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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: r_state.h 4 2005-07-23 16:19:41Z fraggle $
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Refresh/render internal state variables (global).
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __R_STATE__
+#define __R_STATE__
+
+// Need data structure definitions.
+#include "d_player.h"
+#include "r_data.h"
+
+
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+
+
+//
+// Refresh internal data structures,
+// for rendering.
+//
+
+// needed for texture pegging
+extern fixed_t* textureheight;
+
+// needed for pre rendering (fracs)
+extern fixed_t* spritewidth;
+
+extern fixed_t* spriteoffset;
+extern fixed_t* spritetopoffset;
+
+extern lighttable_t* colormaps;
+
+extern int viewwidth;
+extern int scaledviewwidth;
+extern int viewheight;
+
+extern int firstflat;
+
+// for global animation
+extern int* flattranslation;
+extern int* texturetranslation;
+
+
+// Sprite....
+extern int firstspritelump;
+extern int lastspritelump;
+extern int numspritelumps;
+
+
+
+//
+// Lookup tables for map data.
+//
+extern int numsprites;
+extern spritedef_t* sprites;
+
+extern int numvertexes;
+extern vertex_t* vertexes;
+
+extern int numsegs;
+extern seg_t* segs;
+
+extern int numsectors;
+extern sector_t* sectors;
+
+extern int numsubsectors;
+extern subsector_t* subsectors;
+
+extern int numnodes;
+extern node_t* nodes;
+
+extern int numlines;
+extern line_t* lines;
+
+extern int numsides;
+extern side_t* sides;
+
+
+//
+// POV data.
+//
+extern fixed_t viewx;
+extern fixed_t viewy;
+extern fixed_t viewz;
+
+extern angle_t viewangle;
+extern player_t* viewplayer;
+
+
+// ?
+extern angle_t clipangle;
+
+extern int viewangletox[FINEANGLES/2];
+extern angle_t xtoviewangle[SCREENWIDTH+1];
+//extern fixed_t finetangent[FINEANGLES/2];
+
+extern fixed_t rw_distance;
+extern angle_t rw_normalangle;
+
+
+
+// angle to line origin
+extern int rw_angle1;
+
+// Segs count?
+extern int sscount;
+
+extern visplane_t* floorplane;
+extern visplane_t* ceilingplane;
+
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2005/07/23 16:19:51 fraggle
+// Initial revision
+//
+//
+//-----------------------------------------------------------------------------