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-rw-r--r--src/net_gui.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net_gui.h b/src/net_gui.h
index 9406fa0a..3b097f2e 100644
--- a/src/net_gui.h
+++ b/src/net_gui.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_gui.h 235 2005-12-30 18:58:22Z fraggle $
+// $Id: net_gui.h 252 2006-01-02 21:50:26Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,11 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2006/01/02 21:50:26 fraggle
+// Restructure the waiting screen code. Establish our own separate event
+// loop while waiting for the game to start, to avoid affecting the original
+// code too much. Move some _gui variables to net_client.c.
+//
// Revision 1.1 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
@@ -38,13 +43,8 @@
#define NET_GUI_H
#include "doomtype.h"
-#include "d_event.h"
-
-extern void NET_Drawer(void);
-extern boolean NET_Responder(event_t *event);
-extern boolean net_client_controller;
-extern int net_clients_in_game;
+extern void NET_WaitForStart();
#endif /* #ifndef NET_GUI_H */