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-rw-r--r--src/s_dummy.c127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/s_dummy.c b/src/s_dummy.c
deleted file mode 100644
index 441ff1e9..00000000
--- a/src/s_dummy.c
+++ /dev/null
@@ -1,127 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION: Dummy sound interface for running with FEATURE_SOUND
-// disabled.
-//
-//-----------------------------------------------------------------------------
-
-#include "doomtype.h"
-#include "s_sound.h"
-#include "p_mobj.h"
-#include "sounds.h"
-
-int snd_musicdevice = SNDDEVICE_NONE;
-int snd_sfxdevice = SNDDEVICE_NONE;
-
-// Maximum volume of a sound effect.
-// Internal default is max out of 0-15.
-int sfxVolume = 8;
-
-// Maximum volume of music.
-int musicVolume = 8;
-
-// number of channels available
-
-int numChannels = 8;
-
-//
-// Initializes sound stuff, including volume
-// Sets channels, SFX and music volume,
-// allocates channel buffer, sets S_sfx lookup.
-//
-
-void S_Init(int sfxVolume, int musicVolume)
-{
-}
-
-void S_Shutdown(void)
-{
-}
-
-//
-// Per level startup code.
-// Kills playing sounds at start of level,
-// determines music if any, changes music.
-//
-
-void S_Start(void)
-{
-}
-
-void S_StartSound(mobj_t *origin, int sfx_id)
-{
-}
-
-void S_StopSound(mobj_t *origin)
-{
-}
-
-//
-// Stop and resume music, during game PAUSE.
-//
-
-void S_PauseSound(void)
-{
-}
-
-void S_ResumeSound(void)
-{
-}
-
-
-//
-// Updates music & sounds
-//
-
-void S_UpdateSounds(mobj_t *listener)
-{
-}
-
-void S_SetMusicVolume(int volume)
-{
-}
-
-void S_SetSfxVolume(int volume)
-{
-}
-
-//
-// Starts some music with the music id found in sounds.h.
-//
-
-void S_StartMusic(int m_id)
-{
-}
-
-void S_ChangeMusic(int musicnum, int looping)
-{
-}
-
-boolean S_MusicPlaying(void)
-{
- return false;
-}
-
-void S_StopMusic(void)
-{
-}
-