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Diffstat (limited to 'src/net_gui.c')
-rw-r--r-- | src/net_gui.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/net_gui.c b/src/net_gui.c new file mode 100644 index 00000000..1166493b --- /dev/null +++ b/src/net_gui.c @@ -0,0 +1,92 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: net_gui.c 235 2005-12-30 18:58:22Z fraggle $ +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// $Log$ +// Revision 1.1 2005/12/30 18:58:22 fraggle +// Fix client code to correctly send reply to server on connection. +// Add "waiting screen" while waiting for the game to start. +// Hook in the new networking code into the main game code. +// +// +// Graphical stuff related to the networking code: +// +// * The client waiting screen when we are waiting for the server to +// start the game. +// + +#include "net_gui.h" +#include "d_event.h" +#include "r_defs.h" +#include "v_video.h" +#include "w_wad.h" +#include "z_zone.h" + +extern void M_WriteText(int x, int y, char *string); + +// if TRUE, this client is the controller of the game + +boolean net_client_controller = false; + +// Number of clients currently connected to the server + +int net_clients_in_game; + +void NET_Drawer(void) +{ + patch_t *backdrop; + int backdrop_lumpnum; + char buf[128]; + + // Use INTERPIC or TITLEPIC if we don't have it + + backdrop_lumpnum = W_CheckNumForName("INTERPIC"); + + if (backdrop_lumpnum < 0) + { + backdrop_lumpnum = W_CheckNumForName("TITLEPIC"); + } + + backdrop = (patch_t *) W_CacheLumpNum(backdrop_lumpnum, PU_CACHE); + + // draw the backdrop + + V_DrawPatch(0, 0, 0, backdrop); + + sprintf(buf, "%i clients connected to server.", net_clients_in_game); + + M_WriteText(32, 100, buf); + + if (net_client_controller) + { + M_WriteText(32, 150, "Press space to start the game..."); + } + else + { + M_WriteText(32, 150, "Waiting for the game to start..."); + } +} + +boolean NET_Responder(event_t *event) +{ + return true; +} + |