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-rw-r--r--src/p_enemy.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 4bc4d3bd..b09dbc6d 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $
+// $Id: p_enemy.c 223 2005-10-24 18:50:39Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.4 2005/10/24 18:50:39 fraggle
+// Allow the game version to emulate to be specified from the command line
+// and set compatibility options accordingly.
+//
// Revision 1.3 2005/09/24 22:58:01 fraggle
// Commit uac_dead fix
//
@@ -40,7 +44,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $";
+rcsid[] = "$Id: p_enemy.c 223 2005-10-24 18:50:39Z fraggle $";
#include <stdlib.h>
@@ -1657,9 +1661,11 @@ void A_BossDeath (mobj_t* mo)
//
// For the time being, I'm making the assumption that
// doing this is not going to break anything else.
+ //
+ // 2005/10/24: Modify this to test the gameversion setting
- // if (mo->type != MT_BRUISER)
- // return;
+ if (gameversion >= exe_ultimate && mo->type != MT_BRUISER)
+ return;
break;
case 2: