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-rw-r--r--src/net_structrw.c54
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diff --git a/src/net_structrw.c b/src/net_structrw.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: net_structrw.c 235 2005-12-30 18:58:22Z fraggle $
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+// Revision 1.1 2005/12/30 18:58:22 fraggle
+// Fix client code to correctly send reply to server on connection.
+// Add "waiting screen" while waiting for the game to start.
+// Hook in the new networking code into the main game code.
+//
+//
+// Reading and writing various structures into packets
+//
+
+#include "net_packet.h"
+
+void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings)
+{
+ NET_WriteInt8(packet, settings->ticdup);
+ NET_WriteInt8(packet, settings->extratics);
+ NET_WriteInt8(packet, settings->deathmatch);
+ NET_WriteInt8(packet, settings->episode);
+ NET_WriteInt8(packet, settings->map);
+ NET_WriteInt8(packet, settings->skill);
+}
+
+boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings)
+{
+ return NET_ReadInt8(packet, (unsigned int *) &settings->ticdup)
+ && NET_ReadInt8(packet, (unsigned int *) &settings->extratics)
+ && NET_ReadInt8(packet, (unsigned int *) &settings->deathmatch)
+ && NET_ReadInt8(packet, (unsigned int *) &settings->episode)
+ && NET_ReadInt8(packet, (unsigned int *) &settings->map)
+ && NET_ReadInt8(packet, (unsigned int *) &settings->skill);
+}
+