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-rw-r--r--src/m_controls.c250
1 files changed, 125 insertions, 125 deletions
diff --git a/src/m_controls.c b/src/m_controls.c
index c05c8bda..35f848c7 100644
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -204,70 +204,70 @@ int dclick_use = 1;
void M_BindBaseControls(void)
{
- M_BindVariable("key_right", &key_right);
- M_BindVariable("key_left", &key_left);
- M_BindVariable("key_up", &key_up);
- M_BindVariable("key_down", &key_down);
- M_BindVariable("key_strafeleft", &key_strafeleft);
- M_BindVariable("key_straferight", &key_straferight);
- M_BindVariable("key_fire", &key_fire);
- M_BindVariable("key_use", &key_use);
- M_BindVariable("key_strafe", &key_strafe);
- M_BindVariable("key_speed", &key_speed);
-
- M_BindVariable("mouseb_fire", &mousebfire);
- M_BindVariable("mouseb_strafe", &mousebstrafe);
- M_BindVariable("mouseb_forward", &mousebforward);
-
- M_BindVariable("joyb_fire", &joybfire);
- M_BindVariable("joyb_strafe", &joybstrafe);
- M_BindVariable("joyb_use", &joybuse);
- M_BindVariable("joyb_speed", &joybspeed);
-
- M_BindVariable("joyb_menu_activate", &joybmenu);
+ M_BindIntVariable("key_right", &key_right);
+ M_BindIntVariable("key_left", &key_left);
+ M_BindIntVariable("key_up", &key_up);
+ M_BindIntVariable("key_down", &key_down);
+ M_BindIntVariable("key_strafeleft", &key_strafeleft);
+ M_BindIntVariable("key_straferight", &key_straferight);
+ M_BindIntVariable("key_fire", &key_fire);
+ M_BindIntVariable("key_use", &key_use);
+ M_BindIntVariable("key_strafe", &key_strafe);
+ M_BindIntVariable("key_speed", &key_speed);
+
+ M_BindIntVariable("mouseb_fire", &mousebfire);
+ M_BindIntVariable("mouseb_strafe", &mousebstrafe);
+ M_BindIntVariable("mouseb_forward", &mousebforward);
+
+ M_BindIntVariable("joyb_fire", &joybfire);
+ M_BindIntVariable("joyb_strafe", &joybstrafe);
+ M_BindIntVariable("joyb_use", &joybuse);
+ M_BindIntVariable("joyb_speed", &joybspeed);
+
+ M_BindIntVariable("joyb_menu_activate", &joybmenu);
// Extra controls that are not in the Vanilla versions:
- M_BindVariable("joyb_strafeleft", &joybstrafeleft);
- M_BindVariable("joyb_straferight", &joybstraferight);
- M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
- M_BindVariable("mouseb_straferight", &mousebstraferight);
- M_BindVariable("mouseb_use", &mousebuse);
- M_BindVariable("mouseb_backward", &mousebbackward);
- M_BindVariable("dclick_use", &dclick_use);
- M_BindVariable("key_pause", &key_pause);
- M_BindVariable("key_message_refresh", &key_message_refresh);
+ M_BindIntVariable("joyb_strafeleft", &joybstrafeleft);
+ M_BindIntVariable("joyb_straferight", &joybstraferight);
+ M_BindIntVariable("mouseb_strafeleft", &mousebstrafeleft);
+ M_BindIntVariable("mouseb_straferight", &mousebstraferight);
+ M_BindIntVariable("mouseb_use", &mousebuse);
+ M_BindIntVariable("mouseb_backward", &mousebbackward);
+ M_BindIntVariable("dclick_use", &dclick_use);
+ M_BindIntVariable("key_pause", &key_pause);
+ M_BindIntVariable("key_message_refresh", &key_message_refresh);
}
void M_BindHereticControls(void)
{
- M_BindVariable("key_flyup", &key_flyup);
- M_BindVariable("key_flydown", &key_flydown);
- M_BindVariable("key_flycenter", &key_flycenter);
+ M_BindIntVariable("key_flyup", &key_flyup);
+ M_BindIntVariable("key_flydown", &key_flydown);
+ M_BindIntVariable("key_flycenter", &key_flycenter);
- M_BindVariable("key_lookup", &key_lookup);
- M_BindVariable("key_lookdown", &key_lookdown);
- M_BindVariable("key_lookcenter", &key_lookcenter);
+ M_BindIntVariable("key_lookup", &key_lookup);
+ M_BindIntVariable("key_lookdown", &key_lookdown);
+ M_BindIntVariable("key_lookcenter", &key_lookcenter);
- M_BindVariable("key_invleft", &key_invleft);
- M_BindVariable("key_invright", &key_invright);
- M_BindVariable("key_useartifact", &key_useartifact);
+ M_BindIntVariable("key_invleft", &key_invleft);
+ M_BindIntVariable("key_invright", &key_invright);
+ M_BindIntVariable("key_useartifact", &key_useartifact);
}
void M_BindHexenControls(void)
{
- M_BindVariable("key_jump", &key_jump);
- M_BindVariable("mouseb_jump", &mousebjump);
- M_BindVariable("joyb_jump", &joybjump);
-
- M_BindVariable("key_arti_all", &key_arti_all);
- M_BindVariable("key_arti_health", &key_arti_health);
- M_BindVariable("key_arti_poisonbag", &key_arti_poisonbag);
- M_BindVariable("key_arti_blastradius", &key_arti_blastradius);
- M_BindVariable("key_arti_teleport", &key_arti_teleport);
- M_BindVariable("key_arti_teleportother", &key_arti_teleportother);
- M_BindVariable("key_arti_egg", &key_arti_egg);
- M_BindVariable("key_arti_invulnerability", &key_arti_invulnerability);
+ M_BindIntVariable("key_jump", &key_jump);
+ M_BindIntVariable("mouseb_jump", &mousebjump);
+ M_BindIntVariable("joyb_jump", &joybjump);
+
+ M_BindIntVariable("key_arti_all", &key_arti_all);
+ M_BindIntVariable("key_arti_health", &key_arti_health);
+ M_BindIntVariable("key_arti_poisonbag", &key_arti_poisonbag);
+ M_BindIntVariable("key_arti_blastradius", &key_arti_blastradius);
+ M_BindIntVariable("key_arti_teleport", &key_arti_teleport);
+ M_BindIntVariable("key_arti_teleportother", &key_arti_teleportother);
+ M_BindIntVariable("key_arti_egg", &key_arti_egg);
+ M_BindIntVariable("key_arti_invulnerability", &key_arti_invulnerability);
}
void M_BindStrifeControls(void)
@@ -282,95 +282,95 @@ void M_BindStrifeControls(void)
key_invleft = KEY_INS;
key_invright = KEY_DEL;
- M_BindVariable("key_jump", &key_jump);
- M_BindVariable("key_lookUp", &key_lookup);
- M_BindVariable("key_lookDown", &key_lookdown);
- M_BindVariable("key_invLeft", &key_invleft);
- M_BindVariable("key_invRight", &key_invright);
+ M_BindIntVariable("key_jump", &key_jump);
+ M_BindIntVariable("key_lookUp", &key_lookup);
+ M_BindIntVariable("key_lookDown", &key_lookdown);
+ M_BindIntVariable("key_invLeft", &key_invleft);
+ M_BindIntVariable("key_invRight", &key_invright);
// Custom Strife-only Keys:
- M_BindVariable("key_useHealth", &key_usehealth);
- M_BindVariable("key_invquery", &key_invquery);
- M_BindVariable("key_mission", &key_mission);
- M_BindVariable("key_invPop", &key_invpop);
- M_BindVariable("key_invKey", &key_invkey);
- M_BindVariable("key_invHome", &key_invhome);
- M_BindVariable("key_invEnd", &key_invend);
- M_BindVariable("key_invUse", &key_invuse);
- M_BindVariable("key_invDrop", &key_invdrop);
+ M_BindIntVariable("key_useHealth", &key_usehealth);
+ M_BindIntVariable("key_invquery", &key_invquery);
+ M_BindIntVariable("key_mission", &key_mission);
+ M_BindIntVariable("key_invPop", &key_invpop);
+ M_BindIntVariable("key_invKey", &key_invkey);
+ M_BindIntVariable("key_invHome", &key_invhome);
+ M_BindIntVariable("key_invEnd", &key_invend);
+ M_BindIntVariable("key_invUse", &key_invuse);
+ M_BindIntVariable("key_invDrop", &key_invdrop);
// Strife also supports jump on mouse and joystick, and in the exact same
// manner as Hexen!
- M_BindVariable("mouseb_jump", &mousebjump);
- M_BindVariable("joyb_jump", &joybjump);
+ M_BindIntVariable("mouseb_jump", &mousebjump);
+ M_BindIntVariable("joyb_jump", &joybjump);
}
void M_BindWeaponControls(void)
{
- M_BindVariable("key_weapon1", &key_weapon1);
- M_BindVariable("key_weapon2", &key_weapon2);
- M_BindVariable("key_weapon3", &key_weapon3);
- M_BindVariable("key_weapon4", &key_weapon4);
- M_BindVariable("key_weapon5", &key_weapon5);
- M_BindVariable("key_weapon6", &key_weapon6);
- M_BindVariable("key_weapon7", &key_weapon7);
- M_BindVariable("key_weapon8", &key_weapon8);
-
- M_BindVariable("key_prevweapon", &key_prevweapon);
- M_BindVariable("key_nextweapon", &key_nextweapon);
-
- M_BindVariable("joyb_prevweapon", &joybprevweapon);
- M_BindVariable("joyb_nextweapon", &joybnextweapon);
-
- M_BindVariable("mouseb_prevweapon", &mousebprevweapon);
- M_BindVariable("mouseb_nextweapon", &mousebnextweapon);
+ M_BindIntVariable("key_weapon1", &key_weapon1);
+ M_BindIntVariable("key_weapon2", &key_weapon2);
+ M_BindIntVariable("key_weapon3", &key_weapon3);
+ M_BindIntVariable("key_weapon4", &key_weapon4);
+ M_BindIntVariable("key_weapon5", &key_weapon5);
+ M_BindIntVariable("key_weapon6", &key_weapon6);
+ M_BindIntVariable("key_weapon7", &key_weapon7);
+ M_BindIntVariable("key_weapon8", &key_weapon8);
+
+ M_BindIntVariable("key_prevweapon", &key_prevweapon);
+ M_BindIntVariable("key_nextweapon", &key_nextweapon);
+
+ M_BindIntVariable("joyb_prevweapon", &joybprevweapon);
+ M_BindIntVariable("joyb_nextweapon", &joybnextweapon);
+
+ M_BindIntVariable("mouseb_prevweapon", &mousebprevweapon);
+ M_BindIntVariable("mouseb_nextweapon", &mousebnextweapon);
}
void M_BindMapControls(void)
{
- M_BindVariable("key_map_north", &key_map_north);
- M_BindVariable("key_map_south", &key_map_south);
- M_BindVariable("key_map_east", &key_map_east);
- M_BindVariable("key_map_west", &key_map_west);
- M_BindVariable("key_map_zoomin", &key_map_zoomin);
- M_BindVariable("key_map_zoomout", &key_map_zoomout);
- M_BindVariable("key_map_toggle", &key_map_toggle);
- M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
- M_BindVariable("key_map_follow", &key_map_follow);
- M_BindVariable("key_map_grid", &key_map_grid);
- M_BindVariable("key_map_mark", &key_map_mark);
- M_BindVariable("key_map_clearmark", &key_map_clearmark);
+ M_BindIntVariable("key_map_north", &key_map_north);
+ M_BindIntVariable("key_map_south", &key_map_south);
+ M_BindIntVariable("key_map_east", &key_map_east);
+ M_BindIntVariable("key_map_west", &key_map_west);
+ M_BindIntVariable("key_map_zoomin", &key_map_zoomin);
+ M_BindIntVariable("key_map_zoomout", &key_map_zoomout);
+ M_BindIntVariable("key_map_toggle", &key_map_toggle);
+ M_BindIntVariable("key_map_maxzoom", &key_map_maxzoom);
+ M_BindIntVariable("key_map_follow", &key_map_follow);
+ M_BindIntVariable("key_map_grid", &key_map_grid);
+ M_BindIntVariable("key_map_mark", &key_map_mark);
+ M_BindIntVariable("key_map_clearmark", &key_map_clearmark);
}
void M_BindMenuControls(void)
{
- M_BindVariable("key_menu_activate", &key_menu_activate);
- M_BindVariable("key_menu_up", &key_menu_up);
- M_BindVariable("key_menu_down", &key_menu_down);
- M_BindVariable("key_menu_left", &key_menu_left);
- M_BindVariable("key_menu_right", &key_menu_right);
- M_BindVariable("key_menu_back", &key_menu_back);
- M_BindVariable("key_menu_forward", &key_menu_forward);
- M_BindVariable("key_menu_confirm", &key_menu_confirm);
- M_BindVariable("key_menu_abort", &key_menu_abort);
-
- M_BindVariable("key_menu_help", &key_menu_help);
- M_BindVariable("key_menu_save", &key_menu_save);
- M_BindVariable("key_menu_load", &key_menu_load);
- M_BindVariable("key_menu_volume", &key_menu_volume);
- M_BindVariable("key_menu_detail", &key_menu_detail);
- M_BindVariable("key_menu_qsave", &key_menu_qsave);
- M_BindVariable("key_menu_endgame", &key_menu_endgame);
- M_BindVariable("key_menu_messages", &key_menu_messages);
- M_BindVariable("key_menu_qload", &key_menu_qload);
- M_BindVariable("key_menu_quit", &key_menu_quit);
- M_BindVariable("key_menu_gamma", &key_menu_gamma);
-
- M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
- M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
- M_BindVariable("key_menu_screenshot",&key_menu_screenshot);
- M_BindVariable("key_demo_quit", &key_demo_quit);
- M_BindVariable("key_spy", &key_spy);
+ M_BindIntVariable("key_menu_activate", &key_menu_activate);
+ M_BindIntVariable("key_menu_up", &key_menu_up);
+ M_BindIntVariable("key_menu_down", &key_menu_down);
+ M_BindIntVariable("key_menu_left", &key_menu_left);
+ M_BindIntVariable("key_menu_right", &key_menu_right);
+ M_BindIntVariable("key_menu_back", &key_menu_back);
+ M_BindIntVariable("key_menu_forward", &key_menu_forward);
+ M_BindIntVariable("key_menu_confirm", &key_menu_confirm);
+ M_BindIntVariable("key_menu_abort", &key_menu_abort);
+
+ M_BindIntVariable("key_menu_help", &key_menu_help);
+ M_BindIntVariable("key_menu_save", &key_menu_save);
+ M_BindIntVariable("key_menu_load", &key_menu_load);
+ M_BindIntVariable("key_menu_volume", &key_menu_volume);
+ M_BindIntVariable("key_menu_detail", &key_menu_detail);
+ M_BindIntVariable("key_menu_qsave", &key_menu_qsave);
+ M_BindIntVariable("key_menu_endgame", &key_menu_endgame);
+ M_BindIntVariable("key_menu_messages", &key_menu_messages);
+ M_BindIntVariable("key_menu_qload", &key_menu_qload);
+ M_BindIntVariable("key_menu_quit", &key_menu_quit);
+ M_BindIntVariable("key_menu_gamma", &key_menu_gamma);
+
+ M_BindIntVariable("key_menu_incscreen", &key_menu_incscreen);
+ M_BindIntVariable("key_menu_decscreen", &key_menu_decscreen);
+ M_BindIntVariable("key_menu_screenshot",&key_menu_screenshot);
+ M_BindIntVariable("key_demo_quit", &key_demo_quit);
+ M_BindIntVariable("key_spy", &key_spy);
}
void M_BindChatControls(unsigned int num_players)
@@ -378,12 +378,12 @@ void M_BindChatControls(unsigned int num_players)
char name[32]; // haleyjd: 20 not large enough - Thank you, come again!
unsigned int i; // haleyjd: signedness conflict
- M_BindVariable("key_multi_msg", &key_multi_msg);
+ M_BindIntVariable("key_multi_msg", &key_multi_msg);
for (i=0; i<num_players; ++i)
{
M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1);
- M_BindVariable(name, &key_multi_msgplayer[i]);
+ M_BindIntVariable(name, &key_multi_msgplayer[i]);
}
}