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Diffstat (limited to 'src/m_controls.c')
-rw-r--r-- | src/m_controls.c | 448 |
1 files changed, 448 insertions, 0 deletions
diff --git a/src/m_controls.c b/src/m_controls.c new file mode 100644 index 00000000..409f26bf --- /dev/null +++ b/src/m_controls.c @@ -0,0 +1,448 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// Copyright(C) 2005-8 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- + +#include <stdio.h> + +#include "doomtype.h" +#include "doomkeys.h" + +#include "m_config.h" + +// +// Keyboard controls +// + +int key_right = KEY_RIGHTARROW; +int key_left = KEY_LEFTARROW; + +int key_up = KEY_UPARROW; +int key_down = KEY_DOWNARROW; +int key_strafeleft = ','; +int key_straferight = '.'; +int key_fire = KEY_RCTRL; +int key_use = ' '; +int key_strafe = KEY_RALT; +int key_speed = KEY_RSHIFT; + +// +// Heretic keyboard controls +// + +int key_flyup = KEY_PGUP; +int key_flydown = KEY_INS; +int key_flycenter = KEY_HOME; + +int key_lookup = KEY_PGDN; +int key_lookdown = KEY_DEL; +int key_lookcenter = KEY_END; + +int key_invleft = '['; +int key_invright = ']'; +int key_useartifact = KEY_ENTER; + +// +// Hexen key controls +// + +int key_jump = '/'; + +// +// Strife key controls +// +// haleyjd 09/01/10 +// + +// Note: Strife also uses key_invleft, key_invright, key_jump, key_lookup, and +// key_lookdown, but with different default values. + +int key_usehealth = 'h'; +int key_invquery = 'q'; +int key_mission = 'w'; +int key_invpop = 'z'; +int key_invkey = 'k'; +int key_invhome = KEY_HOME; +int key_invend = KEY_END; +int key_invuse = KEY_ENTER; +int key_invdrop = KEY_BACKSPACE; + + +// +// Mouse controls +// + +int mousebfire = 0; +int mousebstrafe = 1; +int mousebforward = 2; + +int mousebjump = -1; + +int mousebstrafeleft = -1; +int mousebstraferight = -1; +int mousebbackward = -1; +int mousebuse = -1; + +int mousebprevweapon = -1; +int mousebnextweapon = -1; + + +int key_message_refresh = KEY_ENTER; +int key_pause = KEY_PAUSE; +int key_demo_quit = 'q'; +int key_spy = KEY_F12; + +// Multiplayer chat keys: + +int key_multi_msg = 't'; +int key_multi_msgplayer[8]; + +// Weapon selection keys: + +int key_weapon1 = '1'; +int key_weapon2 = '2'; +int key_weapon3 = '3'; +int key_weapon4 = '4'; +int key_weapon5 = '5'; +int key_weapon6 = '6'; +int key_weapon7 = '7'; +int key_weapon8 = '8'; +int key_prevweapon = 0; +int key_nextweapon = 0; + +// Map control keys: + +int key_map_north = KEY_UPARROW; +int key_map_south = KEY_DOWNARROW; +int key_map_east = KEY_RIGHTARROW; +int key_map_west = KEY_LEFTARROW; +int key_map_zoomin = '='; +int key_map_zoomout = '-'; +int key_map_toggle = KEY_TAB; +int key_map_maxzoom = '0'; +int key_map_follow = 'f'; +int key_map_grid = 'g'; +int key_map_mark = 'm'; +int key_map_clearmark = 'c'; + +// menu keys: + +int key_menu_activate = KEY_ESCAPE; +int key_menu_up = KEY_UPARROW; +int key_menu_down = KEY_DOWNARROW; +int key_menu_left = KEY_LEFTARROW; +int key_menu_right = KEY_RIGHTARROW; +int key_menu_back = KEY_BACKSPACE; +int key_menu_forward = KEY_ENTER; +int key_menu_confirm = 'y'; +int key_menu_abort = 'n'; + +int key_menu_help = KEY_F1; +int key_menu_save = KEY_F2; +int key_menu_load = KEY_F3; +int key_menu_volume = KEY_F4; +int key_menu_detail = KEY_F5; +int key_menu_qsave = KEY_F6; +int key_menu_endgame = KEY_F7; +int key_menu_messages = KEY_F8; +int key_menu_qload = KEY_F9; +int key_menu_quit = KEY_F10; +int key_menu_gamma = KEY_F11; + +int key_menu_incscreen = KEY_EQUALS; +int key_menu_decscreen = KEY_MINUS; + +// +// Joystick controls +// + +int joybfire = 0; +int joybstrafe = 1; +int joybuse = 3; +int joybspeed = 2; + +int joybstrafeleft = -1; +int joybstraferight = -1; + +int joybjump = -1; + +int joybprevweapon = -1; +int joybnextweapon = -1; + +// Control whether if a mouse button is double clicked, it acts like +// "use" has been pressed + +int dclick_use = 1; + +// +// Bind all of the common controls used by Doom and all other games. +// + +void M_BindBaseControls(void) +{ + M_BindVariable("key_right", &key_right), + M_BindVariable("key_left", &key_left), + M_BindVariable("key_up", &key_up), + M_BindVariable("key_down", &key_down), + M_BindVariable("key_strafeleft", &key_strafeleft), + M_BindVariable("key_straferight", &key_straferight), + M_BindVariable("key_fire", &key_fire), + M_BindVariable("key_use", &key_use), + M_BindVariable("key_strafe", &key_strafe), + M_BindVariable("key_speed", &key_speed), + + M_BindVariable("mouseb_fire", &mousebfire), + M_BindVariable("mouseb_strafe", &mousebstrafe), + M_BindVariable("mouseb_forward", &mousebforward), + + M_BindVariable("joyb_fire", &joybfire), + M_BindVariable("joyb_strafe", &joybstrafe), + M_BindVariable("joyb_use", &joybuse), + M_BindVariable("joyb_speed", &joybspeed), + + // Extra controls that are not in the Vanilla versions: + + M_BindVariable("joyb_strafeleft", &joybstrafeleft); + M_BindVariable("joyb_straferight", &joybstraferight); + M_BindVariable("mouseb_strafeleft", &mousebstrafeleft); + M_BindVariable("mouseb_straferight", &mousebstraferight); + M_BindVariable("mouseb_use", &mousebuse); + M_BindVariable("mouseb_backward", &mousebbackward); + M_BindVariable("dclick_use", &dclick_use); + M_BindVariable("key_pause", &key_pause); + M_BindVariable("key_message_refresh", &key_message_refresh); +} + +void M_BindHereticControls(void) +{ + M_BindVariable("key_flyup", &key_flyup); + M_BindVariable("key_flydown", &key_flydown); + M_BindVariable("key_flycenter", &key_flycenter); + + M_BindVariable("key_lookup", &key_lookup); + M_BindVariable("key_lookdown", &key_lookdown); + M_BindVariable("key_lookcenter", &key_lookcenter); + + M_BindVariable("key_invleft", &key_invleft); + M_BindVariable("key_invright", &key_invright); + M_BindVariable("key_useartifact", &key_useartifact); +} + +void M_BindHexenControls(void) +{ + M_BindVariable("key_jump", &key_jump); + M_BindVariable("mouseb_jump", &mousebjump); + M_BindVariable("joyb_jump", &joybjump); +} + +void M_BindStrifeControls(void) +{ + // These are shared with all games, but have different defaults: + key_message_refresh = '/'; + + // These keys are shared with Heretic/Hexen but have different defaults: + key_jump = 'a'; + key_lookup = KEY_PGUP; + key_lookdown = KEY_PGDN; + key_invleft = KEY_INS; + key_invright = KEY_DEL; + + M_BindVariable("key_jump", &key_jump); + M_BindVariable("key_lookUp", &key_lookup); + M_BindVariable("key_lookDown", &key_lookdown); + M_BindVariable("key_invLeft", &key_invleft); + M_BindVariable("key_invRight", &key_invright); + + // Custom Strife-only Keys: + M_BindVariable("key_useHealth", &key_usehealth); + M_BindVariable("key_invquery", &key_invquery); + M_BindVariable("key_mission", &key_mission); + M_BindVariable("key_invPop", &key_invpop); + M_BindVariable("key_invKey", &key_invkey); + M_BindVariable("key_invHome", &key_invhome); + M_BindVariable("key_invEnd", &key_invend); + M_BindVariable("key_invUse", &key_invuse); + M_BindVariable("key_invDrop", &key_invdrop); + + // Strife also supports jump on mouse and joystick, and in the exact same + // manner as Hexen! + M_BindVariable("mouseb_jump", &mousebjump); + M_BindVariable("joyb_jump", &joybjump); +} + +void M_BindWeaponControls(void) +{ + M_BindVariable("key_weapon1", &key_weapon1); + M_BindVariable("key_weapon2", &key_weapon2); + M_BindVariable("key_weapon3", &key_weapon3); + M_BindVariable("key_weapon4", &key_weapon4); + M_BindVariable("key_weapon5", &key_weapon5); + M_BindVariable("key_weapon6", &key_weapon6); + M_BindVariable("key_weapon7", &key_weapon7); + M_BindVariable("key_weapon8", &key_weapon8); + + M_BindVariable("key_prevweapon", &key_prevweapon); + M_BindVariable("key_nextweapon", &key_nextweapon); + + M_BindVariable("joyb_prevweapon", &joybprevweapon); + M_BindVariable("joyb_nextweapon", &joybnextweapon); + + M_BindVariable("mouseb_prevweapon", &mousebprevweapon); + M_BindVariable("mouseb_nextweapon", &mousebnextweapon); +} + +void M_BindMapControls(void) +{ + M_BindVariable("key_map_north", &key_map_north); + M_BindVariable("key_map_south", &key_map_south); + M_BindVariable("key_map_east", &key_map_east); + M_BindVariable("key_map_west", &key_map_west); + M_BindVariable("key_map_zoomin", &key_map_zoomin); + M_BindVariable("key_map_zoomout", &key_map_zoomout); + M_BindVariable("key_map_toggle", &key_map_toggle); + M_BindVariable("key_map_maxzoom", &key_map_maxzoom); + M_BindVariable("key_map_follow", &key_map_follow); + M_BindVariable("key_map_grid", &key_map_grid); + M_BindVariable("key_map_mark", &key_map_mark); + M_BindVariable("key_map_clearmark", &key_map_clearmark); +} + +void M_BindMenuControls(void) +{ + M_BindVariable("key_menu_activate", &key_menu_activate); + M_BindVariable("key_menu_up", &key_menu_up); + M_BindVariable("key_menu_down", &key_menu_down); + M_BindVariable("key_menu_left", &key_menu_left); + M_BindVariable("key_menu_right", &key_menu_right); + M_BindVariable("key_menu_back", &key_menu_back); + M_BindVariable("key_menu_forward", &key_menu_forward); + M_BindVariable("key_menu_confirm", &key_menu_confirm); + M_BindVariable("key_menu_abort", &key_menu_abort); + + M_BindVariable("key_menu_help", &key_menu_help); + M_BindVariable("key_menu_save", &key_menu_save); + M_BindVariable("key_menu_load", &key_menu_load); + M_BindVariable("key_menu_volume", &key_menu_volume); + M_BindVariable("key_menu_detail", &key_menu_detail); + M_BindVariable("key_menu_qsave", &key_menu_qsave); + M_BindVariable("key_menu_endgame", &key_menu_endgame); + M_BindVariable("key_menu_messages", &key_menu_messages); + M_BindVariable("key_menu_qload", &key_menu_qload); + M_BindVariable("key_menu_quit", &key_menu_quit); + M_BindVariable("key_menu_gamma", &key_menu_gamma); + + M_BindVariable("key_menu_incscreen", &key_menu_incscreen); + M_BindVariable("key_menu_decscreen", &key_menu_decscreen); + M_BindVariable("key_demo_quit", &key_demo_quit); + M_BindVariable("key_spy", &key_spy); +} + +void M_BindChatControls(unsigned int num_players) +{ + char name[32]; // haleyjd: 20 not large enough - Thank you, come again! + unsigned int i; // haleyjd: signedness conflict + + M_BindVariable("key_multi_msg", &key_multi_msg); + + for (i=0; i<num_players; ++i) + { + sprintf(name, "key_multi_msgplayer%i", i + 1); + M_BindVariable(name, &key_multi_msgplayer[i]); + } +} + +#ifdef _WIN32_WCE + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> + +static int SystemHasKeyboard(void) +{ + HKEY key; + DWORD valtype; + DWORD valsize; + DWORD result; + + if (RegOpenKeyExW(HKEY_CURRENT_USER, + L"\\Software\\Microsoft\\Shell", 0, + KEY_READ, &key) != ERROR_SUCCESS) + { + return 0; + } + + valtype = REG_SZ; + valsize = sizeof(DWORD); + + if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype, + (LPBYTE) &result, &valsize) != ERROR_SUCCESS) + { + result = 0; + } + + // Close the key + + RegCloseKey(key); + + return result; +} + +// +// Apply custom defaults for Windows CE. +// + +static void M_ApplyWindowsCEDefaults(void) +{ + // If the system doesn't have a keyboard, patch the default + // configuration to use the hardware keys. + + if (!SystemHasKeyboard()) + { + key_use = KEY_F1; + key_fire = KEY_F2; + key_menu_activate = KEY_F3; + key_map_toggle = KEY_F4; + + key_menu_help = 0; + key_menu_save = 0; + key_menu_load = 0; + key_menu_volume = 0; + + key_menu_confirm = KEY_ENTER; + key_menu_back = KEY_F2; + key_menu_abort = KEY_F2; + } +} + +#endif + +// +// Apply custom patches to the default values depending on the +// platform we are running on. +// + +void M_ApplyPlatformDefaults(void) +{ +#ifdef _WIN32_WCE + M_ApplyWindowsCEDefaults(); +#endif +} + |