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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: net_gui.c 235 2005-12-30 18:58:22Z fraggle $
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+// Revision 1.1 2005/12/30 18:58:22 fraggle
+// Fix client code to correctly send reply to server on connection.
+// Add "waiting screen" while waiting for the game to start.
+// Hook in the new networking code into the main game code.
+//
+//
+// Graphical stuff related to the networking code:
+//
+// * The client waiting screen when we are waiting for the server to
+// start the game.
+//
+
+#include "net_gui.h"
+#include "d_event.h"
+#include "r_defs.h"
+#include "v_video.h"
+#include "w_wad.h"
+#include "z_zone.h"
+
+extern void M_WriteText(int x, int y, char *string);
+
+// if TRUE, this client is the controller of the game
+
+boolean net_client_controller = false;
+
+// Number of clients currently connected to the server
+
+int net_clients_in_game;
+
+void NET_Drawer(void)
+{
+ patch_t *backdrop;
+ int backdrop_lumpnum;
+ char buf[128];
+
+ // Use INTERPIC or TITLEPIC if we don't have it
+
+ backdrop_lumpnum = W_CheckNumForName("INTERPIC");
+
+ if (backdrop_lumpnum < 0)
+ {
+ backdrop_lumpnum = W_CheckNumForName("TITLEPIC");
+ }
+
+ backdrop = (patch_t *) W_CacheLumpNum(backdrop_lumpnum, PU_CACHE);
+
+ // draw the backdrop
+
+ V_DrawPatch(0, 0, 0, backdrop);
+
+ sprintf(buf, "%i clients connected to server.", net_clients_in_game);
+
+ M_WriteText(32, 100, buf);
+
+ if (net_client_controller)
+ {
+ M_WriteText(32, 150, "Press space to start the game...");
+ }
+ else
+ {
+ M_WriteText(32, 150, "Waiting for the game to start...");
+ }
+}
+
+boolean NET_Responder(event_t *event)
+{
+ return true;
+}
+