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-rw-r--r--src/p_saveg.c37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/p_saveg.c b/src/p_saveg.c
index 8bced8ec..afd3852d 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_saveg.c 531 2006-05-25 22:39:57Z fraggle $
-//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
@@ -21,46 +19,11 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.8 2006/02/15 12:57:58 fraggle
-// Remove the savegame buffer entirely. Keep the old savegame size limit
-// bug add a "vanilla_savegame_limit" config file option which allows
-// the limit to be disabled if necessary.
-//
-// Revision 1.7 2006/01/19 18:46:24 fraggle
-// Move savegame header read/write code into p_saveg.c
-//
-// Revision 1.6 2006/01/19 00:17:01 fraggle
-// Remove now-redundant note about structure packing.
-//
-// Revision 1.5 2006/01/19 00:09:20 fraggle
-// Add functions to r/w structures to the savegame buffer, rather than
-// copying the raw structures. This way, we read and write to the DOS
-// savegame format always, regardless of the compiler and processor
-// architecture, to ensure Vanilla compatibility.
-//
-// Revision 1.4 2006/01/16 21:40:38 fraggle
-// Vanilla savegame load/save
-//
-// Revision 1.3 2005/10/16 01:18:10 fraggle
-// Global "configdir" variable with directory to store config files in.
-// Create a function to find the filename for a savegame slot. Store
-// savegames in the config dir.
-//
-// Revision 1.2 2005/07/23 16:44:56 fraggle
-// Update copyright to GNU GPL
-//
-// Revision 1.1.1.1 2005/07/23 16:20:39 fraggle
-// Initial import
-//
-//
// DESCRIPTION:
// Archiving: SaveGame I/O.
//
//-----------------------------------------------------------------------------
-static const char
-rcsid[] = "$Id: p_saveg.c 531 2006-05-25 22:39:57Z fraggle $";
#include <stdio.h>