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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: r_sky.c 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:19:43 fraggle
+// Initial revision
+//
+//
+// DESCRIPTION:
+// Sky rendering. The DOOM sky is a texture map like any
+// wall, wrapping around. A 1024 columns equal 360 degrees.
+// The default sky map is 256 columns and repeats 4 times
+// on a 320 screen?
+//
+//
+//-----------------------------------------------------------------------------
+
+static const char
+rcsid[] = "$Id: r_sky.c 4 2005-07-23 16:19:41Z fraggle $";
+
+
+// Needed for FRACUNIT.
+#include "m_fixed.h"
+
+// Needed for Flat retrieval.
+#include "r_data.h"
+
+
+#ifdef __GNUG__
+#pragma implementation "r_sky.h"
+#endif
+#include "r_sky.h"
+
+//
+// sky mapping
+//
+int skyflatnum;
+int skytexture;
+int skytexturemid;
+
+
+
+//
+// R_InitSkyMap
+// Called whenever the view size changes.
+//
+void R_InitSkyMap (void)
+{
+ // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
+ skytexturemid = 100*FRACUNIT;
+}
+