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-rw-r--r--src/i_system.c72
1 files changed, 70 insertions, 2 deletions
diff --git a/src/i_system.c b/src/i_system.c
index 054ce8b9..4e7df1d9 100644
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $
+// $Id: i_system.c 147 2005-10-02 03:16:29Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.11 2005/10/02 03:16:29 fraggle
+// ENDOOM support using text mode emulation
+//
// Revision 1.10 2005/09/22 13:13:47 fraggle
// Remove external statistics driver support (-statcopy):
// nonfunctional on modern systems and never used.
@@ -60,7 +63,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $";
+rcsid[] = "$Id: i_system.c 147 2005-10-02 03:16:29Z fraggle $";
#include <stdlib.h>
@@ -79,8 +82,11 @@ rcsid[] = "$Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $";
#include "g_game.h"
#include "i_system.h"
+#include "txt_main.h"
+#include "w_wad.h"
+#include "z_zone.h"
int mb_used = 6;
@@ -154,6 +160,66 @@ void I_Init (void)
SDL_Init(SDL_INIT_TIMER);
}
+//
+// Displays the text mode ending screen after the game quits
+//
+
+void I_Endoom(void)
+{
+ unsigned char *endoom_data;
+ unsigned char *screendata;
+ unsigned int start_ms;
+ boolean waiting;
+ SDL_Event ev;
+
+ endoom_data = W_CacheLumpName("ENDOOM", PU_STATIC);
+
+ // Set up text mode screen
+
+ TXT_Init();
+
+ // Make sure the new window has the right title and icon
+
+ I_SetWindowCaption();
+ I_SetWindowIcon();
+
+ // Write the data to the screen memory
+
+ screendata = TXT_GetScreenData();
+ memcpy(screendata, endoom_data, 4000);
+
+ TXT_UpdateScreen();
+
+ // Wait for 10 seconds, or until a keypress or mouse click
+
+ waiting = true;
+ start_ms = I_GetTime();
+
+ while (waiting && I_GetTime() < start_ms + 10000)
+ {
+ if (!SDL_PollEvent(&ev))
+ {
+ I_Sleep(100);
+ continue;
+ }
+
+ switch (ev.type)
+ {
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_KEYDOWN:
+ waiting = false;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ // Shut down text mode screen
+
+ TXT_Shutdown();
+}
+
//
// I_Quit
//
@@ -164,6 +230,7 @@ void I_Quit (void)
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
+ I_Endoom();
exit(0);
}
@@ -216,3 +283,4 @@ void I_Error (char *error, ...)
exit(-1);
}
+