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-rw-r--r--src/net_structrw.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/net_structrw.h b/src/net_structrw.h
index c797162b..d989e621 100644
--- a/src/net_structrw.h
+++ b/src/net_structrw.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_structrw.h 235 2005-12-30 18:58:22Z fraggle $
+// $Id: net_structrw.h 281 2006-01-11 01:37:53Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2006/01/11 01:37:53 fraggle
+// ticcmd diffs: allow compare and patching ticcmds, and reading/writing
+// ticdiffs to packets.
+//
// Revision 1.1 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
@@ -36,6 +40,10 @@
extern void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings);
extern boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings);
+extern void NET_WriteTiccmdDiff(net_packet_t *packet, net_ticdiff_t *diff);
+extern boolean NET_ReadTiccmdDiff(net_packet_t *packet, net_ticdiff_t *diff);
+extern void NET_TiccmdDiff(ticcmd_t *tic1, ticcmd_t *tic2, net_ticdiff_t *diff);
+extern void NET_TiccmdPatch(ticcmd_t *src, net_ticdiff_t *diff, ticcmd_t *dest);
#endif /* #ifndef NET_STRUCTRW_H */