diff options
Diffstat (limited to 'src/net_gui.c')
-rw-r--r-- | src/net_gui.c | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/src/net_gui.c b/src/net_gui.c index 899090d0..51ceb1f8 100644 --- a/src/net_gui.c +++ b/src/net_gui.c @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_gui.c 699 2006-10-14 13:26:17Z fraggle $ -// // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or @@ -20,55 +18,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.13 2006/01/23 00:37:14 fraggle -// Make the network waiting screen not thrash the CPU so much. -// -// Revision 1.12 2006/01/14 00:27:16 fraggle -// Set the window caption and title -// -// Revision 1.11 2006/01/14 00:13:04 fraggle -// Detect if disconnected from the server while waiting for the game start. -// -// Revision 1.10 2006/01/14 00:10:54 fraggle -// Change the format of color commands. Reorganise the waiting dialog. -// -// Revision 1.9 2006/01/13 23:56:00 fraggle -// Add text-mode I/O functions. -// Use text-mode screen for the waiting screen. -// -// Revision 1.8 2006/01/12 02:11:52 fraggle -// Game start packets -// -// Revision 1.7 2006/01/10 22:14:13 fraggle -// Shut up compiler warnings -// -// Revision 1.6 2006/01/09 02:03:39 fraggle -// Send clients their player number, and indicate on the waiting screen -// which client we are. -// -// Revision 1.5 2006/01/08 17:52:45 fraggle -// Play some random music for the players while waiting for the game to -// start. -// -// Revision 1.4 2006/01/08 05:04:50 fraggle -// Don't grab the mouse on the net waiting screen -// -// Revision 1.3 2006/01/07 20:08:11 fraggle -// Send player name and address in the waiting data packets. Display these -// on the waiting screen, and improve the waiting screen appearance. -// -// Revision 1.2 2006/01/02 21:50:26 fraggle -// Restructure the waiting screen code. Establish our own separate event -// loop while waiting for the game to start, to avoid affecting the original -// code too much. Move some _gui variables to net_client.c. -// -// Revision 1.1 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// -// // Graphical stuff related to the networking code: // // * The client waiting screen when we are waiting for the server to |