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-rw-r--r--src/net_client.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net_client.c b/src/net_client.c
index 6147a727..bc31740d 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 689 2006-10-06 17:06:05Z fraggle $
+// $Id: net_client.c 694 2006-10-11 22:55:06Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -347,7 +347,7 @@ static void NET_CL_Disconnected(void)
// the d_net.c structures (netcmds/nettics) and save the new ticcmd
// back into recvwindow_cmd_base.
-static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, int seq)
+static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq)
{
int latency;
fixed_t adjustment;
@@ -711,7 +711,7 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
net_gamesettings_t settings;
unsigned int num_players;
signed int player_number;
- int i;
+ unsigned int i;
if (!NET_ReadInt8(packet, &num_players)
|| !NET_ReadSInt8(packet, &player_number)