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-rw-r--r--src/i_sound.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 2bbf9bba..61ec13c5 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.c 606 2006-09-15 23:47:12Z fraggle $
+// $Id: i_sound.c 649 2006-09-21 21:49:26Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -128,7 +128,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_sound.c 606 2006-09-15 23:47:12Z fraggle $";
+rcsid[] = "$Id: i_sound.c 649 2006-09-21 21:49:26Z fraggle $";
#include <stdio.h>
#include <stdlib.h>
@@ -183,6 +183,8 @@ static boolean music_initialised = false;
static Mix_Chunk sound_chunks[NUMSFX];
static int channels_playing[NUM_CHANNELS];
+int snd_musicdevice = SNDDEVICE_SB;
+int snd_sfxdevice = SNDDEVICE_SB;
// When a sound stops, check if it is still playing. If it is not,
// we can mark the sound data as CACHE to be freed back for other