsigned int worldTimer;
memcpy(frags, players[player].frags, sizeof(frags));
killcount = players[player].killcount;
diff --git a/src/hexen/h2def.h b/src/hexen/h2def.h
index e566657d..a79d8418 100644
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -101,8 +101,6 @@
//#define NUMARTIFCTS 28
#define MAXPLAYERS 8
-typedef unsigned int uint;
-
#define BT_ATTACK 1
#define BT_USE 2
#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
@@ -566,7 +564,7 @@ typedef struct player_s
int colormap; // 0-3 for which color to draw player
pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
int morphTics; // player is a pig if > 0
- uint jumpTics; // delay the next jump for a moment
+ unsigned int jumpTics; // delay the next jump for a moment
unsigned int worldTimer; // total time the player's been playing
} player_t;