diff options
Diffstat (limited to 'src/i_video.c')
-rw-r--r-- | src/i_video.c | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/i_video.c b/src/i_video.c index dfb8086e..3bc15823 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -180,8 +180,8 @@ static boolean native_surface; // Screen width and height, from configuration file. -static int screen_width = SCREENWIDTH; -static int screen_height = SCREENHEIGHT; +int screen_width = SCREENWIDTH; +int screen_height = SCREENHEIGHT; // Color depth. @@ -194,11 +194,11 @@ static int autoadjust_video_settings = 1; // Run in full screen mode? (int type for config code) -static int fullscreen = true; +int fullscreen = true; // Aspect ratio correction mode -static int aspect_ratio_correct = true; +int aspect_ratio_correct = true; // Time to wait for the screen to settle on startup before starting the // game (ms) @@ -1581,7 +1581,7 @@ static void SetScaleFactor(int factor) } } -static void CheckCommandLine(void) +void I_GraphicsCheckCommandLine(void) { int i; @@ -2033,10 +2033,6 @@ void I_InitGraphics(void) I_Error("Failed to initialize video: %s", SDL_GetError()); } - // Check for command-line video-related parameters. - - CheckCommandLine(); - // Set up title and icon. Windows cares about the ordering; this // has to be done before the call to SDL_SetVideoMode. @@ -2212,4 +2208,3 @@ void I_BindVideoVariables(void) } #endif } - |