diff options
Diffstat (limited to 'src/net_structrw.h')
-rw-r--r-- | src/net_structrw.h | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/net_structrw.h b/src/net_structrw.h index ab012aa5..13209778 100644 --- a/src/net_structrw.h +++ b/src/net_structrw.h @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_structrw.h 688 2006-10-06 07:02:42Z fraggle $ -// // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or @@ -20,29 +18,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.5 2006/02/23 18:19:05 fraggle -// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions -// -// Revision 1.4 2006/02/16 01:12:28 fraggle -// Define a new type net_full_ticcmd_t, a structure containing all ticcmds -// for a given tic. Store received game data in a receive window. Add -// send queues for clients and add data from the receive window to -// generate complete sets of ticcmds. -// -// Revision 1.3 2006/01/13 02:22:47 fraggle -// Update prototypes to match header. Make sure we include the header in the -// source file. -// -// Revision 1.2 2006/01/11 01:37:53 fraggle -// ticcmd diffs: allow compare and patching ticcmds, and reading/writing -// ticdiffs to packets. -// -// Revision 1.1 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// #ifndef NET_STRUCTRW_H #define NET_STRUCTRW_H |