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-rw-r--r--src/i_system.c58
1 files changed, 5 insertions, 53 deletions
diff --git a/src/i_system.c b/src/i_system.c
index 0a915b38..c0535725 100644
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_system.c 289 2006-01-13 18:23:28Z fraggle $
+// $Id: i_system.c 455 2006-03-30 19:08:37Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -81,7 +81,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_system.c 289 2006-01-13 18:23:28Z fraggle $";
+rcsid[] = "$Id: i_system.c 455 2006-03-30 19:08:37Z fraggle $";
#include <stdlib.h>
@@ -93,8 +93,9 @@ rcsid[] = "$Id: i_system.c 289 2006-01-13 18:23:28Z fraggle $";
#include "doomdef.h"
#include "m_misc.h"
-#include "i_video.h"
#include "i_sound.h"
+#include "i_timer.h"
+#include "i_video.h"
#include "d_net.h"
#include "g_game.h"
@@ -145,55 +146,13 @@ byte* I_ZoneBase (int* size)
//
-// I_GetTime
-// returns time in 1/35th second tics
-//
-
-static Uint32 basetime = 0;
-
-int I_GetTime (void)
-{
- Uint32 ticks;
-
- ticks = SDL_GetTicks();
-
- if (basetime == 0)
- basetime = ticks;
-
- ticks -= basetime;
-
- return (ticks * 35) / 1000;
-}
-
-//
-// Same as I_GetTime, but returns time in milliseconds
-//
-
-int I_GetTimeMS(void)
-{
- Uint32 ticks;
-
- ticks = SDL_GetTicks();
-
- if (basetime == 0)
- basetime = ticks;
-
- return ticks - basetime;
-}
-
-
-
-//
// I_Init
//
void I_Init (void)
{
I_InitSound();
I_InitMusic();
-
- // initialise timer
-
- SDL_Init(SDL_INIT_TIMER);
+ I_InitTimer();
}
//
@@ -269,13 +228,6 @@ void I_WaitVBL(int count)
SDL_Delay((count * 1000) / 70);
}
-// Sleep for a specified number of ms
-
-void I_Sleep(int ms)
-{
- SDL_Delay(ms);
-}
-
byte* I_AllocLow(int length)
{
byte* mem;