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Diffstat (limited to 'src/i_video.c')
-rw-r--r--src/i_video.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/i_video.c b/src/i_video.c
index bf8ab77b..406a8c5a 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -308,17 +308,6 @@ static boolean MouseShouldBeGrabbed()
if (fullscreen)
return true;
-#ifdef _WIN32_WCE
-
- // On Windows CE, always grab input. This is because hardware
- // button events are only acquired by SDL when the input is grabbed.
- // Almost all Windows CE devices should have touch screens anyway,
- // so this shouldn't affect mouse grabbing behavior.
-
- return true;
-
-#else
-
// Don't grab the mouse if mouse input is disabled
if (!usemouse || nomouse)
@@ -340,8 +329,6 @@ static boolean MouseShouldBeGrabbed()
{
return true;
}
-
-#endif /* #ifndef _WIN32_WCE */
}
void I_SetGrabMouseCallback(grabmouse_callback_t func)