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-rw-r--r--src/net_structrw.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/net_structrw.h b/src/net_structrw.h
index ab012aa5..13209778 100644
--- a/src/net_structrw.h
+++ b/src/net_structrw.h
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_structrw.h 688 2006-10-06 07:02:42Z fraggle $
-//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
@@ -20,29 +18,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.5 2006/02/23 18:19:05 fraggle
-// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
-//
-// Revision 1.4 2006/02/16 01:12:28 fraggle
-// Define a new type net_full_ticcmd_t, a structure containing all ticcmds
-// for a given tic. Store received game data in a receive window. Add
-// send queues for clients and add data from the receive window to
-// generate complete sets of ticcmds.
-//
-// Revision 1.3 2006/01/13 02:22:47 fraggle
-// Update prototypes to match header. Make sure we include the header in the
-// source file.
-//
-// Revision 1.2 2006/01/11 01:37:53 fraggle
-// ticcmd diffs: allow compare and patching ticcmds, and reading/writing
-// ticdiffs to packets.
-//
-// Revision 1.1 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
#ifndef NET_STRUCTRW_H
#define NET_STRUCTRW_H