summaryrefslogtreecommitdiff
path: root/src/r_main.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/r_main.h')
-rw-r--r--src/r_main.h175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/r_main.h b/src/r_main.h
new file mode 100644
index 00000000..9015094b
--- /dev/null
+++ b/src/r_main.h
@@ -0,0 +1,175 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: r_main.h 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// System specific interface stuff.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __R_MAIN__
+#define __R_MAIN__
+
+#include "d_player.h"
+#include "r_data.h"
+
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+
+//
+// POV related.
+//
+extern fixed_t viewcos;
+extern fixed_t viewsin;
+
+extern int viewwidth;
+extern int viewheight;
+extern int viewwindowx;
+extern int viewwindowy;
+
+
+
+extern int centerx;
+extern int centery;
+
+extern fixed_t centerxfrac;
+extern fixed_t centeryfrac;
+extern fixed_t projection;
+
+extern int validcount;
+
+extern int linecount;
+extern int loopcount;
+
+
+//
+// Lighting LUT.
+// Used for z-depth cuing per column/row,
+// and other lighting effects (sector ambient, flash).
+//
+
+// Lighting constants.
+// Now why not 32 levels here?
+#define LIGHTLEVELS 16
+#define LIGHTSEGSHIFT 4
+
+#define MAXLIGHTSCALE 48
+#define LIGHTSCALESHIFT 12
+#define MAXLIGHTZ 128
+#define LIGHTZSHIFT 20
+
+extern lighttable_t* scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+extern lighttable_t* scalelightfixed[MAXLIGHTSCALE];
+extern lighttable_t* zlight[LIGHTLEVELS][MAXLIGHTZ];
+
+extern int extralight;
+extern lighttable_t* fixedcolormap;
+
+
+// Number of diminishing brightness levels.
+// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
+#define NUMCOLORMAPS 32
+
+
+// Blocky/low detail mode.
+//B remove this?
+// 0 = high, 1 = low
+extern int detailshift;
+
+
+//
+// Function pointers to switch refresh/drawing functions.
+// Used to select shadow mode etc.
+//
+extern void (*colfunc) (void);
+extern void (*basecolfunc) (void);
+extern void (*fuzzcolfunc) (void);
+// No shadow effects on floors.
+extern void (*spanfunc) (void);
+
+
+//
+// Utility functions.
+int
+R_PointOnSide
+( fixed_t x,
+ fixed_t y,
+ node_t* node );
+
+int
+R_PointOnSegSide
+( fixed_t x,
+ fixed_t y,
+ seg_t* line );
+
+angle_t
+R_PointToAngle
+( fixed_t x,
+ fixed_t y );
+
+angle_t
+R_PointToAngle2
+( fixed_t x1,
+ fixed_t y1,
+ fixed_t x2,
+ fixed_t y2 );
+
+fixed_t
+R_PointToDist
+( fixed_t x,
+ fixed_t y );
+
+
+fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
+
+subsector_t*
+R_PointInSubsector
+( fixed_t x,
+ fixed_t y );
+
+void
+R_AddPointToBox
+( int x,
+ int y,
+ fixed_t* box );
+
+
+
+//
+// REFRESH - the actual rendering functions.
+//
+
+// Called by G_Drawer.
+void R_RenderPlayerView (player_t *player);
+
+// Called by startup code.
+void R_Init (void);
+
+// Called by M_Responder.
+void R_SetViewSize (int blocks, int detail);
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:19:58 fraggle
+// Initial revision
+//
+//
+//-----------------------------------------------------------------------------