diff options
Diffstat (limited to 'src/net_client.c')
-rw-r--r-- | src/net_client.c | 267 |
1 files changed, 66 insertions, 201 deletions
diff --git a/src/net_client.c b/src/net_client.c index 322869d7..ffc9b49b 100644 --- a/src/net_client.c +++ b/src/net_client.c @@ -22,17 +22,19 @@ // #include <ctype.h> +#include <stdio.h> #include <stdlib.h> #include <string.h> #include "config.h" -#include "doomdef.h" -#include "doomstat.h" +#include "doomtype.h" #include "deh_main.h" -#include "g_game.h" +#include "deh_str.h" #include "i_system.h" #include "i_timer.h" #include "m_argv.h" +#include "m_fixed.h" +#include "m_config.h" #include "net_client.h" #include "net_common.h" #include "net_defs.h" @@ -44,6 +46,8 @@ #include "w_checksum.h" #include "w_wad.h" +extern void D_ReceiveTic(ticcmd_t *ticcmds, boolean *playeringame); + typedef enum { // waiting for the game to start @@ -102,6 +106,10 @@ static net_clientstate_t client_state; static net_addr_t *server_addr; static net_context_t *client_context; +// game settings, as received from the server when the game started + +static net_gamesettings_t settings; + // true if the client code is in use boolean net_client_connected; @@ -149,6 +157,10 @@ boolean net_waiting_for_start = false; char *net_player_name = NULL; +// Connected but not participating in the game (observer) + +boolean drone = false; + // The last ticcmd constructed static ticcmd_t last_ticcmd; @@ -184,53 +196,11 @@ static fixed_t average_latency; #define NET_CL_ExpandTicNum(b) NET_ExpandTicNum(recvwindow_start, (b)) -// Called when a player leaves the game - -static void NET_CL_PlayerQuitGame(player_t *player) -{ - static char exitmsg[80]; - - // Do this the same way as Vanilla Doom does, to allow dehacked - // replacements of this message - - strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg)); - exitmsg[sizeof(exitmsg) - 1] = '\0'; - - exitmsg[7] += player - players; - - players[consoleplayer].message = exitmsg; - - // TODO: check if it is sensible to do this: - - if (demorecording) - { - G_CheckDemoStatus (); - } -} - // Called when we become disconnected from the server static void NET_CL_Disconnected(void) { - int i; - - // In drone mode, the game cannot continue once disconnected. - - if (drone) - { - I_Error("Disconnected from server in drone mode."); - } - - // disconnected from server - - players[consoleplayer].message = "Disconnected from server"; - printf("Disconnected from server.\n"); - - for (i=0; i<MAXPLAYERS; ++i) - { - if (i != consoleplayer) - playeringame[i] = false; - } + D_ReceiveTic(NULL, NULL); } // Expand a net_full_ticcmd_t, applying the diffs in cmd->cmds as @@ -238,7 +208,8 @@ static void NET_CL_Disconnected(void) // the d_net.c structures (netcmds/nettics) and save the new ticcmd // back into recvwindow_cmd_base. -static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq) +static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq, + ticcmd_t *ticcmds) { int latency; fixed_t adjustment; @@ -300,38 +271,25 @@ static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq) for (i=0; i<MAXPLAYERS; ++i) { - if (i == consoleplayer && !drone) + if (i == settings.consoleplayer && !drone) { continue; } - if (playeringame[i] && !cmd->playeringame[i]) - { - NET_CL_PlayerQuitGame(&players[i]); - } - - playeringame[i] = cmd->playeringame[i]; - - if (playeringame[i]) + if (cmd->playeringame[i]) { net_ticdiff_t *diff; - ticcmd_t ticcmd; diff = &cmd->cmds[i]; // Use the ticcmd diff to patch the previous ticcmd to // the new ticcmd - NET_TiccmdPatch(&recvwindow_cmd_base[i], diff, &ticcmd); - - // Save in d_net.c structures - - netcmds[i][nettics[i] % BACKUPTICS] = ticcmd; - ++nettics[i]; + NET_TiccmdPatch(&recvwindow_cmd_base[i], diff, &ticcmds[i]); // Store a copy for next time - recvwindow_cmd_base[i] = ticcmd; + recvwindow_cmd_base[i] = ticcmds[i]; } } } @@ -340,11 +298,15 @@ static void NET_CL_ExpandFullTiccmd(net_full_ticcmd_t *cmd, unsigned int seq) static void NET_CL_AdvanceWindow(void) { + ticcmd_t ticcmds[MAXPLAYERS]; + while (recvwindow[0].active) { // Expand tic diff data into d_net.c structures - NET_CL_ExpandFullTiccmd(&recvwindow[0].cmd, recvwindow_start); + NET_CL_ExpandFullTiccmd(&recvwindow[0].cmd, recvwindow_start, + ticcmds); + D_ReceiveTic(ticcmds, recvwindow[0].cmd.playeringame); // Advance the window @@ -372,66 +334,9 @@ static void NET_CL_Shutdown(void) } } -void NET_CL_StartGame(void) +void NET_CL_StartGame(net_gamesettings_t *settings) { net_packet_t *packet; - net_gamesettings_t settings; - int i; - - // Fill in game settings structure with appropriate parameters - // for the new game - - settings.deathmatch = deathmatch; - settings.episode = startepisode; - settings.map = startmap; - settings.skill = startskill; - settings.loadgame = startloadgame; - settings.gameversion = gameversion; - settings.nomonsters = nomonsters; - settings.fast_monsters = fastparm; - settings.respawn_monsters = respawnparm; - settings.timelimit = timelimit; - - //! - // @category net - // - // Use original game sync code. - // - - if (M_CheckParm("-oldsync") > 0) - settings.new_sync = 0; - else - settings.new_sync = 1; - - //! - // @category net - // @arg <n> - // - // Send n extra tics in every packet as insurance against dropped - // packets. - // - - i = M_CheckParm("-extratics"); - - if (i > 0) - settings.extratics = atoi(myargv[i+1]); - else - settings.extratics = 1; - - //! - // @category net - // @arg <n> - // - // Reduce the resolution of the game by a factor of n, reducing - // the amount of network bandwidth needed. - // - - i = M_CheckParm("-dup"); - - if (i > 0) - settings.ticdup = atoi(myargv[i+1]); - else - settings.ticdup = 1; // Start from a ticcmd of all zeros @@ -442,7 +347,7 @@ void NET_CL_StartGame(void) packet = NET_Conn_NewReliable(&client_connection, NET_PACKET_TYPE_GAMESTART); - NET_WriteSettings(packet, &settings); + NET_WriteSettings(packet, settings); } static void NET_CL_SendGameDataACK(void) @@ -452,7 +357,7 @@ static void NET_CL_SendGameDataACK(void) packet = NET_NewPacket(10); NET_WriteInt16(packet, NET_PACKET_TYPE_GAMEDATA_ACK); - NET_WriteInt8(packet, (gametic / ticdup) & 0xff); + NET_WriteInt8(packet, recvwindow_start & 0xff); NET_Conn_SendPacket(&client_connection, packet); @@ -484,7 +389,7 @@ static void NET_CL_SendTics(int start, int end) // Write the start tic and number of tics. Send only the low byte // of start - it can be inferred by the server. - NET_WriteInt8(packet, (gametic / ticdup) & 0xff); + NET_WriteInt8(packet, recvwindow_start & 0xff); NET_WriteInt8(packet, start & 0xff); NET_WriteInt8(packet, end - start + 1); @@ -498,7 +403,7 @@ static void NET_CL_SendTics(int start, int end) NET_WriteInt16(packet, average_latency / FRACUNIT); - NET_WriteTiccmdDiff(packet, &sendobj->cmd, lowres_turn); + NET_WriteTiccmdDiff(packet, &sendobj->cmd, settings.lowres_turn); } // Send the packet @@ -538,7 +443,7 @@ void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic) // Send to server. - starttic = maketic - extratics; + starttic = maketic - settings.extratics; endtic = maketic; if (starttic < 0) @@ -629,14 +534,7 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet) static void NET_CL_ParseGameStart(net_packet_t *packet) { - net_gamesettings_t settings; - unsigned int num_players; - signed int player_number; - unsigned int i; - - if (!NET_ReadInt8(packet, &num_players) - || !NET_ReadSInt8(packet, &player_number) - || !NET_ReadSettings(packet, &settings)) + if (!NET_ReadSettings(packet, &settings)) { return; } @@ -646,14 +544,15 @@ static void NET_CL_ParseGameStart(net_packet_t *packet) return; } - if (num_players > MAXPLAYERS || player_number >= (signed int) num_players) + if (settings.num_players > MAXPLAYERS + || settings.consoleplayer >= (signed int) settings.num_players) { // insane values return; } - if ((drone && player_number >= 0) - || (!drone && player_number < 0)) + if ((drone && settings.consoleplayer >= 0) + || (!drone && settings.consoleplayer < 0)) { // Invalid player number: must be positive for real players, // negative for drones @@ -661,49 +560,8 @@ static void NET_CL_ParseGameStart(net_packet_t *packet) return; } - // Start the game - - if (!drone) - { - consoleplayer = player_number; - } - else - { - consoleplayer = 0; - } - - for (i=0; i<MAXPLAYERS; ++i) - { - playeringame[i] = i < num_players; - } - client_state = CLIENT_STATE_IN_GAME; - deathmatch = settings.deathmatch; - ticdup = settings.ticdup; - extratics = settings.extratics; - startepisode = settings.episode; - startmap = settings.map; - startskill = settings.skill; - startloadgame = settings.loadgame; - lowres_turn = settings.lowres_turn; - nomonsters = settings.nomonsters; - fastparm = settings.fast_monsters; - respawnparm = settings.respawn_monsters; - net_cl_new_sync = settings.new_sync != 0; - timelimit = settings.timelimit; - - if (net_cl_new_sync == false) - { - printf("Syncing netgames like Vanilla Doom.\n"); - } - - if (lowres_turn) - { - printf("NOTE: Turning resolution is reduced; this is probably " - "because there is a client recording a Vanilla demo.\n"); - } - // Clear the receive window memset(recvwindow, 0, sizeof(recvwindow)); @@ -713,9 +571,6 @@ static void NET_CL_ParseGameStart(net_packet_t *packet) // Clear the send queue memset(&send_queue, 0x00, sizeof(send_queue)); - - netgame = true; - autostart = true; } static void NET_CL_SendResendRequest(int start, int end) @@ -862,7 +717,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet) index = seq - recvwindow_start + i; - if (!NET_ReadFullTiccmd(packet, &cmd, lowres_turn)) + if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn)) { return; } @@ -1103,7 +958,7 @@ void NET_CL_Run(void) } } -static void NET_CL_SendSYN(void) +static void NET_CL_SendSYN(net_connect_data_t *data) { net_packet_t *packet; @@ -1111,10 +966,7 @@ static void NET_CL_SendSYN(void) NET_WriteInt16(packet, NET_PACKET_TYPE_SYN); NET_WriteInt32(packet, NET_MAGIC_NUMBER); NET_WriteString(packet, PACKAGE_STRING); - NET_WriteInt16(packet, gamemode); - NET_WriteInt16(packet, gamemission); - NET_WriteInt8(packet, lowres_turn); - NET_WriteInt8(packet, drone); + NET_WriteConnectData(packet, data); NET_WriteMD5Sum(packet, net_local_wad_md5sum); NET_WriteMD5Sum(packet, net_local_deh_md5sum); NET_WriteInt8(packet, net_local_is_freedoom); @@ -1125,20 +977,13 @@ static void NET_CL_SendSYN(void) // connect to a server -boolean NET_CL_Connect(net_addr_t *addr) +boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data) { int start_time; int last_send_time; server_addr = addr; - // Are we recording a demo? Possibly set lowres turn mode - - if (M_CheckParm("-record") > 0 && M_CheckParm("-longtics") == 0) - { - lowres_turn = true; - } - // Read checksums of our WAD directory and dehacked information W_Checksum(net_local_wad_md5sum); @@ -1152,7 +997,7 @@ boolean NET_CL_Connect(net_addr_t *addr) // necessary module client_context = NET_NewContext(); - + // initialize module for client mode if (!addr->module->InitClient()) @@ -1182,7 +1027,7 @@ boolean NET_CL_Connect(net_addr_t *addr) if (nowtime - last_send_time > 1000 || last_send_time < 0) { - NET_CL_SendSYN(); + NET_CL_SendSYN(data); last_send_time = nowtime; } @@ -1196,7 +1041,7 @@ boolean NET_CL_Connect(net_addr_t *addr) // run client code NET_CL_Run(); - + // run the server, just incase we are doing a loopback // connect @@ -1212,6 +1057,7 @@ boolean NET_CL_Connect(net_addr_t *addr) // connected ok! client_state = CLIENT_STATE_WAITING_START; + drone = data->drone; return true; } @@ -1220,11 +1066,25 @@ boolean NET_CL_Connect(net_addr_t *addr) // failed to connect NET_CL_Shutdown(); - + return false; } } +// read game settings received from server + +boolean NET_CL_GetSettings(net_gamesettings_t *_settings) +{ + if (client_state != CLIENT_STATE_IN_GAME) + { + return false; + } + + memcpy(_settings, &settings, sizeof(net_gamesettings_t)); + + return true; +} + // disconnect from the server void NET_CL_Disconnect(void) @@ -1282,3 +1142,8 @@ void NET_Init(void) NET_CL_Init(); } +void NET_BindVariables(void) +{ + M_BindVariable("player_name", &net_player_name); +} + |