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-rw-r--r--src/net_common.c26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/net_common.c b/src/net_common.c
index ba8d24bf..b9a8487d 100644
--- a/src/net_common.c
+++ b/src/net_common.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_common.c 461 2006-04-06 17:53:43Z fraggle $
-//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
@@ -20,30 +18,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.5 2006/02/19 13:42:27 fraggle
-// Move tic number expansion code to common code. Parse game data packets
-// received from the server.
-// Strip down d_net.[ch] to work through the new networking code. Remove
-// game sync code.
-// Remove i_net.[ch] as it is no longer needed.
-// Working networking!
-//
-// Revision 1.4 2006/01/10 19:59:26 fraggle
-// Reliable packet transport mechanism
-//
-// Revision 1.3 2006/01/08 04:52:26 fraggle
-// Allow the server to reject clients
-//
-// Revision 1.2 2006/01/08 02:53:05 fraggle
-// Send keepalives if the connection is not doing anything else.
-// Send all packets using a new NET_Conn_SendPacket to support this.
-//
-// Revision 1.1 2006/01/08 00:10:48 fraggle
-// Move common connection code into net_common.c, shared by server
-// and client code.
-//
-//
// Common code shared between the client and server
//