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-rw-r--r--src/net_defs.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/net_defs.h b/src/net_defs.h
index c575020f..bc7d985b 100644
--- a/src/net_defs.h
+++ b/src/net_defs.h
@@ -26,10 +26,23 @@
#ifndef NET_DEFS_H
#define NET_DEFS_H
-#include "doomdef.h"
#include "doomtype.h"
#include "d_ticcmd.h"
+// Absolute maximum number of "nodes" in the game. This is different to
+// MAXPLAYERS, as there may be observers that are not participating
+// (eg. left/right monitors)
+
+#define MAXNETNODES 16
+
+// The maximum number of players, multiplayer/networking.
+
+#define MAXPLAYERS 4
+
+// Networking and tick handling related.
+
+#define BACKUPTICS 128
+
typedef struct _net_module_s net_module_t;
typedef struct _net_packet_s net_packet_t;
typedef struct _net_addr_s net_addr_t;