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Diffstat (limited to 'src/net_gui.h')
-rw-r--r-- | src/net_gui.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/net_gui.h b/src/net_gui.h new file mode 100644 index 00000000..9406fa0a --- /dev/null +++ b/src/net_gui.h @@ -0,0 +1,50 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: net_gui.h 235 2005-12-30 18:58:22Z fraggle $ +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// $Log$ +// Revision 1.1 2005/12/30 18:58:22 fraggle +// Fix client code to correctly send reply to server on connection. +// Add "waiting screen" while waiting for the game to start. +// Hook in the new networking code into the main game code. +// +// +// Graphical stuff related to the networking code: +// +// * The client waiting screen when we are waiting for the server to +// start the game. +// + + +#ifndef NET_GUI_H +#define NET_GUI_H + +#include "doomtype.h" +#include "d_event.h" + +extern void NET_Drawer(void); +extern boolean NET_Responder(event_t *event); + +extern boolean net_client_controller; +extern int net_clients_in_game; + +#endif /* #ifndef NET_GUI_H */ + |