summaryrefslogtreecommitdiff
path: root/src/i_sound.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/i_sound.c')
-rw-r--r--src/i_sound.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 0c0322b5..127720d1 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.c 257 2006-01-07 16:26:50Z fraggle $
+// $Id: i_sound.c 271 2006-01-08 17:51:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.24 2006/01/08 17:51:53 fraggle
+// Add S_MusicPlaying function to query if music is still playing.
+//
// Revision 1.23 2006/01/07 16:26:50 fraggle
// Fix the behavior when expanding sound effects (again). Doom actually
// does play sounds of any sample rate, but the sound effects in
@@ -116,7 +119,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_sound.c 257 2006-01-07 16:26:50Z fraggle $";
+rcsid[] = "$Id: i_sound.c 271 2006-01-08 17:51:53Z fraggle $";
#include <stdio.h>
#include <stdlib.h>
@@ -728,7 +731,7 @@ void *I_RegisterSong(void *data, int len)
}
// Is the song playing?
-int I_QrySongPlaying(void *handle)
+boolean I_QrySongPlaying(void *handle)
{
if (!music_initialised)
return false;