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-rw-r--r--src/net_defs.h19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/net_defs.h b/src/net_defs.h
index 66b17c77..a5fddc4d 100644
--- a/src/net_defs.h
+++ b/src/net_defs.h
@@ -26,10 +26,25 @@
#ifndef NET_DEFS_H
#define NET_DEFS_H
-#include "doomdef.h"
+#include <stdio.h>
+
#include "doomtype.h"
#include "d_ticcmd.h"
+// Absolute maximum number of "nodes" in the game. This is different to
+// MAXPLAYERS, as there may be observers that are not participating
+// (eg. left/right monitors)
+
+#define MAXNETNODES 16
+
+// The maximum number of players, multiplayer/networking.
+
+#define MAXPLAYERS 4
+
+// Networking and tick handling related.
+
+#define BACKUPTICS 128
+
typedef struct _net_module_s net_module_t;
typedef struct _net_packet_s net_packet_t;
typedef struct _net_addr_s net_addr_t;
@@ -137,6 +152,8 @@ typedef struct
#define NET_TICDIFF_BUTTONS (1 << 3)
#define NET_TICDIFF_CONSISTANCY (1 << 4)
#define NET_TICDIFF_CHATCHAR (1 << 5)
+#define NET_TICDIFF_LOOKFLY (1 << 6)
+#define NET_TICDIFF_ARTIFACT (1 << 7)
typedef struct
{