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-rw-r--r--src/m_menu.h69
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diff --git a/src/m_menu.h b/src/m_menu.h
deleted file mode 100644
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--- a/src/m_menu.h
+++ /dev/null
@@ -1,69 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Menu widget stuff, episode selection and such.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __M_MENU__
-#define __M_MENU__
-
-
-
-#include "d_event.h"
-
-//
-// MENUS
-//
-// Called by main loop,
-// saves config file and calls I_Quit when user exits.
-// Even when the menu is not displayed,
-// this can resize the view and change game parameters.
-// Does all the real work of the menu interaction.
-boolean M_Responder (event_t *ev);
-
-
-// Called by main loop,
-// only used for menu (skull cursor) animation.
-void M_Ticker (void);
-
-// Called by main loop,
-// draws the menus directly into the screen buffer.
-void M_Drawer (void);
-
-// Called by D_DoomMain,
-// loads the config file.
-void M_Init (void);
-
-// Called by intro code to force menu up upon a keypress,
-// does nothing if menu is already up.
-void M_StartControlPanel (void);
-
-
-
-extern int detailLevel;
-extern int screenblocks;
-
-
-
-#endif