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-rw-r--r--src/net_client.c122
1 files changed, 0 insertions, 122 deletions
diff --git a/src/net_client.c b/src/net_client.c
index a296737f..768b9d0a 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 699 2006-10-14 13:26:17Z fraggle $
-//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
@@ -20,126 +18,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.32 2006/02/24 19:14:59 fraggle
-// Fix -extratics
-//
-// Revision 1.31 2006/02/23 20:53:03 fraggle
-// Detect when clients are disconnected from the server, recover cleanly
-// and display a message.
-//
-// Revision 1.30 2006/02/23 20:31:09 fraggle
-// Set ticdup from the command line with the -dup parameter.
-//
-// Revision 1.29 2006/02/23 19:12:01 fraggle
-// Add lowres_turn to indicate whether we generate angleturns which are
-// 8-bit as opposed to 16-bit. This is used when recording demos without
-// -longtics enabled. Sync this option between clients in a netgame, so
-// that if one player is recording a Vanilla demo, all clients record
-// in lowres.
-//
-// Revision 1.28 2006/02/23 18:20:29 fraggle
-// Fix bugs in resend code for server->client data
-//
-// Revision 1.27 2006/02/22 18:35:55 fraggle
-// Packet resends for server->client gamedata
-//
-// Revision 1.26 2006/02/19 13:42:27 fraggle
-// Move tic number expansion code to common code. Parse game data packets
-// received from the server.
-// Strip down d_net.[ch] to work through the new networking code. Remove
-// game sync code.
-// Remove i_net.[ch] as it is no longer needed.
-// Working networking!
-//
-// Revision 1.25 2006/02/17 21:40:52 fraggle
-// Full working resends for client->server comms
-//
-// Revision 1.24 2006/02/17 20:15:16 fraggle
-// Request resends for missed packets
-//
-// Revision 1.23 2006/01/22 22:29:42 fraggle
-// Periodically request the time from clients to estimate their offset to
-// the server time.
-//
-// Revision 1.22 2006/01/21 14:16:49 fraggle
-// Add first game data sending code. Check the client version when connecting.
-//
-// Revision 1.21 2006/01/14 02:06:48 fraggle
-// Include the game version in the settings structure.
-//
-// Revision 1.20 2006/01/13 23:52:12 fraggle
-// Fix game start packet parsing logic.
-//
-// Revision 1.19 2006/01/13 02:19:18 fraggle
-// Only accept sane player values when starting a new game.
-//
-// Revision 1.18 2006/01/12 02:18:59 fraggle
-// Only start new games when in the waiting-for-start state.
-//
-// Revision 1.17 2006/01/12 02:11:52 fraggle
-// Game start packets
-//
-// Revision 1.16 2006/01/10 19:59:25 fraggle
-// Reliable packet transport mechanism
-//
-// Revision 1.15 2006/01/09 02:03:39 fraggle
-// Send clients their player number, and indicate on the waiting screen
-// which client we are.
-//
-// Revision 1.14 2006/01/09 01:50:51 fraggle
-// Deduce a sane player name by examining environment variables. Add
-// a "player_name" setting to chocolate-doom.cfg. Transmit the name
-// to the server and use the names players send in the waiting data list.
-//
-// Revision 1.13 2006/01/08 04:52:26 fraggle
-// Allow the server to reject clients
-//
-// Revision 1.12 2006/01/08 03:36:40 fraggle
-// Fix double free of addresses
-//
-// Revision 1.11 2006/01/08 02:53:31 fraggle
-// Detect when client connection is disconnected.
-//
-// Revision 1.10 2006/01/08 00:10:47 fraggle
-// Move common connection code into net_common.c, shared by server
-// and client code.
-//
-// Revision 1.9 2006/01/07 20:08:11 fraggle
-// Send player name and address in the waiting data packets. Display these
-// on the waiting screen, and improve the waiting screen appearance.
-//
-// Revision 1.8 2006/01/02 21:50:26 fraggle
-// Restructure the waiting screen code. Establish our own separate event
-// loop while waiting for the game to start, to avoid affecting the original
-// code too much. Move some _gui variables to net_client.c.
-//
-// Revision 1.7 2006/01/02 20:14:07 fraggle
-// Fix connect timeout and shutdown client properly if we fail to connect.
-//
-// Revision 1.6 2006/01/02 00:54:17 fraggle
-// Fix packet not freed back after being sent.
-// Code to disconnect clients from the server side.
-//
-// Revision 1.5 2006/01/02 00:00:08 fraggle
-// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
-//
-// Revision 1.4 2006/01/01 23:54:31 fraggle
-// Client disconnect code
-//
-// Revision 1.3 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
-// Revision 1.2 2005/12/29 21:29:55 fraggle
-// Working client connect code
-//
-// Revision 1.1 2005/12/29 17:48:25 fraggle
-// Add initial client/server connect code. Reorganise sources list in
-// Makefile.am.
-//
-//
// Network client code
//