diff options
Diffstat (limited to 'src/net_defs.h')
-rw-r--r-- | src/net_defs.h | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/net_defs.h b/src/net_defs.h index 13752556..ea732793 100644 --- a/src/net_defs.h +++ b/src/net_defs.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_defs.h 232 2005-12-29 17:48:25Z fraggle $ +// $Id: net_defs.h 235 2005-12-30 18:58:22Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,11 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2005/12/30 18:58:22 fraggle +// Fix client code to correctly send reply to server on connection. +// Add "waiting screen" while waiting for the game to start. +// Hook in the new networking code into the main game code. +// // Revision 1.2 2005/12/29 17:48:25 fraggle // Add initial client/server connect code. Reorganise sources list in // Makefile.am. @@ -101,11 +106,22 @@ struct _net_addr_s typedef enum { - NET_PACKET_TYPE_SYN, - NET_PACKET_TYPE_ACK, - NET_PACKET_TYPE_GAMESTART, - NET_PACKET_TYPE_GAMEDATA, + NET_PACKET_TYPE_SYN, + NET_PACKET_TYPE_ACK, + NET_PACKET_TYPE_WAITING_DATA, + NET_PACKET_TYPE_GAMESTART, + NET_PACKET_TYPE_GAMEDATA, } net_packet_type_t; +typedef struct +{ + int ticdup; + int extratics; + int deathmatch; + int episode; + int map; + int skill; +} net_gamesettings_t; + #endif /* #ifndef NET_DEFS_H */ |