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-rw-r--r--src/net_client.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/net_client.h b/src/net_client.h
index b746a8e7..2723eab6 100644
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.h 239 2006-01-02 00:00:08Z fraggle $
+// $Id: net_client.h 252 2006-01-02 21:50:26Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,11 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.6 2006/01/02 21:50:26 fraggle
+// Restructure the waiting screen code. Establish our own separate event
+// loop while waiting for the game to start, to avoid affecting the original
+// code too much. Move some _gui variables to net_client.c.
+//
// Revision 1.5 2006/01/02 00:00:08 fraggle
// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
//
@@ -46,11 +51,17 @@
#ifndef NET_CLIENT_H
#define NET_CLIENT_H
+#include "doomtype.h"
#include "net_defs.h"
boolean NET_CL_Connect(net_addr_t *addr);
void NET_CL_Disconnect(void);
void NET_CL_Run(void);
+extern boolean net_client_connected;
+extern boolean net_client_controller;
+extern int net_clients_in_game;
+extern boolean net_waiting_for_start;
+
#endif /* #ifndef NET_CLIENT_H */