diff options
Diffstat (limited to 'src/net_server.c')
-rw-r--r-- | src/net_server.c | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/src/net_server.c b/src/net_server.c index 904d932e..058e61f7 100644 --- a/src/net_server.c +++ b/src/net_server.c @@ -447,10 +447,8 @@ static void NET_SV_ParseSYN(net_packet_t *packet, net_addr_t *addr) { unsigned int magic; - unsigned int cl_gamemode, cl_gamemission; - unsigned int cl_recording_lowres; - unsigned int cl_drone; unsigned int is_freedoom; + net_connect_data_t data; md5_digest_t deh_md5sum, wad_md5sum; char *player_name; char *client_version; @@ -501,10 +499,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet, // read the game mode and mission - if (!NET_ReadInt16(packet, &cl_gamemode) - || !NET_ReadInt16(packet, &cl_gamemission) - || !NET_ReadInt8(packet, &cl_recording_lowres) - || !NET_ReadInt8(packet, &cl_drone) + if (!NET_ReadConnectData(packet, &data) || !NET_ReadMD5Sum(packet, wad_md5sum) || !NET_ReadMD5Sum(packet, deh_md5sum) || !NET_ReadInt8(packet, &is_freedoom)) @@ -512,7 +507,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet, return; } - if (!D_ValidGameMode(cl_gamemission, cl_gamemode)) + if (!D_ValidGameMode(data.gamemission, data.gamemode)) { return; } @@ -579,7 +574,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet, NET_SV_AssignPlayers(); num_players = NET_SV_NumPlayers(); - if ((!cl_drone && num_players >= MAXPLAYERS) + if ((!data.drone && num_players >= MAXPLAYERS) || NET_SV_NumClients() >= MAXNETNODES) { NET_SV_SendReject(addr, "Server is full!"); @@ -592,10 +587,10 @@ static void NET_SV_ParseSYN(net_packet_t *packet, // Adopt the game mode and mission of the first connecting client - if (num_players == 0 && !cl_drone) + if (num_players == 0 && !data.drone) { - sv_gamemode = cl_gamemode; - sv_gamemission = cl_gamemission; + sv_gamemode = data.gamemode; + sv_gamemission = data.gamemission; } // Save the MD5 checksums @@ -607,7 +602,7 @@ static void NET_SV_ParseSYN(net_packet_t *packet, // Check the connecting client is playing the same game as all // the other clients - if (cl_gamemode != sv_gamemode || cl_gamemission != sv_gamemission) + if (data.gamemode != sv_gamemode || data.gamemission != sv_gamemission) { NET_SV_SendReject(addr, "You are playing the wrong game!"); return; @@ -617,8 +612,8 @@ static void NET_SV_ParseSYN(net_packet_t *packet, NET_SV_InitNewClient(client, addr, player_name); - client->recording_lowres = cl_recording_lowres; - client->drone = cl_drone; + client->recording_lowres = data.lowres_turn; + client->drone = data.drone; } if (client->connection.state == NET_CONN_STATE_WAITING_ACK) @@ -681,6 +676,8 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client) } } + settings.num_players = NET_SV_NumPlayers(); + nowtime = I_GetTimeMS(); // Send start packets to each connected node @@ -695,8 +692,8 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client) startpacket = NET_Conn_NewReliable(&clients[i].connection, NET_PACKET_TYPE_GAMESTART); - NET_WriteInt8(startpacket, NET_SV_NumPlayers()); - NET_WriteInt8(startpacket, clients[i].player_number); + settings.consoleplayer = clients[i].player_number; + NET_WriteSettings(startpacket, &settings); } |